+temper (11)

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Dark Temper
Dark Temper 2Red (3)

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Conflux (Common)
Distemper of the Blood
Distemper of the Blood 1Red (2)

Target creature gets +2/+2 and gains trample until end of turn.

Madness Red <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>

Eldritch Moon (Common)
Fearsome Temper
Fearsome Temper 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "2Red: Target creature can't block this creature this turn."

Born of the Gods (Common)
Fiery Temper
Fiery Temper 1RedRed (3)

Fiery Temper deals 3 damage to any target.

Madness Red <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>

Jumpstart: Historic Horizons (Common)
Other Versions
Torment (Common)
Time Spiral "Timeshifted" (Special)
Shadows over Innistrad (Common)
Ultimate Masters (Common)
Commander 2019 (Common)
Ill-Tempered Cyclops
Ill-Tempered Cyclops 3Red (4)
Creature — Cyclops (3/3)


5Red: Monstrosity 3. <i>(If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)</i>

Conspiracy: Take the Crown (Common)
Other Versions
Theros (Common)
Ill-Tempered Loner
Ill-Tempered Loner 2RedRed (4)
Creature — Human Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.

1Red: Ill-Tempered Loner gets +2/+0 until end of turn.

Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>

Innistrad: Crimson Vow (Rare)
Temper Variable Colorless1White (2)

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Stronghold (Uncommon)
Tempered in Solitude
Tempered in Solitude 1Red (2)

Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Kamigawa: Neon Dynasty (Uncommon)
Tempered Sliver
Tempered Sliver 2Green (3)
Creature — Sliver (2/2)

Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."

Modern Horizons (Uncommon)
Tempered Steel
Tempered Steel 1WhiteWhite (3)

Artifact creatures you control get +2/+2.

The Brothers' War Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Double Masters (Rare)
Historic Anthology 3 (Rare)
Tempered Veteran
Tempered Veteran 1White (2)
Creature — Human Knight (1/2)

White, Tap: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

4WhiteWhite, Tap: Put a +1/+1 counter on target creature.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)

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