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Stormfront Riders
Stormfront Riders 4White (5)
Creature — Human Soldier (4/3)

Flying

When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.

Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Stormkeld Prowler
Stormkeld Prowler 1Blue (2)
Creature — Human Rogue (2/1)

Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.

Wilds of Eldraine (Common)
Stormkeld Vanguard
Stormkeld Vanguard 4GreenGreen (6)
Creature — Giant Warrior (6/7)

Stormkeld Vanguard can't be blocked by creatures with power 2 or less.

Wilds of Eldraine (Uncommon)
Storm-Kiln Artist
Storm-Kiln Artist 3Red (4)
Creature — Dwarf Shaman (2/2)

Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Commander Masters (Uncommon)
Stormrider Rig
Stormrider Rig 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it.

Equip 2

Dragons of Tarkir (Uncommon)
Stormrider Spirit
Stormrider Spirit 4Blue (5)
Creature — Spirit (3/3)

Flash

Flying

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Innistrad: Midnight Hunt (Common)
Storm's Wrath
Storm's Wrath 2RedRed (4)
Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Theros Beyond Death (Rare)
Stormscale Anarch
Stormscale Anarch 2RedRed (4)
Creature — Lizard Shaman (2/2)

2Red, Discard a card at random: Stormscale Anarch deals 2 damage to any target. If the discarded card was multicolored, Stormscale Anarch deals 4 damage instead.

Dissension (Rare)
Stormscape Apprentice
Stormscape Apprentice Blue (1)
Creature — Human Wizard (1/1)

White, Tap: Tap target creature.

Black, Tap: Target player loses 1 life.

Invasion (Common)
Stormscape Battlemage
Stormscape Battlemage 2Blue (3)
Creature — Metathran Wizard (2/2)

Kicker White and/or 2Black (You may pay an additional White and/or 2Black as you cast this spell.)

When Stormscape Battlemage enters the battlefield, if it was kicked with its White kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its 2Black kicker, destroy target nonblack creature. That creature can't be regenerated.

Commander 2013 Edition (Uncommon)
Other Versions
Planeshift (Uncommon)
Stormscape Familiar
Stormscape Familiar 1Blue (2)
Creature — Bird (1/1)

Flying

White spells and black spells you cast cost 1 less to cast.

Time Spiral "Timeshifted" (Special)
Other Versions
Planeshift (Common)
Stormscape Master
Stormscape Master 2BlueBlue (4)
Creature — Human Wizard (2/2)

WhiteWhite, Tap: Target creature gains protection from the color of your choice until end of turn.

BlackBlack, Tap: Target player loses 2 life and you gain 2 life.

Invasion (Rare)
Stormsurge Kraken
Stormsurge Kraken 3BlueBlue (5)
Creature — Kraken (5/5)

Hexproof

Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Stormtide Leviathan
Stormtide Leviathan 5BlueBlueBlue (8)
Creature — Leviathan (8/8)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

Commander Legends (Rare)
Other Versions
Magic 2011 (Rare)
Magic 2013 (Rare)
Magic 2015 Core Set (Rare)
Stormwatch Eagle
Stormwatch Eagle 3Blue (4)
Creature — Bird (2/1)

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

Prophecy (Common)
Stormwild Capridor
Stormwild Capridor 2White (3)
Creature — Bird Goat (1/3)

Flying

If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

Ikoria: Lair of Behemoths (Uncommon)
Stormwing Dragon
Stormwing Dragon 5Red (6)
Creature — Dragon (3/3)

Flying, first strike

Megamorph 5RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Stormwing Entity
Stormwing Entity 3BlueBlue (5)
Creature — Elemental (3/3)

This spell costs 2Blue less to cast if you've cast an instant or sorcery spell this turn.

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Stormwing Entity enters the battlefield, scry 2.

Core Set 2021 (Rare)
Storrev, Devkarin Lich
Storrev, Devkarin Lich 1BlackBlackGreen (4)
Legendary Creature — Zombie Elf Wizard (5/4)

Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

War of the Spark (Rare)
Storvald, Frost Giant Jarl
Storvald, Frost Giant Jarl 4GreenWhiteBlue (7)
Legendary Creature — Giant (7/7)

Ward 3

Other creatures you control have ward 3.

Whenever Storvald enters the battlefield or attacks, choose one or both —

• Target creature has base power and toughness 7/7 until end of turn.

• Target creature has base power and toughness 1/1 until end of turn.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters the battlefield, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Tenth Edition (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Mercadian Masques (Uncommon)
Story Seeker
Story Seeker 1White (2)
Creature — Dwarf Cleric (2/2)

Lifelink

Kaldheim (Common)
Storybook Ride (Storybook Ride (a))
Storybook Ride (Storybook Ride (a)) (0)
Artifact — Attraction

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

Lights — 2, 5, 6

Unfinity (Rare)
Storybook Ride (Storybook Ride (b))
Storybook Ride (Storybook Ride (b)) (0)
Artifact — Attraction

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

Lights — 3, 4, 6

Unfinity (Rare)
Storyteller Pixie
Storyteller Pixie 3Blue (4)
Creature — Faerie Wizard (3/3)

Flying

Whenever you cast an Adventure spell, draw a card.

Wilds of Eldraine (Uncommon)
Storyweave
Storyweave 2Green (3)
Instant

Choose one —

• Put two +1/+1 counters on target creature you control.

• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.

Kamigawa: Neon Dynasty (Uncommon)
Streetwise Negotiator
Streetwise Negotiator 1Green (2)
Creature — Cat Citizen (0/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

This creature assigns combat damage equal to its toughness rather than its power.

March of the Machine (Uncommon)
Strefan, Maurer Progenitor
Strefan, Maurer Progenitor 2BlackRed (4)
Legendary Creature — Vampire Noble (3/2)

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

Innistrad: Crimson Vow Commander (Mythic Rare)
Strict Proctor
Strict Proctor 1White (2)
Creature — Spirit Cleric (1/3)

Flying

Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays 2.

Strixhaven: School of Mages (Rare)
Strionic Resonator
Strionic Resonator 2 (2)
Artifact

2, Tap: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Masters 25 (Rare)
Commander 2019 (Rare)
Streets of New Capenna Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Stromkirk Mentor
Stromkirk Mentor 3Black (4)
Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

Shadows over Innistrad (Common)
Structural Distortion
Structural Distortion 3Red (4)
Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

Shadows over Innistrad (Common)
Subjugator Angel
Subjugator Angel 4WhiteWhite (6)
Creature — Angel (4/3)

Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Game Night (Uncommon)
Sudden Storm
Sudden Storm 3Blue (4)
Instant

Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Born of the Gods (Common)
Sun-Collared Raptor
Sun-Collared Raptor 1Red (2)
Creature — Dinosaur (1/2)

Trample

2Red: Sun-Collared Raptor gets +3/+0 until end of turn.

Rivals of Ixalan (Common)
Sunfire Torch
Sunfire Torch Red (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

The Lost Caverns of Ixalan (Common)
Sunfrill Imitator
Sunfrill Imitator 2Green (3)
Creature — Dinosaur (3/3)

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

The Lost Caverns of Ixalan Commander (Rare)
Supreme Inquisitor
Supreme Inquisitor 3BlueBlue (5)
Creature — Human Wizard (1/3)

Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.

Onslaught (Rare)
Sure-Footed Infiltrator
Sure-Footed Infiltrator 3Blue (4)
Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.

Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

Zendikar Rising (Uncommon)
Surge to Victory
Surge to Victory 4RedRed (6)
Sorcery

Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.

Commander 2021 (Rare)
Surveillance Monitor
Surveillance Monitor 3Blue (4)
Creature — Vedalken Detective (3/3)

When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

Murders at Karlov Manor (Uncommon)
Swiftblade Vindicator
Swiftblade Vindicator RedWhite (2)
Creature — Human Soldier (1/1)

Double strike, vigilance, trample

Double Masters (Rare)
Other Versions
Guilds of Ravnica (Rare)
Swirling Sandstorm
Swirling Sandstorm 3Red (4)
Sorcery

Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.

Judgment (Common)
Swirling Torrent
Swirling Torrent 5Blue (6)
Sorcery

Choose one or both —

• Put target creature on top of its owner's library.

• Return target creature to its owner's hand.

Ravnica Allegiance (Uncommon)
Swooping Protector
Swooping Protector 3White (4)
Creature — Bird Citizen (2/1)

Flash

Flying

Swooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna (Uncommon)
Sylvan Tutor
Sylvan Tutor Green (1)
Sorcery

Search your library for a creature card, reveal it, then shuffle and put that card on top.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Portal (Rare)
Masters Edition IV (Uncommon)
Syndicate Infiltrator
Syndicate Infiltrator 2BlueBlack (4)
Creature — Vampire Wizard (3/3)

Flying

As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

Streets of New Capenna (Uncommon)
Synth Eradicator
Synth Eradicator 2Red (3)
Artifact Creature — Synth Soldier (3/3)

Haste

Whenever Synth Eradicator attacks, exile the top card of your library. You may get EnergyEnergy (two energy counters). If you don't, you may play that card this turn.

Tap, Pay EnergyEnergyEnergy: Synth Eradicator deals 3 damage to any target.

Magic The Gathering—Fallout (Rare)
Synth Infiltrator
Synth Infiltrator 3BlueBlue (5)
Artifact Creature — Synth (0/0)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

Magic The Gathering—Fallout (Rare)
Take Inventory
Take Inventory 1Blue (2)
Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Tales of the Ancestors
Tales of the Ancestors 3Blue (4)
Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Tamiyo Meets the Story Circle
Tamiyo Meets the Story Circle 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.

II — Discard any number of cards, then investigate twice for each card discarded this way.

III — Shuffle up to three target cards from your graveyard into your library.

Modern Horizons 3 (Uncommon)
Tamiyo, Collector of Tales
Tamiyo, Collector of Tales 2GreenBlue (4)
Legendary Planeswalker — Tamiyo (5)

Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

−3: Return target card from your graveyard to your hand.

War of the Spark (Rare)
Tazeem Raptor
Tazeem Raptor 2White (3)
Creature — Bird (2/2)

Flying

When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.

Zendikar Rising (Common)
Telim'Tor
Telim'Tor 4Red (5)
Legendary Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

Mirage (Rare)
Telim'Tor's Darts
Telim'Tor's Darts 2 (2)
Artifact

2, Tap: Telim'Tor's Darts deals 1 damage to target player or planeswalker.

Mirage (Uncommon)
Telim'Tor's Edict
Telim'Tor's Edict Red (1)
Instant

Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Rare)
Temporal Distortion
Temporal Distortion 3BlueBlue (5)
Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Invasion (Rare)
Temporal Extortion
Temporal Extortion BlackBlackBlackBlack (4)
Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

Planar Chaos (Rare)
Temporal Firestorm
Temporal Firestorm 3RedRed (5)
Sorcery

Kicker 1White and/or 1Blue (You may pay an additional 1White and/or 1Blue as you cast this spell.)

Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.

Temporal Firestorm deals 5 damage to each creature and each planeswalker.

Dominaria United (Rare)
Termination Facilitator
Termination Facilitator 1Black (2)
Creature — Human Assassin (1/3)

Tap: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.

Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.

Jumpstart 2022 (Rare)
Terrain Generator
Terrain Generator (0)
Land

Tap: Add Colorless.

2, Tap: You may put a basic land card from your hand onto the battlefield tapped.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Nemesis (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Territorial Allosaurus
Territorial Allosaurus 2GreenGreen (4)
Creature — Dinosaur (5/5)

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

Dominaria (Rare)
Territorial Baloth
Territorial Baloth 4Green (5)
Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Battle for Zendikar (Common)
Other Versions
Zendikar (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Territorial Boar
Territorial Boar 1Green (2)
Creature — Boar (2/2)

Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Territorial Dispute
Territorial Dispute 4RedRed (6)
Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.

Players can't play lands.

Mercadian Masques (Rare)
Territorial Gorger
Territorial Gorger 3Red (4)
Creature — Gremlin (2/2)

Trample

Whenever you get one or more Energy (energy counters), Territorial Gorger gets +2/+2 until end of turn.

Kaladesh (Rare)
Territorial Hammerskull
Territorial Hammerskull 2White (3)
Creature — Dinosaur (2/3)

Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.

Ixalan (Common)
Territorial Hellkite
Territorial Hellkite 2RedRed (4)
Creature — Dragon (6/5)

Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Commander 2017 (Rare)
Territorial Kavu
Territorial Kavu RedGreen (2)
Creature — Kavu (*/*)

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.

Whenever Territorial Kavu attacks, choose one —

• Discard a card. If you do, draw a card.

• Exile up to one target card from a graveyard.

Modern Horizons 2 (Rare)
Territorial Maro
Territorial Maro 4Green (5)
Creature — Elemental (*/*)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

Dominaria United (Uncommon)
Territorial Roc
Territorial Roc 1White (2)
Creature — Bird (1/3)

Flying

Dragons of Tarkir (Common)
Territorial Scythecat
Territorial Scythecat 2Green (3)
Creature — Cat (2/1)

Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.

Zendikar Rising (Common)
Territorial Witchstalker
Territorial Witchstalker 1Green (2)
Creature — Wolf (2/3)

Defender

At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.

Wilds of Eldraine (Common)
Territory Culler
Territory Culler 4Green (5)
Creature — Eldrazi (7/5)

Devoid (This card has no color.)

Reach

Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Modern Horizons 3 (Uncommon)
Territory Forge
Territory Forge 4Red (5)
Artifact

When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.

Territory Forge has all activated abilities of the exiled card.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Teshar, Ancestor's Apostle
Teshar, Ancestor's Apostle 3White (4)
Legendary Creature — Bird Cleric (2/2)

Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Thada Adel, Acquisitor
Thada Adel, Acquisitor 1BlueBlue (3)
Legendary Creature — Merfolk Rogue (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

Worldwake (Rare)
Thallid Germinator
Thallid Germinator 2Green (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Eighth Doctor
The Eighth Doctor 4WhiteBlue (6)
Legendary Creature — Time Lord Doctor (4/4)

When The Eighth Doctor enters the battlefield, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Doctor Who Commander (Rare)
The Eleventh Doctor
The Eleventh Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

2: Target creature with power 3 or less can't be blocked this turn.

Doctor Who Commander (Rare)
The Fifth Doctor
The Fifth Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

Doctor Who Commander (Rare)
The First Doctor
The First Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Doctor Who Commander (Rare)
The Five Doctors
The Five Doctors 5Green (6)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

Doctor Who Commander (Rare)
The Fourth Doctor
The Fourth Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (4/4)

You may look at the top card of your library any time.

Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Doctor Who Commander (Mythic Rare)
The Fugitive Doctor
The Fugitive Doctor 3RedGreen (5)
Legendary Creature — Time Lord Doctor (4/4)

When The Fugitive Doctor enters the battlefield, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback 2RedGreen until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Doctor Who Commander (Rare)
The Motherlode, Excavator
The Motherlode, Excavator 3RedRed (5)
Legendary Artifact Creature — Robot (5/5)

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of Energy (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay EnergyEnergyEnergyEnergy. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Magic The Gathering—Fallout (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Ninth Doctor
The Ninth Doctor 1BlueRed (3)
Legendary Creature — Time Lord Doctor (2/4)

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

Doctor Who Commander (Rare)
The Restoration of Eiganjo
The Restoration of Eiganjo 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Second Doctor
The Second Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Doctor Who Commander (Rare)
The Seventh Doctor
The Seventh Doctor 3WhiteBlue (5)
Legendary Creature — Time Lord Doctor (3/6)

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
The Sixth Doctor
The Sixth Doctor 4GreenBlue (6)
Legendary Creature — Time Lord Doctor (3/3)

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

Doctor Who Commander (Rare)
The Superlatorium (The Superlatorium (a))
The Superlatorium (The Superlatorium (a)) (0)
Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (b))
The Superlatorium (The Superlatorium (b)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (c))
The Superlatorium (The Superlatorium (c)) (0)
Artifact — Attraction

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (d))
The Superlatorium (The Superlatorium (d)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (e))
The Superlatorium (The Superlatorium (e)) (0)
Artifact — Attraction

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (f))
The Superlatorium (The Superlatorium (f)) (0)
Artifact — Attraction

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
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