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Gaze of the Gorgon
( 4)
Instant
( can be paid with either or .) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Gearbane Orangutan
( 3)
Creature — Ape
(2/2)
Reach When Gearbane Orangutan enters, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
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Gearseeker Serpent
( 7)
Creature — Serpent
(5/6)
This spell costs less to cast for each artifact you control. : Gearseeker Serpent can't be blocked this turn.
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Gearshift Ace
( 2)
Creature — Dwarf Pilot
(2/1)
First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
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Gearsmith Guardian
( 5)
Artifact Creature — Construct
(3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
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Gearsmith Prodigy
( 1)
Creature — Human Artificer
(1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
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Geek Lotus Warrior
( 0)
Stickers
2 — : This creature gets +2/+0 until end of turn. 4 — Whenever a creature enters the battlefield under your control, this permanent deals 2 damage to target player. 2 — 4/1 3 — 3/6
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Geier Reach Bandit
( 3)
Creature — Human Rogue Werewolf
(3/2)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
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Geist of Regret
( 5)
Creature — — Spirit
(4/5)
Flying When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard. Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
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Geist of Saint Traft
( 3)
Legendary Creature — Spirit Cleric
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
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Geist of the Archives
( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Geist of the Lonely Vigil
( 2)
Creature — Spirit Cleric
(2/3)
Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
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Geist Snatch
( 4)
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
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Geist Trappers
( 5)
Creature — Human Warrior
(3/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach.
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Geistblast
( 3)
Instant
Geistblast deals 2 damage to any target. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Geistcatcher's Rig
( 6)
Artifact Creature — Construct
(4/5)
When Geistcatcher's Rig enters, you may have it deal 4 damage to target creature with flying.
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Geistchanneler
( 2)
Creature — — Human Wizard
(1/3)
When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs less to cast."
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Geistflame
( 1)
Instant
Geistflame deals 1 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Geist-Honored Monk
( 5)
Creature — Human Monk
(*/*)
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters, create two 1/1 white Spirit creature tokens with flying.
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Geistlight Snare
( 3)
Instant
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays .
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Geistpack Alpha
( 4)
Creature — — Wolf
(5/4)
Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
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Geistwave
( 2)
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
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Gelatinous Cube
( 4)
Creature — Ooze
(4/3)
Engulf — When Gelatinous Cube enters, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. Dissolve — : Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
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Gelectrode
( 3)
Creature — Weird
(0/1)
: Gelectrode deals 1 damage to any target. Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
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Gemcutter Buccaneer
( 4)
Creature — Orc Pirate Artificer
(1/3)
Whenever Gemcutter Buccaneer or another Pirate you control enters, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip .
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Gemstone Array
( 4)
Artifact
: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.
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Gemstone Caverns
( 0)
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Gemstone Mine
( 0)
Land
Gemstone Mine enters with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
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General Kudro of Drannith
( 3)
Legendary Creature — Human Soldier
(3/3)
Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human you control enters, exile target card from an opponent's graveyard. , Sacrifice two Humans: Destroy target creature with power 4 or greater.
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General Marhault Elsdragon
( 4)
Legendary Creature — Elf Warrior
(4/4)
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
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General's Kabuto
( 4)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Generous Ent
( 6)
Creature — Treefolk
(5/7)
Reach When Generous Ent enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Generous Gift
( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
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Generous Patron
( 3)
Creature — Elf Advisor
(1/4)
When Generous Patron enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
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Generous Stray
( 3)
Creature — Cat
(1/2)
When Generous Stray enters, draw a card.
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Generous Visitor
( 1)
Creature — Spirit
(1/1)
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
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Genesis of the Daleks
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
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Genesis Storm
( 6)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
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Genestealer Locus
( 4)
Creature — Tyranid Human
(3/3)
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
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Genestealer Patriarch
( 5)
Creature — Tyranid
(4/4)
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls. Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
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Genetic Recombinator
( 0)
Artifact — Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
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Genju of the Cedars
( 1)
Enchantment — Aura
Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
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Genju of the Falls
( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
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Genju of the Fens
( 1)
Enchantment — Aura
Enchant Swamp : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
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Genju of the Fields
( 1)
Enchantment — Aura
Enchant Plains : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
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Genju of the Realm
( 5)
Legendary Enchantment — Aura
Enchant land : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
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Genju of the Spires
( 1)
Enchantment — Aura
Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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Genku, Future Shaper
( 4)
Legendary Creature — Moonfolk Wizard
(2/5)
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics. • 2/2 white Fox with vigilance. • 1/2 blue Moonfolk with flying. • 1/1 black Rat with lifelink. : Put a +1/+1 counter on each creature you control.
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Geology Enthusiast
( 5)
Creature — Human Artificer
(2/5)
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") : Draw a card and put a +1/+1 counter on Geology Enthusiast.
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Geomancer's Gambit
( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
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Geometric Nexus
( 2)
Artifact
Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. , , Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
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Geometric Weird (playtest)
( 1)
Creature — — Weird
(1/1)
At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
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Geothermal Bog
( 0)
Land — Swamp Mountain
(: Add or .) Geothermal Bog enters tapped.
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Geothermal Kami
( 4)
Creature — Spirit
(4/3)
When Geothermal Kami enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
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Geralf, the Fleshwright
( 3)
Legendary Creature — Human Warlock
(2/3)
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
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Geralf, Visionary Stitcher
( 3)
Legendary Creature — Human Wizard
(1/4)
Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
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Geralf's Masterpiece
( 5)
Creature — Zombie Horror
(7/7)
Flying Geralf's Masterpiece gets -1/-1 for each card in your hand. , Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
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Gerrard, Weatherlight Hero
( 4)
Legendary Creature — Human Soldier
(3/3)
First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
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Gerrard's Hourglass Pendant
( 1)
Legendary Artifact
Flash If a player would begin an extra turn, that player skips that turn instead. , , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
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Gerrard's Verdict
( 2)
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
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Get a Leg Up
( 1)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
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Get a Life
( 1)
Instant
Target player and each of that player's teammates exchange life totals.
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Get Lost
( 2)
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Get Out
( 2)
Instant
Choose one — • Counter target creature or enchantment spell. • Return one or two target creatures and/or enchantments you own to your hand.
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Get Your Head in the Game
( 3)
Enchantment
Flash When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
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Getaway Car
( 3)
Artifact — Vehicle
(4/3)
Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1
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Getaway Glamer
( 1)
Instant
Spree (Choose one or more additional costs.) + — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + — Destroy target creature if no other creature has greater power.
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Geth, Lord of the Vault
( 6)
Legendary Creature — Phyrexian Zombie
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) : Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
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Geth's Grimoire
( 4)
Artifact
Whenever an opponent discards a card, you may draw a card.
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Geth's Summons
( 4)
Sorcery
Return up to one target creature card from your graveyard to the battlefield. Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
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Geth's Verdict
( 2)
Instant
Target player sacrifices a creature of their choice and loses 1 life.
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Geyserfield Stalker
( 5)
Creature — Elemental
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land you control enters, Geyserfield Stalker gets +2/+2 until end of turn.
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Ghalta and Mavren
( 7)
Legendary Creature — Dinosaur Vampire
(12/12)
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
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Ghalta, Primal Hunger
( 12)
Legendary Creature — Elder Dinosaur
(12/12)
This spell costs less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Ghalta, Stampede Tyrant
( 8)
Legendary Creature — Elder Dinosaur
(12/12)
Trample When Ghalta, Stampede Tyrant enters, put any number of creature cards from your hand onto the battlefield.
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Ghastbark Twins
( 7)
Creature — Treefolk
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat.
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Ghastlord of Fugue
( 5)
Creature — Spirit Avatar
(4/4)
Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
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Ghastly Conscription
( 7)
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ghastly Death Tyrant
( 6)
Creature — Beholder Skeleton
(6/5)
When Ghastly Death Tyrant enters, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn.
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Ghastly Demise
( 1)
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
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Ghastly Discovery
( 3)
Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Ghastly Gloomhunter
( 2)
Creature — Zombie Bat
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters with two +1/+1 counters on it.
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Ghastly Haunting
( 0)
Enchantment — Aura
Enchant creature You control enchanted creature.
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