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Form of the Dinosaur
( 6)
Enchantment
When Form of the Dinosaur enters, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
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Form of the Dragon
( 7)
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
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Form of the Mulldrifter (playtest)
( 5)
Tribal Enchantment — — Elemental
When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
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Form of the Squirrel
( 1)
Enchantment
As Form of the Squirrel enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.
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Formation
( 2)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
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Formless Nurturing
( 4)
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Forsake the Worldly
( 3)
Instant
Exile target artifact or enchantment. Cycling (, Discard this card: Draw a card.)
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Forsaken City
( 0)
Land
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. : Add one mana of any color.
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Forsaken Drifters
( 4)
Creature — Zombie
(4/2)
When Forsaken Drifters dies, mill four cards.
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Forsaken Monument
( 5)
Legendary Artifact
Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.
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Forsaken Thresher
( 0)
Artifact Creature — Construct
(5/5)
At the beginning of your first main phase, add one mana of any color.
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Forsaken Wastes
( 3)
World Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
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Forth Eorlingas!
( 2)
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
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Fortified Area
( 3)
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Fortified Village
( 0)
Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. : Add or .
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Fortify
( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Fortifying Draught
( 1)
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
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Fortifying Provisions
( 3)
Enchantment
Creatures you control get +0/+1. When Fortifying Provisions enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Fortitude
( 2)
Enchantment — Aura
Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
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Fortress Cyclops
( 5)
Creature — Cyclops Soldier
(3/3)
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
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Fortuitous Find
( 3)
Sorcery
Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.
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Fortunate Few
( 5)
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
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Fortune Teller's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. : Level 2 //Level_2// As long as you've cast a spell this turn, you may play cards from the top of your library. : Level 3 //Level_3// Spells you cast from anywhere other than your hand cost less to cast.
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Fortune Thief
( 5)
Creature — Human Rogue
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Fortune, Loyal Steed
( 3)
Legendary Creature — Beast Mount
(2/4)
When Fortune, Loyal Steed enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
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Fortune's Favor
( 4)
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
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Foster
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
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Promise of Aclazotz (Foul Rebirth)
( 3)
Sorcery — Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
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Foul Spirit
( 3)
Creature — Spirit
(3/2)
Flying When Foul Spirit enters, sacrifice a land.
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Foul Watcher
( 2)
Creature — Nightmare Bird
(1/2)
Flying When Foul Watcher enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
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Foul-Tongue Invocation
( 3)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
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Foul-Tongue Shriek
( 1)
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
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Found Footage
( 1)
Artifact — Clue
You may look at face-down creatures your opponents control any time. , Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Foundation Breaker
( 4)
Creature — Elemental
(2/2)
When Foundation Breaker enters, you may destroy target artifact or enchantment. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Founding the Third Path
( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
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Foundry Beetle
( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Foundry Hornet
( 4)
Creature — Insect
(2/3)
Flying When Foundry Hornet enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
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Foundry Inspector
( 3)
Artifact Creature — Construct
(3/2)
Artifact spells you cast cost less to cast.
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Foundry Street Denizen
( 1)
Creature — Goblin Warrior
(1/1)
Whenever another red creature you control enters, Foundry Street Denizen gets +1/+0 until end of turn.
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Fountain of Cho
( 0)
Land
Fountain of Cho enters tapped. : Put a storage counter on Fountain of Cho. , Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.
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Fountain of Ichor
( 3)
Artifact
: Add one mana of any color. : Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
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Fountain of Renewal
( 1)
Artifact
At the beginning of your upkeep, you gain 1 life. , Sacrifice Fountain of Renewal: Draw a card.
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Fountain Watch
( 5)
Creature — Human Cleric
(2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Fountainport Bell
( 1)
Artifact
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice Fountainport Bell: Draw a card.
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Fourth Bridge Prowler
( 1)
Creature — Human Rogue
(1/1)
When Fourth Bridge Prowler enters, you may have target creature get -1/-1 until end of turn.
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Fractal Harness
( 3)
Artifact — Equipment
When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip
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Fractal Summoning
( 2)
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
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Fraction Jackson
( 3)
Creature — Human Hero
(1/1{1/2})
, : Return target card with a ½ on it from your graveyard to your hand.
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Fracture
( 2)
Instant
Destroy target artifact, enchantment, or planeswalker.
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Fractured Identity
( 5)
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
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Fractured Loyalty
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
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Mirror Room // Fractured Realm (Fractured Realm)
( 7)
Enchantment — Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Fractured Sanity
( 3)
Sorcery
Each opponent mills fourteen cards. Cycling (, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.
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Fracturing Gust
( 5)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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Fragment of Konda
( 0)
Enchantment Creature — Human Noble
(1/3)
Defender When Fragment of Konda dies, draw a card.
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Fragment Reality
( 1)
Instant
Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
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Fragmentize
( 1)
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
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Frankenstein's Monster
( 2)
Creature — Zombie
(0/1)
As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.
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Frankie Peanuts
( 4)
Legendary Creature — Elephant Rogue
(2/3)
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
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Frantic Firebolt
( 3)
Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Frantic Inventory
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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Frantic Purification
( 3)
Instant
Destroy target enchantment. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Frantic Salvage
( 4)
Instant
Put any number of target artifact cards from your graveyard on top of your library. Draw a card.
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Frantic Scapegoat
( 1)
Creature — Goat
(1/1)
Haste When Frantic Scapegoat enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
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Frantic Search
( 3)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
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Frantic Strength
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+2 and has trample.
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Fraying Omnipotence
( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
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Fraying Sanity
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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Frazzled Editor
( 2)
Creature — Human Bureaucrat
(2/2)
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
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Freed from the Real
( 3)
Enchantment — Aura
Enchant creature : Tap enchanted creature. : Untap enchanted creature.
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Freejam Regent
( 6)
Creature — Cat Dragon
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying : Freejam Regent gets +2/+0 until end of turn.
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Freestrider Lookout
( 3)
Creature — Human Rogue
(3/3)
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Freewind Equenaut
( 3)
Creature — Human Archer
(2/2)
Flying As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."
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Frenemy of the Guildpact (playtest)
( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
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Frenetic Efreet
( 3)
Creature — Efreet
(2/1)
Flying : Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Frenetic Ogre
( 5)
Creature — Ogre
(2/3)
, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
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Frenetic Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
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Frenzied Geistblaster
( 2)
Creature — — Human Wizard
(2/2)
Prowess When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
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Frenzied Saddlebrute
( 5)
Creature — Orc Warrior
(5/4)
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
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Frenzied Tilling
( 5)
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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