+tides (9)
Flying
Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
You may cast this card as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Land creatures you control have flying.
Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Whenever you cast a spell, return target permanent to its owner's hand.
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