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Acclaimed Contender
( 3)
Creature — Human Knight
(3/3)
When Acclaimed Contender enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Adorable Kitten
( 1)
Host Creature — Cat
(1/1)
When this creature enters, roll a six-sided die. You gain life equal to the result.
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Atla Palani, Nest Tender
( 4)
Legendary Creature — Human Shaman
(2/3)
, : Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Attendant of Vraska
( 3)
Creature — Zombie Soldier
(3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
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Attended Healer
( 4)
Creature — Kor Cleric
(2/3)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn.
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Attended Knight
( 3)
Creature — Human Knight
(2/2)
First strike When Attended Knight enters, create a 1/1 white Soldier creature token.
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Attended Socialite
( 2)
Creature — Elf Druid
(2/1)
Alliance — Whenever another creature you control enters, Attended Socialite gets +1/+1 until end of turn.
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Attentive Skywarden
( 3)
Creature — Phyrexian Kor
(2/2)
Flying Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.
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Attentive Sunscribe
( 2)
Artifact Creature — Gnome
(2/2)
Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Basri's Lieutenant
( 4)
Creature — Human Knight
(3/4)
Vigilance, protection from multicolored When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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Bloodline Pretender
( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As Bloodline Pretender enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on Bloodline Pretender.
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Bloom Tender
( 2)
Creature — Elf Druid
(1/1)
: For each color among permanents you control, add one mana of that color.
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Burrenton Forge-Tender
( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Bushi Tenderfoot
( 1)
Creature — Human Soldier
(1/1)
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
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Case of the Uneaten Feast
( 1)
Enchantment — Case
Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
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Centaur of Attention
( 5)
Creature — Centaur Performer
(3/3)
When Centaur of Attention enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
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Constricting Tendrils
( 1)
Instant
Target creature gets -3/-0 until end of turn. Cycling (, Discard this card: Draw a card.)
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Consul's Lieutenant
( 2)
Creature — Human Soldier
(2/1)
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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Contentious Plan
( 2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
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Crush of Tentacles
( 6)
Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
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Cutthroat Contender
( 1)
Creature — Vampire Warrior
(1/1)
Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.
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Deadbeat Attendant
( 2)
Creature — Vampire Employee
(1/1)
When Deadbeat Attendant enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Hezrou (Demonic Stench)
( 1)
Instant — Adventure
Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Deny Existence
( 3)
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Deputy of Detention
( 3)
Creature — Vedalken Wizard
(1/3)
When Deputy of Detention enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
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Detention Sphere
( 3)
Enchantment
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Detention Vortex
( 1)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. : Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
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Devouring Tendrils
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
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Diabolic Intent
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
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Displacer Kitten
( 4)
Creature — Cat Beast
(2/2)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
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Distended Mindbender
( 8)
Creature — Eldrazi Insect
(5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
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Diviner's Portent
( 3)
Instant
Roll a d20 and add the number of cards in your hand. 1–14 | Draw X cards. 15+ | Scry X, then draw X cards.
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Drakestown Forgotten
( 5)
Creature — Zombie
(0/0)
Drakestown Forgotten enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. , Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
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Dutiful Attendant
( 3)
Creature — Human Warrior
(1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
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Dwarven Lieutenant
( 2)
Creature — Dwarf Soldier
(1/2)
: Target Dwarf creature gets +1/+0 until end of turn.
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Eaten Alive
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker.
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Eaten by Piranhas
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
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Eaten by Spiders
( 3)
Instant
Destroy target creature with flying and all Equipment attached to that creature.
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Eerie Soultender
( 3)
Creature — Spirit Cleric
(3/1)
When Eerie Soultender enters, mill three cards. (Put the top three cards of your library into your graveyard.) , Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.
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Electropotence
( 3)
Enchantment
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
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Enduring Tenacity
( 4)
Enchantment Creature — Snake Glimmer
(4/3)
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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Enemy of Enlightenment
( 6)
Enchantment Creature — Demon
(5/5)
Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
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Enlightened Ascetic
( 2)
Creature — Cat Monk
(1/1)
When Enlightened Ascetic enters, you may destroy target enchantment.
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Enlightened Maniac
( 4)
Creature — Human
(0/2)
When Enlightened Maniac enters, create a 3/2 colorless Eldrazi Horror creature token.
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Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Ephara's Enlightenment
( 3)
Enchantment — Aura
Enchant creature When Ephara's Enlightenment enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return Ephara's Enlightenment to its owner's hand.
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Era of Enlightenment
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Filigree Attendant
( 4)
Artifact Creature — Homunculus
(*/3)
Flying Filigree Attendant's power is equal to the number of artifacts you control.
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Flatten
( 4)
Instant
Target creature gets -4/-4 until end of turn.
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Flaying Tendrils
( 3)
Sorcery
Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Forgotten Ancient
( 4)
Creature — Elemental
(0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
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Forgotten Cave
( 0)
Land
Forgotten Cave enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Walk-In Closet // Forgotten Cellar (Forgotten Cellar)
( 5)
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Forgotten Creation
( 4)
Creature — Zombie Horror
(3/3)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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Forgotten Harvest
( 2)
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
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Forgotten Lore
( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
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Forgotten Monument
( 0)
Land — Cave
: Add . Other Caves you control have ", Pay 1 life: Add one mana of any color."
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Fraying Omnipotence
( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
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Furor of the Bitten
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Glistener Elf
( 1)
Creature — Phyrexian Elf Warrior
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Glistener Seer
( 1)
Creature — Phyrexian Advisor
(0/3)
Glistener Seer enters with three oil counters on it. , Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glistening Dawn
( 4)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Glistening Deluge
( 3)
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
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Glistening Goremonger
( 0)
Creature — Phyrexian Devil
(3/2)
When Glistening Goremonger dies, each opponent sacrifices an artifact or creature of their choice.
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Glistening Oil
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
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Glistening Sphere
( 3)
Artifact
Glistening Sphere enters tapped. When Glistening Sphere enters, proliferate. : Add one mana of any color. Corrupted — : Add three mana of any one color. Activate only if an opponent has three or more poison counters.
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Gothmog, Morgul Lieutenant
( 4)
Legendary Creature — Human Soldier
(3/3)
When Gothmog, Morgul Lieutenant enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
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Grovetender Druids
( 4)
Creature — Elf Druid Ally
(3/3)
Rally — Whenever Grovetender Druids or another Ally you control enters, you may pay . If you do, create a 1/1 green Plant creature token.
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Guardian of the Forgotten
( 4)
Creature — Elephant Warrior
(4/4)
Vigilance Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Haldir, Lórien Lieutenant
( 1)
Legendary Creature — Elf Soldier
(0/0)
Haldir, Lórien Lieutenant enters with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
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Harsh Sustenance
( 3)
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
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Heightened Awareness
( 5)
Enchantment
As Heightened Awareness enters, discard your hand. At the beginning of your draw step, draw an additional card.
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Heightened Reflexes
( 1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
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Herald of the Forgotten
( 8)
Creature — Cat Beast
(6/6)
Flying When Herald of the Forgotten enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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Hezrou
( 7)
Creature — Frog Demon
(6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
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Icatian Lieutenant
( 2)
Creature — Human Soldier
(1/2)
: Target Soldier creature gets +1/+0 until end of turn.
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Ill-Gotten Gains
( 4)
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
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Ill-Gotten Inheritance
( 4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
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Indoctrination Attendant
( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Indoctrination Attendant enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
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Isao, Enlightened Bushi
( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
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Jadeheart Attendant
( 0)
Artifact Creature — Golem
(7/7)
When Jadeheart Attendant enters, you gain life equal to the mana value of the exiled card used to craft it.
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Kami of the Tended Garden
( 4)
Creature — Spirit
(4/4)
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay . Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Kangee's Lieutenant
( 3)
Creature — Bird Soldier
(1/1)
Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Kessig Malcontents
( 3)
Creature — Human Warrior
(3/1)
When Kessig Malcontents enters, it deals damage to target player or planeswalker equal to the number of Humans you control.
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Kosei, Penitent Warlord
( 3)
Legendary Creature — Ogre Samurai
(0/5)
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
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Lavinia of the Tenth
( 5)
Legendary Creature — Human Soldier
(4/4)
Protection from red When Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Legion Lieutenant
( 2)
Creature — Vampire Knight
(2/2)
Other Vampires you control get +1/+1.
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Liesa, Forgotten Archangel
( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
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