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Intrepid Trufflesnout
( 2)
Creature — Boar
(3/1)
Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Intrude on the Mind
( 5)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
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Intruder Alarm
( 3)
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
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Intruding Soulrager
( 2)
Creature — Spirit
(2/2)
Vigilance , Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.
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Intrusive Packbeast
( 5)
Creature — Beast
(3/3)
Vigilance When Intrusive Packbeast enters, tap up to two target creatures your opponents control.
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Intuition
( 3)
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
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Inundate
( 6)
Sorcery
Return all nonblue creatures to their owners' hands.
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Invade the City
( 3)
Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Invader Parasite
( 5)
Creature — Phyrexian Insect
(3/2)
Imprint — When Invader Parasite enters, exile target land. Whenever a land an opponent controls with the same name as the exiled card enters, Invader Parasite deals 2 damage to that player.
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Invading Manticore
( 6)
Creature — Zombie Manticore
(4/5)
When Invading Manticore enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Invasion of Amonkhet
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
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Invasion of Innistrad
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.
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Invasion of Regatha
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Regatha enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.
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Invasion of Tarkir
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
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Invasion of the Giants
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.
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Invasion of Theros
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
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Invasion of Tolvada
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield.
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Invasion of Ulgrotha
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ulgrotha enters, it deals 3 damage to any other target and you gain 3 life.
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Invert // Invent (Invent)
( 6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
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Inventive Iteration
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Inventive Wingsmith
( 3)
Creature — Dwarf Artificer
(2/4)
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.
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Inventor's Apprentice
( 1)
Creature — Human Artificer
(1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Inventor's Axe
( 1)
Artifact — Equipment
Flash When Inventor's Axe enters, you get (two energy counters). When Inventor's Axe enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip—Pay .
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Inventors' Fair
( 0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add . , , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
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Inventor's Goggles
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach Inventor's Goggles to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Inventory Management
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.
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Inversion Behemoth
( 4)
Creature — Eldrazi
(2/9)
At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.
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Invert // Invent (Invert)
( 1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
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Invert Polarity
( 3)
Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
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Inverter of Truth
( 4)
Creature — Eldrazi
(6/6)
Devoid (This card has no color.) Flying When Inverter of Truth enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
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Investigator's Journal
( 2)
Artifact — Clue
Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.
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Invigorate
( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Invigorated Rampage
( 2)
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
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Invigorating Boon
( 2)
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
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Invigorating Falls
( 4)
Sorcery
You gain life equal to the number of creature cards in all graveyards.
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Invigorating Hot Spring
( 3)
Enchantment
Invigorating Hot Spring enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
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Invigorating Surge
( 3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
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Inviolability
( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt to enchanted creature.
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Invisibility
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
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Invisible Stalker
( 2)
Creature — Human Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked.
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Invocation of Saint Traft
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
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Invocation of the Founders
( 0)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
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Invoke the Divine
( 3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
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Invoke the Firemind
( 3)
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
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Involuntary Cooldown
( 4)
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Involuntary Employment
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Invulnerability
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Ion Storm
( 3)
Enchantment
, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
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Ior Ruin Expedition
( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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Ioreth of the Healing House
( 3)
Legendary Creature — Human Cleric
(1/4)
: Untap another target permanent. : Untap two other target legendary creatures.
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Irenicus's Vile Duplication
( 4)
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
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Iridescent Blademaster
( 2)
Creature — Elf Warrior
(2/2)
: Iridescent Blademaster gets +2/+2 until end of turn.
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Iridescent Drake
( 4)
Creature — Drake
(2/2)
Flying When Iridescent Drake enters, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
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Iridescent Hornbeetle
( 5)
Creature — Insect
(3/4)
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
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Iridescent Vinelasher
( 1)
Creature — Lizard Assassin
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
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Iroas, God of Victory
( 4)
Legendary Enchantment Creature — God
(7/4)
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
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Iron Apprentice
( 1)
Artifact Creature — Construct
(0/0)
Iron Apprentice enters with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
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Iron League Steed
( 4)
Artifact Creature — Construct
(2/2)
Haste Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Iron Mastiff
( 4)
Artifact Creature — Dog
(4/4)
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1–9 | Iron Mastiff deals damage equal to its power to you. 10–19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent.
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Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Iron Verdict
( 3)
Instant
Iron Verdict deals 5 damage to target tapped creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Ironclad Revolutionary
( 6)
Creature — Aetherborn Artificer
(4/4)
When Ironclad Revolutionary enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
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Ironfist Crusher
( 5)
Creature — Human Soldier
(2/4)
Ironfist Crusher can block any number of creatures. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Iron-Fist Pulverizer
( 5)
Creature — Giant Warrior
(4/5)
Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Iron-Heart Chimera
( 4)
Artifact Creature — Chimera
(2/2)
Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. <I>(This effect lasts indefinitely.)</I>
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Ironpaw Aspirant
( 2)
Creature — Cat Warrior
(1/2)
When Ironpaw Aspirant enters, put a +1/+1 counter on target creature.
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Ironroot Warlord
( 3)
Creature — Treefolk Soldier
(*/5)
Ironroot Warlord's power is equal to the number of creatures you control. : Create a 1/1 white Soldier creature token.
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Ironshell Beetle
( 2)
Creature — Insect
(1/1)
When Ironshell Beetle enters, put a +1/+1 counter on target creature.
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Irontread Crusher
( 4)
Artifact — Vehicle
(6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Irradiate
( 4)
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
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Irregular Cohort
( 4)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) When Irregular Cohort enters, create a 2/2 colorless Shapeshifter creature token with changeling.
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Irresistible Prey
( 1)
Sorcery
Target creature must be blocked this turn if able. Draw a card.
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Irreverent Gremlin
( 2)
Creature — Gremlin
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
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Irreverent Revelers
( 3)
Creature — Satyr
(2/2)
When Irreverent Revelers enters, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn.
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Isao, Enlightened Bushi
( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
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Isareth the Awakener
( 3)
Legendary Creature — Human Wizard
(3/3)
Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Ishai, Ojutai Dragonspeaker
( 4)
Legendary Creature — Bird Monk
(1/1)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.)
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Ishi-Ishi, Akki Crackshot
( 2)
Legendary Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
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Ishkanah, Broodmother
( 4)
Legendary Creature — — Spider
(3/5)
Reach Other Spiders you control get +1/+2. , Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.
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Isildur's Fateful Strike
( 4)
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
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Island Sanctuary
( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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