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Isochron Scepter
( 2)
Artifact
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isolate
( 1)
Instant
Exile target permanent with mana value 1.
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Isolated Chapel
( 0)
Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp. : Add or .
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Isolation Cell
( 4)
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
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Isolation Zone
( 4)
Enchantment
When Isolation Zone enters, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
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Isperia the Inscrutable
( 5)
Legendary Creature — Sphinx
(3/6)
Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
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Isperia's Skywatch
( 6)
Creature — Vedalken Knight
(3/3)
Flying When Isperia's Skywatch enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Isshin, Two Heavens as One
( 3)
Legendary Creature — Human Samurai
(3/4)
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Isu the Abominable
( 5)
Legendary Snow Creature — Yeti
(5/5)
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent you control enters, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.
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It Doesn't Add Up
( 5)
Instant
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
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It of the Horrid Swarm
( 8)
Creature — Eldrazi Insect
(4/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
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It That Betrays
( 12)
Creature — Eldrazi
(11/11)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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It That Gets Left Hanging
( 6)
Creature — Elemental Horror
(5/4)
When It That Gets Left Hanging enters, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
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It That Heralds the End
( 2)
Creature — Eldrazi Drone
(2/2)
Colorless spells you cast with mana value 7 or greater cost less to cast. Other colorless creatures you control get +1/+1.
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Ith, High Arcanist
( 7)
Legendary Creature — Human Wizard
(3/5)
Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—
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Ithilien Kingfisher
( 3)
Creature — Bird
(2/1)
Flying When Ithilien Kingfisher dies, draw a card.
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Itlimoc, Cradle of the Sun
( 0)
Legendary Land
(Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control.
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Itzquinth, Firstborn of Gishath
( 2)
Legendary Creature — Dinosaur
(2/3)
Haste When Itzquinth, Firstborn of Gishath enters, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.
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Ivory Crane Netsuke
( 2)
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
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Ivory Giant
( 7)
Creature — Giant
(3/4)
When Ivory Giant enters, tap all nonwhite creatures. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Ivory Tower
( 1)
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Ivorytusk Fortress
( 5)
Creature — Elephant
(5/7)
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
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Ivy Elemental
( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters with X +1/+1 counters on it.
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Ivy, Gleeful Spellthief
( 2)
Legendary Creature — Faerie Rogue
(2/1)
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
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Iwamori of the Open Fist
( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters, each opponent may put a legendary creature card from their hand onto the battlefield.
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Ixhel, Scion of Atraxa
( 4)
Legendary Creature — Phyrexian Angel
(2/5)
Flying, vigilance, toxic 2 Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
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Ixidor, Reality Sculptor
( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1. : Turn target face-down creature face up.
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Iymrith, Desert Doom
( 5)
Legendary Creature — Dragon
(5/5)
Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
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Izoni, Center of the Web
( 6)
Legendary Creature — Elf Detective
(5/4)
Menace Whenever Izoni, Center of the Web enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
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Izzet Boilerworks
( 0)
Land
Izzet Boilerworks enters tapped. When Izzet Boilerworks enters, return a land you control to its owner's hand. : Add .
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Izzet Charm
( 2)
Instant
Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
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Izzet Chronarch
( 5)
Creature — Human Wizard
(2/2)
When Izzet Chronarch enters, return target instant or sorcery card from your graveyard to your hand.
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Izzet Staticaster
( 3)
Creature — Human Wizard
(0/3)
Flash (You may cast this spell any time you could cast an instant.) Haste : Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
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Jace, Arcane Strategist
( 6)
Legendary Planeswalker — Jace
(4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn.
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Jace, Architect of Thought
( 4)
Legendary Planeswalker — Jace
(4)
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
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Jace, Cunning Castaway
( 3)
Legendary Planeswalker — Jace
(3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
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Jace, Memory Adept
( 5)
Legendary Planeswalker — Jace
(4)
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
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Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
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Jace, the Living Guildpact
( 4)
Legendary Planeswalker — Jace
(5)
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
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Jace, the Mind Sculptor
( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Jace, the Perfected Mind
( 4)
Legendary Planeswalker — Jace
(5)
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature gets -3/-0. −2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. −X: Target player mills three times X cards.
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Jace, Unraveler of Secrets
( 5)
Legendary Planeswalker — Jace
(5)
+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
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Jace, Wielder of Mysteries
( 4)
Legendary Planeswalker — Jace
(4)
If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.
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Jace's Defeat
( 2)
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
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Jace's Phantasm
( 1)
Creature — Illusion
(1/1)
Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
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Jace's Projection
( 4)
Creature — Wizard Illusion
(2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection. : Put a loyalty counter on target Jace planeswalker.
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Jace's Sanctum
( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1.
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Jace's Scrutiny
( 2)
Instant
Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Jace's Sentinel
( 2)
Creature — Merfolk Warrior
(1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
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Jace's Triumph
( 3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
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Jacked Rabbit
( 2)
Creature — Rabbit Warrior
(1/2)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
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Jack-in-the-Mox
( 0)
Artifact
: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice Jack-in-the-Mox and you lose 5 life. 2 — Add . 3 — Add . 4 — Add . 5 — Add . 6 — Add .
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Jackknight
( 2)
Artifact Creature — Cyborg Knight
(1/1)
Whenever another artifact you control enters, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
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Jack-o'-Lantern
( 1)
Artifact
, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. , Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
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Jacques le Vert
( 4)
Legendary Creature — Human Warrior
(3/2)
Green creatures you control get +0/+2.
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Jaddi Lifestrider
( 5)
Creature — Elemental
(2/8)
When Jaddi Lifestrider enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
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Jaddi Offshoot
( 1)
Creature — Plant
(0/3)
Defender Landfall — Whenever a land you control enters, you gain 1 life.
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Jade Monolith
( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Jade Statue
( 4)
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
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Jadecraft Artisan
( 4)
Creature — Merfolk Shaman
(3/3)
When Jadecraft Artisan enters, target creature gets +2/+2 until end of turn.
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Jaded Analyst
( 2)
Creature — Human Detective
(3/2)
Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
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Jadeheart Attendant
( 0)
Artifact Creature — Golem
(7/7)
When Jadeheart Attendant enters, you gain life equal to the mana value of the exiled card used to craft it.
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Jadelight Ranger
( 3)
Creature — Merfolk Scout Ranger
(2/1)
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Jadelight Spelunker
( 1)
Creature — Merfolk Scout
(1/1)
When Jadelight Spelunker enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Jagged Lightning
( 5)
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
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Jagged Poppet
( 3)
Creature — Ogre Warrior
(3/4)
Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
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Jaheira, Friend of the Forest
( 3)
Legendary Creature — Human Elf Druid
(2/3)
Tokens you control have ": Add ." Choose a Background (You can have a Background as a second commander.)
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Jaheira's Respite
( 5)
Instant
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.
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Jalum Tome
( 3)
Artifact
, : Draw a card, then discard a card.
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Jan Jansen, Chaos Crafter
( 3)
Legendary Creature — Gnome Artificer
(3/3)
Haste , Sacrifice an artifact creature: Create two Treasure tokens. , Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
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Jangling Automaton
( 3)
Artifact Creature — Construct
(3/2)
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
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Jared Carthalion
( 5)
Legendary Planeswalker — Jared
(5)
+1: Create a 3/3 Kavu creature token with trample that's all colors. −3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. −6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.
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Jared Carthalion, True Heir
( 3)
Legendary Creature — Human Warrior
(3/3)
When Jared Carthalion, True Heir enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
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Jareth, Leonine Titan
( 6)
Legendary Creature — Cat Giant
(4/7)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. : Jareth gains protection from the color of your choice until end of turn.
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Jarl of the Forsaken
( 4)
Creature — Zombie Cleric
(3/2)
Flash When Jarl of the Forsaken enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Jasconian Isle (playtest)
( 0)
Land Creature — — Island Fish
(3/4)
(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has ": Add .") CARDNAME enters the battlefield tapped. CARDNAME doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap CARDNAME.
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Jasmine Boreal of the Seven
( 3)
Legendary Creature — Human Druid
(2/4)
: Add . Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities.
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Jason Bright, Glowing Prophet
( 3)
Legendary Creature — Zombie Mutant Advisor
(2/3)
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
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Jaspera Sentinel
( 1)
Creature — Elf Rogue
(1/2)
Reach , Tap an untapped creature you control: Add one mana of any color.
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Javelin of Lightning
( 2)
Artifact — Equipment
Flash When Javelin of Lightning enters, attach it to target creature you control. During your turn, equipped creature gets +2/+0 and has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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