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Intrepid Trufflesnout
Intrepid Trufflesnout 1Green (2)
Creature — Boar (3/1)

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Wilds of Eldraine (Uncommon)
Introduction to Annihilation
Introduction to Annihilation 5 (5)
Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Strixhaven: School of Mages (Common)
Introduction to Prophecy
Introduction to Prophecy 3 (3)
Sorcery — Lesson

Scry 2, then draw a card.

Strixhaven: School of Mages (Common)
Intrude on the Mind
Intrude on the Mind 3BlueBlue (5)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Murders at Karlov Manor (Mythic Rare)
Intruder Alarm
Intruder Alarm 2Blue (3)
Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters, untap all creatures.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Eighth Edition (Rare)
Stronghold (Rare)
Intruding Soulrager
Intruding Soulrager BlueRed (2)
Creature — Spirit (2/2)

Vigilance

Tap, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.

Duskmourn: House of Horror (Uncommon)
Intrusive Packbeast
Intrusive Packbeast 4White (5)
Creature — Beast (3/3)

Vigilance

When Intrusive Packbeast enters, tap up to two target creatures your opponents control.

Guilds of Ravnica (Common)
Intuition
Intuition 2Blue (3)
Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Inundate
Inundate 3BlueBlueBlue (6)
Sorcery

Return all nonblue creatures to their owners' hands.

Eventide (Rare)
Inundated Archive
Inundated Archive (0)
Land

Inundated Archive enters tapped.

Tap: Add Blue or Black.

Modern Horizons 3 (Uncommon)
Invade the City
Invade the City 1BlueRed (3)
Sorcery

Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Invader Parasite
Invader Parasite 3RedRed (5)
Creature — Phyrexian Insect (3/2)

Imprint — When Invader Parasite enters, exile target land.

Whenever a land an opponent controls with the same name as the exiled card enters, Invader Parasite deals 2 damage to that player.

New Phyrexia (Rare)
Invading Manticore
Invading Manticore 5Red (6)
Creature — Zombie Manticore (4/5)

When Invading Manticore enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Common)
Invasion of Amonkhet
Invasion of Amonkhet 1BlueBlack (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

March of the Machine (Uncommon)
Invasion of Innistrad
Invasion of Innistrad 2BlackBlack (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.

March of the Machine (Mythic Rare)
Invasion of Regatha
Invasion of Regatha 2Red (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Regatha enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.

March of the Machine (Uncommon)
Invasion of Tarkir
Invasion of Tarkir 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

March of the Machine (Mythic Rare)
Invasion of the Giants
Invasion of the Giants BlueRed (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

III — The next Giant spell you cast this turn costs 2 less to cast.

Kaldheim (Uncommon)
Invasion of Theros
Invasion of Theros 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

March of the Machine (Rare)
Invasion of Tolvada
Invasion of Tolvada 3WhiteBlack (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield.

March of the Machine (Rare)
Invasion of Ulgrotha
Invasion of Ulgrotha 4Black (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ulgrotha enters, it deals 3 damage to any other target and you gain 3 life.

March of the Machine (Uncommon)
Invert // Invent (Invent)
Invert // Invent (Invent) 4BlueRed (6)
Instant

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

Guilds of Ravnica (Uncommon)
Inventive Iteration
Inventive Iteration 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Return up to one target creature or planeswalker to its owner's hand.

II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Inventive Wingsmith
Inventive Wingsmith 2White (3)
Creature — Dwarf Artificer (2/4)

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.

Outlaws of Thunder Junction (Common)
Inventor's Apprentice
Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Inventor's Axe
Inventor's Axe Red (1)
Artifact — Equipment

Flash

When Inventor's Axe enters, you get EnergyEnergy (two energy counters).

When Inventor's Axe enters, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip—Pay EnergyEnergy.

Modern Horizons 3 (Common)
Inventors' Fair
Inventors' Fair (0)
Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Colorless.

4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Inventor's Goggles
Inventor's Goggles 1 (1)
Artifact — Equipment

Equipped creature gets +1/+2.

Whenever an Artificer you control enters, you may attach Inventor's Goggles to it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Duel Decks: Elves vs. Inventors (Common)
Inventory Management
Inventory Management RedWhite (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Inversion Behemoth
Inversion Behemoth 2ColorlessColorless (4)
Creature — Eldrazi (2/9)

At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.

Modern Horizons 3 Commander (Rare)
Invert // Invent (Invert)
Invert // Invent (Invert) Blue or Red (1)
Instant

Switch the power and toughness of each of up to two target creatures until end of turn.

Guilds of Ravnica (Uncommon)
Invert Polarity
Invert Polarity BlueBlueRed (3)
Instant

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

Modern Horizons 3 (Rare)
Invert the Skies
Invert the Skies 3Green or Blue (4)
Instant

Creatures your opponents control lose flying until end of turn if Green was spent to cast this spell, and creatures you control gain flying until end of turn if Blue was spent to cast this spell. (Do both if GreenBlue was spent.)

Eventide (Uncommon)
Inverted Iceberg
Inverted Iceberg 1Blue (2)
Artifact

When Inverted Iceberg enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact 4BlueBlue (4BlueBlue, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Common)
Inverter of Truth
Inverter of Truth 2BlackBlack (4)
Creature — Eldrazi (6/6)

Devoid (This card has no color.)

Flying

When Inverter of Truth enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.

Oath of the Gatewatch (Mythic Rare)
Investigator's Journal
Investigator's Journal 2 (2)
Artifact — Clue

Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.

2, Tap, Remove a suspect counter from Investigator's Journal: Draw a card.

2, Sacrifice Investigator's Journal: Draw a card.

Commander Masters (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Invigorate
Invigorate 2Green (3)
Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Game Night: Free-For-All (Uncommon)
Other Versions
Mercadian Masques (Common)
Duel Decks: Garruk vs. Liliana (Common)
Magic: The Gathering-Commander (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Eternal Masters (Uncommon)
Masters 25 (Uncommon)
Double Masters (Uncommon)
Invigorated Rampage
Invigorated Rampage 1Red (2)
Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Invigorating Boon
Invigorating Boon 1Green (2)
Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
Invigorating Falls
Invigorating Falls 2GreenGreen (4)
Sorcery

You gain life equal to the number of creature cards in all graveyards.

Torment (Common)
Invigorating Hot Spring
Invigorating Hot Spring 1RedGreen (3)
Enchantment

Invigorating Hot Spring enters with four +1/+1 counters on it.

Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)

Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Kamigawa: Neon Dynasty (Uncommon)
Invigorating Surge
Invigorating Surge 2Green (3)
Instant

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Core Set 2021 (Uncommon)
Inviolability
Inviolability 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

Mercadian Masques (Common)
Invisibility
Invisibility BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Magic 2015 Core Set (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Eighth Edition (Uncommon)
Invisible Stalker
Invisible Stalker 1Blue (2)
Creature — Human Rogue (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Uncommon)
Zendikar Rising Commander (Uncommon)
Invocation of Saint Traft
Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Shadows over Innistrad (Rare)
Invocation of the Founders
Invocation of the Founders (0)
Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

March of the Machine (Rare)
Invoke Calamity
Invoke Calamity 1RedRedRedRed (5)
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Kamigawa: Neon Dynasty (Rare)
Invoke Justice
Invoke Justice 1WhiteWhiteWhiteWhite (5)
Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Kamigawa: Neon Dynasty (Rare)
Invoke the Ancients
Invoke the Ancients 1GreenGreenGreenGreen (5)
Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

Kamigawa: Neon Dynasty (Rare)
Invoke the Divine
Invoke the Divine 2White (3)
Instant

Destroy target artifact or enchantment. You gain 4 life.

Kaldheim (Common)
Other Versions
Dominaria (Common)
Core Set 2019 (Common)
Invoke the Firemind
Invoke the Firemind Variable ColorlessBlueBlueRed (3)
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Izzet vs. Golgari (Rare)
Invoke the Winds
Invoke the Winds 1BlueBlueBlueBlue (5)
Sorcery

Gain control of target artifact or creature. Untap it.

Kamigawa: Neon Dynasty (Rare)
Involuntary Cooldown
Involuntary Cooldown 3Blue (4)
Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

The Brothers' War (Uncommon)
Involuntary Employment
Involuntary Employment 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Common)
Other Versions
Streets of New Capenna (Uncommon)
Invulnerability
Invulnerability 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

The next time a source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Uncommon)
Ion Storm
Ion Storm 2Red (3)
Enchantment

1Red, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.

March of the Machine Commander (Rare)
Other Versions
Fifth Dawn (Rare)
Double Masters (Rare)
Iona's Judgment
Iona's Judgment 4White (5)
Sorcery

Exile target creature or enchantment.

Commander Legends (Common)
Other Versions
Worldwake (Common)
Iconic Masters (Common)
Ior Ruin Expedition
Ior Ruin Expedition 1Blue (2)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Commander Legends (Common)
Other Versions
Zendikar (Common)
Archenemy: Nicol Bolas (Common)
Ioreth of the Healing House
Ioreth of the Healing House 2Blue (3)
Legendary Creature — Human Cleric (1/4)

Tap: Untap another target permanent.

Tap: Untap two other target legendary creatures.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Ipnu Rivulet
Ipnu Rivulet (0)
Land — Desert

Tap: Add Colorless.

Tap, Pay 1 life: Add Blue.

1Blue, Tap, Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Irencrag Feat
Irencrag Feat 1RedRedRed (4)
Sorcery

Add seven Red. You can cast only one more spell this turn.

Throne of Eldraine (Rare)
Irenicus's Vile Duplication
Irenicus's Vile Duplication 3Blue (4)
Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Iridescent Angel
Iridescent Angel 5WhiteBlue (7)
Creature — Angel (4/4)

Flying, protection from each color

From the Vault: Angels (Mythic Rare)
Other Versions
Odyssey (Rare)
Iridescent Blademaster
Iridescent Blademaster 1Green (2)
Creature — Elf Warrior (2/2)

3Green: Iridescent Blademaster gets +2/+2 until end of turn.

March of the Machine (Common)
Iridescent Drake
Iridescent Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Iridescent Drake enters, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.

Ultimate Masters (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Iridescent Hornbeetle
Iridescent Hornbeetle 4Green (5)
Creature — Insect (3/4)

At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Zendikar Rising (Uncommon)
Iridescent Vinelasher
Iridescent Vinelasher Black (1)
Creature — Lizard Assassin (1/2)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

Bloomburrow (Rare)
Iridian Maelstrom
Iridian Maelstrom WhiteBlueBlackRedGreen (5)
Sorcery

Destroy each creature that isn't all colors.

Dominaria United Commander (Rare)
Iroas, God of Victory
Iroas, God of Victory 2RedWhite (4)
Legendary Enchantment Creature — God (7/4)

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

Secret Lair Drop (Mythic Rare)
Other Versions
Journey into Nyx (Mythic Rare)
Commander 2016 (Mythic Rare)
Iron Apprentice
Iron Apprentice 1 (1)
Artifact Creature — Construct (0/0)

Iron Apprentice enters with a +1/+1 counter on it.

When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.

Kamigawa: Neon Dynasty (Common)
Iron League Steed
Iron League Steed 4 (4)
Artifact Creature — Construct (2/2)

Haste

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Double Masters (Common)
Other Versions
Kaladesh (Uncommon)
Iron Mastiff
Iron Mastiff 4 (4)
Artifact Creature — Dog (4/4)

Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.

1–9 | Iron Mastiff deals damage equal to its power to you.

10–19 | Iron Mastiff deals damage equal to its power to defending player.

20 | Iron Mastiff deals damage equal to its power to each opponent.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Iron Star
Iron Star 1 (1)
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Iron Tusk Elephant
Iron Tusk Elephant 4White (5)
Creature — Elephant (3/3)

Trample

Mirage (Uncommon)
Iron Verdict
Iron Verdict 2White (3)
Instant

Iron Verdict deals 5 damage to target tapped creature.

Foretell White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Ironclad Revolutionary
Ironclad Revolutionary 4BlackBlack (6)
Creature — Aetherborn Artificer (4/4)

When Ironclad Revolutionary enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.

Aether Revolt (Uncommon)
Ironfist Crusher
Ironfist Crusher 4White (5)
Creature — Human Soldier (2/4)

Ironfist Crusher can block any number of creatures.

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Iron-Fist Pulverizer
Iron-Fist Pulverizer 4Red (5)
Creature — Giant Warrior (4/5)

Reach

Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Outlaws of Thunder Junction (Common)
Iron-Heart Chimera
Iron-Heart Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Vigilance

Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. <I>(This effect lasts indefinitely.)</I>

Visions (Uncommon)
Ironpaw Aspirant
Ironpaw Aspirant 1White (2)
Creature — Cat Warrior (1/2)

When Ironpaw Aspirant enters, put a +1/+1 counter on target creature.

The Lost Caverns of Ixalan (Common)
Ironroot Treefolk
Ironroot Treefolk 4Green (5)
Creature — Treefolk (3/5)

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Ironroot Warlord
Ironroot Warlord 1GreenWhite (3)
Creature — Treefolk Soldier (*/5)

Ironroot Warlord's power is equal to the number of creatures you control.

3GreenWhite: Create a 1/1 white Soldier creature token.

Jumpstart (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Ironshell Beetle
Ironshell Beetle 1Green (2)
Creature — Insect (1/1)

When Ironshell Beetle enters, put a +1/+1 counter on target creature.

Jumpstart 2022 (Common)
Other Versions
Judgment (Common)
Guilds of Ravnica (Common)
Jumpstart (Common)
Irontread Crusher
Irontread Crusher 4 (4)
Artifact — Vehicle (6/6)

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Ironwright's Cleansing
Ironwright's Cleansing 2White (3)
Sorcery

Exile target artifact or enchantment.

Eldritch Moon (Common)
Irradiate
Irradiate 3Black (4)
Instant

Target creature gets -1/-1 until end of turn for each artifact you control.

Mirrodin (Common)
Irregular Cohort
Irregular Cohort 2WhiteWhite (4)
Creature — Shapeshifter (2/2)

Changeling (This card is every creature type.)

When Irregular Cohort enters, create a 2/2 colorless Shapeshifter creature token with changeling.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Modern Horizons (Common)
Irresistible Prey
Irresistible Prey Green (1)
Sorcery

Target creature must be blocked this turn if able.

Draw a card.

Jumpstart (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Irreverent Gremlin
Irreverent Gremlin 1Red (2)
Creature — Gremlin (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.

Duskmourn: House of Horror (Uncommon)
Irreverent Revelers
Irreverent Revelers 2Red (3)
Creature — Satyr (2/2)

When Irreverent Revelers enters, choose one —

• Destroy target artifact.

• Irreverent Revelers gains haste until end of turn.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Irrigated Farmland
Irrigated Farmland (0)
Land — Plains Island

(Tap: Add White or Blue.)

Irrigated Farmland enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

Magic The Gathering—Fallout (Rare)
Other Versions
Amonkhet (Rare)
Ikoria Commander (Rare)
Amonkhet Remastered (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Irrigation Ditch
Irrigation Ditch (0)
Land

Irrigation Ditch enters tapped.

Tap: Add White.

Tap, Sacrifice Irrigation Ditch: Add GreenBlue.

Invasion (Common)
Isao, Enlightened Bushi
Isao, Enlightened Bushi 2Green (3)
Legendary Creature — Human Samurai (2/1)

This spell can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

2: Regenerate target Samurai.

Betrayers of Kamigawa (Rare)
Isareth the Awakener
Isareth the Awakener 1BlackBlack (3)
Legendary Creature — Human Wizard (3/3)

Deathtouch

Whenever Isareth the Awakener attacks, you may pay Variable Colorless. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Commander Masters (Uncommon)
Other Versions
Core Set 2019 (Rare)
Ishai, Ojutai Dragonspeaker
Ishai, Ojutai Dragonspeaker 2WhiteBlue (4)
Legendary Creature — Bird Monk (1/1)

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.

Partner (You can have two commanders if both have partner.)

Bloomburrow Commander (Mythic Rare)
Other Versions
Commander 2016 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Commander Legends (Mythic Rare)
Ishi-Ishi, Akki Crackshot
Ishi-Ishi, Akki Crackshot 1Red (2)
Legendary Creature — Goblin Warrior (1/1)

Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.

Betrayers of Kamigawa (Rare)
Ishkanah, Broodmother
Ishkanah, Broodmother 3Green (4)
Legendary Creature — — Spider (3/5)

Reach

Other Spiders you control get +1/+2.

1Black or Green, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Isildur's Fateful Strike
Isildur's Fateful Strike 2BlackBlack (4)
Legendary Instant

(You may cast a legendary instant only if you control a legendary creature or planeswalker.)

Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.

The Lord of the Rings: Tales of Middle Earth (Rare)
Island Sanctuary
Island Sanctuary 1White (2)
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
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