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Niblis of the Mist
( 3)
Creature — Spirit
(2/1)
Flying When Niblis of the Mist enters, you may tap target creature.
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Niblis of the Urn
( 2)
Creature — Spirit
(1/1)
Flying Whenever Niblis of the Urn attacks, you may tap target creature.
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Nicol Bolas, the Arisen
( 0)
Legendary Planeswalker — Bolas
(7)
+2: Draw two cards. −3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. −4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. −12: Exile all but the bottom card of target player's library.
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Nicol Bolas, the Deceiver
( 8)
Legendary Planeswalker — Bolas
(5)
+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card. −3: Destroy target creature. Draw a card. −11: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards.
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Night of the Flying Merfolk (playtest)
( 3)
Enchantment — — Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.
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Night Scythe
( 3)
Artifact — Vehicle
(3/1)
Flying Invasion Beams — When Night Scythe enters, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Night Shift of the Living Dead
( 4)
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
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Nikya of the Old Ways
( 5)
Legendary Creature — Centaur Druid
(5/5)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
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Nimbus of the Isles
( 5)
Creature — Elemental
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Nissa, Who Shakes the World
( 5)
Legendary Planeswalker — Nissa
(5)
Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Niv-Mizzet, the Firemind
( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.
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No Rest for the Wicked
( 2)
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Noble Panther
( 3)
Creature — Cat
(3/3)
: Noble Panther gains first strike until end of turn.
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Norika Yamazaki, the Poet
( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norin the Wary
( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Numot, the Devastator
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay . If you do, destroy up to two target lands.
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Nylea, God of the Hunt
( 4)
Legendary Enchantment Creature — God
(6/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. : Target creature gets +2/+2 until end of turn.
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Oath of the Ancient Wood
( 3)
Enchantment
Whenever Oath of the Ancient Wood or another enchantment you control enters, you may put a +1/+1 counter on target creature.
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Oath of the Grey Host
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.
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Ob Nixilis of the Black Oath
( 5)
Legendary Planeswalker — Nixilis
(3)
+2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.
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Ob Nixilis, the Adversary
( 3)
Legendary Planeswalker — Nixilis
(3)
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." −7: Target player draws seven cards and loses 7 life.
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Ob Nixilis, the Fallen
( 5)
Legendary Creature — Demon
(3/3)
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
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Ob Nixilis, the Hate-Twisted
( 5)
Legendary Planeswalker — Nixilis
(5)
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards.
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Obosh, the Preypiercer
( 5)
Legendary Creature — Hellion Horror
(3/5)
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Obscuring Aether
( 1)
Enchantment
Face-down creature spells you cast cost less to cast. : Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
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Octavia, Living Thesis
( 10)
Legendary Creature — Elemental Octopus
(8/8)
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
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Ognis, the Dragon's Lash
( 4)
Legendary Creature — Lizard Warrior
(3/3)
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
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Oji, the Exquisite Blade
( 4)
Legendary Creature — Human Monk
(2/3)
When Oji, the Exquisite Blade enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
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Oketra the True
( 4)
Legendary Creature — God
(3/6)
Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. : Create a 1/1 white Warrior creature token with vigilance.
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Oko, the Ringleader
( 4)
Legendary Planeswalker — Oko
(3)
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent.
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Oko, the Trickster
( 6)
Legendary Planeswalker — Oko
(4)
+1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. −7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
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Old Man of the Sea
( 3)
Creature — Djinn
(2/3)
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
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Omen of the Dead
( 1)
Enchantment
Flash When Omen of the Dead enters, return target creature card from your graveyard to your hand. , Sacrifice Omen of the Dead: Scry 2.
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Omen of the Forge
( 2)
Enchantment
Flash When Omen of the Forge enters, it deals 2 damage to any target. , Sacrifice Omen of the Forge: Scry 2.
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Omen of the Hunt
( 3)
Enchantment
Flash When Omen of the Hunt enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Omen of the Hunt: Scry 2.
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Omen of the Sea
( 2)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) When Omen of the Sea enters, scry 2, then draw a card. , Sacrifice Omen of the Sea: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Omen of the Sun
( 3)
Enchantment
Flash When Omen of the Sun enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. , Sacrifice Omen of the Sun: Scry 2.
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Omnath, Locus of the Roil
( 4)
Legendary Creature — Elemental
(3/3)
When Omnath, Locus of the Roil enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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On the Job
( 4)
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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On the Trail
( 2)
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
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One of the Pack
( 0)
Creature — Werewolf
(5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
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One Ring to Rule Them All
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
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One with the Kami
( 4)
Enchantment — Aura
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
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One with the Machine
( 4)
Sorcery
Draw cards equal to the highest mana value among artifacts you control.
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One with the Multiverse
( 8)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
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One with the Stars
( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
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One With the Wind
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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Oona, Queen of the Fae
( 6)
Legendary Creature — Faerie Wizard
(5/5)
Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
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Open the Armory
( 2)
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
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Open the Gates
( 1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
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Open the Graves
( 5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
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Open the Omenpaths
( 3)
Instant
Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.
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Open the Vaults
( 6)
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
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Open the Way
( 2)
Sorcery
X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
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Oracle of the Alpha
( 3)
Creature — — Bird Wizard
(2/3)
Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1.
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Oran-Rief, the Vastwood
( 0)
Land
Oran-Rief, the Vastwood enters tapped. : Add . : Put a +1/+1 counter on each green creature that entered this turn.
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Order of the Alabaster Host
( 0)
Creature — Phyrexian Knight
(3/3)
Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn.
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Order of the Ebon Hand
( 2)
Creature — Cleric Knight
(2/1)
Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.
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Order of the Golden Cricket
( 2)
Creature — Kithkin Knight
(2/2)
Whenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn.
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Order of the Stars
( 1)
Creature — Human Cleric
(0/1)
Defender (This creature can't attack.) As Order of the Stars enters, choose a color. Order of the Stars has protection from the chosen color.
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Order of the White Shield
( 2)
Creature — Human Knight
(2/1)
Protection from black : Order of the White Shield gains first strike until end of turn. : Order of the White Shield gets +1/+0 until end of turn.
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Origin of the Hidden Ones
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Origin of the Hidden Ones deals 4 damage to any target. II — Create two 1/1 black Assassin creature tokens with menace. III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
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Ormendahl, the Corrupter
( 0)
Legendary Creature — Demon
(6/6)
Flying, trample, lifelink Sacrifice another creature: Draw a card.
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Oros, the Avenger
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature.
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Orphans of the Wheat
( 2)
Creature — Human
(2/1)
Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.
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Orvar, the All-Form
( 4)
Legendary Creature — Shapeshifter
(3/3)
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
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Osgir, the Reconstructor
( 4)
Legendary Creature — Giant Artificer
(4/4)
Vigilance , Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. , , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
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Otherworld Atlas
( 4)
Artifact
: Put a charge counter on Otherworld Atlas. : Each player draws a card for each charge counter on Otherworld Atlas.
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Otherworldly Escort
( 4)
Creature — Human Detective
(4/3)
Flash When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) , , Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.
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Otherworldly Gaze
( 1)
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Otherworldly Journey
( 2)
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Otherworldly Outburst
( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Out of the Tombs
( 3)
Enchantment
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
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Out of the Way
( 4)
Instant
This spell costs less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
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Over the Edge
( 2)
Sorcery
Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Over the Top
( 7)
Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
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Overlord of the Balemurk
( 5)
Enchantment Creature — Avatar Horror
(5/5)
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
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Overlord of the Boilerbilges
( 6)
Enchantment Creature — Avatar Horror
(5/5)
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.
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Overlord of the Floodpits
( 5)
Enchantment Creature — Avatar Horror
(5/3)
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.
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Overlord of the Hauntwoods
( 5)
Enchantment Creature — Avatar Horror
(6/5)
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
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Overlord of the Mistmoors
( 7)
Enchantment Creature — Avatar Horror
(6/6)
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
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Overseer of the Damned
( 7)
Creature — Demon
(5/5)
Flying When Overseer of the Damned enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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Oyobi, Who Split the Heavens
( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
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