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Territorial Allosaurus
Territorial Allosaurus 2GreenGreen (4)
Creature — Dinosaur (5/5)

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

When Territorial Allosaurus enters, if it was kicked, it fights another target creature.

Dominaria (Rare)
Territorial Baloth
Territorial Baloth 4Green (5)
Creature — Beast (4/4)

Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.

Battle for Zendikar (Common)
Other Versions
Zendikar (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Territorial Boar
Territorial Boar 1Green (2)
Creature — Boar (2/2)

Whenever a creature you control with power 4 or greater enters, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Territorial Dispute
Territorial Dispute 4RedRed (6)
Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.

Players can't play lands.

Mercadian Masques (Rare)
Territorial Gorger
Territorial Gorger 3Red (4)
Creature — Gremlin (2/2)

Trample

Whenever you get one or more Energy (energy counters), Territorial Gorger gets +2/+2 until end of turn.

Kaladesh (Rare)
Territorial Hammerskull
Territorial Hammerskull 2White (3)
Creature — Dinosaur (2/3)

Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.

Ixalan (Common)
Territorial Hellkite
Territorial Hellkite 2RedRed (4)
Creature — Dragon (6/5)

Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Commander 2017 (Rare)
Territorial Kavu
Territorial Kavu RedGreen (2)
Creature — Kavu (*/*)

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.

Whenever Territorial Kavu attacks, choose one —

• Discard a card. If you do, draw a card.

• Exile up to one target card from a graveyard.

Modern Horizons 2 (Rare)
Territorial Maro
Territorial Maro 4Green (5)
Creature — Elemental (*/*)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

Dominaria United (Uncommon)
Territorial Roc
Territorial Roc 1White (2)
Creature — Bird (1/3)

Flying

Dragons of Tarkir (Common)
Territorial Scythecat
Territorial Scythecat 2Green (3)
Creature — Cat (2/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Landfall — Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.

Zendikar Rising (Common)
Territorial Witchstalker
Territorial Witchstalker 1Green (2)
Creature — Wolf (2/3)

Defender

At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.

Wilds of Eldraine (Common)
Territory Culler
Territory Culler 4Green (5)
Creature — Eldrazi (7/5)

Devoid (This card has no color.)

Reach

Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Modern Horizons 3 (Uncommon)
Territory Forge
Territory Forge 4Red (5)
Artifact

When Territory Forge enters, if you cast it, exile target artifact or land.

Territory Forge has all activated abilities of the exiled card.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Teshar, Ancestor's Apostle
Teshar, Ancestor's Apostle 3White (4)
Legendary Creature — Bird Cleric (2/2)

Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Thada Adel, Acquisitor
Thada Adel, Acquisitor 1BlueBlue (3)
Legendary Creature — Merfolk Rogue (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

Worldwake (Rare)
Thallid Germinator
Thallid Germinator 2Green (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Eighth Doctor
The Eighth Doctor 4WhiteBlue (6)
Legendary Creature — Time Lord Doctor (4/4)

When The Eighth Doctor enters, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Doctor Who Commander (Rare)
The Eleventh Doctor
The Eleventh Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

2: Target creature with power 3 or less can't be blocked this turn.

Doctor Who Commander (Rare)
The Fifth Doctor
The Fifth Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

Doctor Who Commander (Rare)
The First Doctor
The First Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Doctor Who Commander (Rare)
The Five Doctors
The Five Doctors 5Green (6)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

Doctor Who Commander (Rare)
The Fourth Doctor
The Fourth Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (4/4)

You may look at the top card of your library any time.

Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Doctor Who Commander (Mythic Rare)
The Fugitive Doctor
The Fugitive Doctor 3RedGreen (5)
Legendary Creature — Time Lord Doctor (4/4)

When The Fugitive Doctor enters, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback 2RedGreen until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Doctor Who Commander (Rare)
The Motherlode, Excavator
The Motherlode, Excavator 3RedRed (5)
Legendary Artifact Creature — Robot (5/5)

When The Motherlode, Excavator enters, choose target opponent. You get an amount of Energy (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay EnergyEnergyEnergyEnergy. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Magic The Gathering—Fallout (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Ninth Doctor
The Ninth Doctor 1BlueRed (3)
Legendary Creature — Time Lord Doctor (2/4)

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

Doctor Who Commander (Rare)
The Restoration of Eiganjo
The Restoration of Eiganjo 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Second Doctor
The Second Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Doctor Who Commander (Rare)
The Seventh Doctor
The Seventh Doctor 3WhiteBlue (5)
Legendary Creature — Time Lord Doctor (3/6)

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
The Sixth Doctor
The Sixth Doctor 4GreenBlue (6)
Legendary Creature — Time Lord Doctor (3/3)

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

Doctor Who Commander (Rare)
The Superlatorium (The Superlatorium (a))
The Superlatorium (The Superlatorium (a)) (0)
Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (b))
The Superlatorium (The Superlatorium (b)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (c))
The Superlatorium (The Superlatorium (c)) (0)
Artifact — Attraction

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (d))
The Superlatorium (The Superlatorium (d)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (e))
The Superlatorium (The Superlatorium (e)) (0)
Artifact — Attraction

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (f))
The Superlatorium (The Superlatorium (f)) (0)
Artifact — Attraction

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
The Tenth Doctor
The Tenth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (3/5)

Allons-y — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey — 7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Doctor Who Commander (Mythic Rare)
The Third Doctor
The Third Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

Doctor Who Commander (Rare)
The Thirteenth Doctor
The Thirteenth Doctor 1GreenBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

Doctor Who Commander (Mythic Rare)
The Torment of Gollum
The Torment of Gollum 3Black (4)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
The Twelfth Doctor
The Twelfth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (4/4)

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)

Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

Doctor Who Commander (Rare)
The War Doctor
The War Doctor 2RedWhite (4)
Legendary Creature — Time Lord Doctor (3/5)

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

Doctor Who Commander (Rare)
Thermal Navigator
Thermal Navigator 3 (3)
Artifact Creature — Construct (2/2)

Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

Fifth Dawn (Common)
Thornplate Intimidator
Thornplate Intimidator 3Black (4)
Creature — Rat Rogue (4/3)

Offspring 3 (You may pay an additional 3 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Bloomburrow (Common)
Thought Dissector
Thought Dissector 4 (4)
Artifact

Variable Colorless, Tap: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.

Darksteel (Rare)
Thought Distortion
Thought Distortion 4BlackBlack (6)
Sorcery

This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

Core Set 2020 (Uncommon)
Thought Monitor
Thought Monitor 6Blue (7)
Artifact Creature — Construct (2/2)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

When Thought Monitor enters, draw two cards.

Murders at Karlov Manor Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
The Brothers' War Commander (Rare)
Thousand-Year Storm
Thousand-Year Storm 4BlueRed (6)
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Magic: The Gathering Foundations (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Double Masters 2022 (Rare)
Thraben Inspector
Thraben Inspector White (1)
Creature — Human Soldier (1/2)

When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Commander Masters (Common)
Other Versions
Shadows over Innistrad (Common)
Double Masters (Common)
Time Spiral Remastered (Bonus)
Historic Anthology 4 (Common)
Jumpstart 2022 (Common)
Shadows Over Innistrad Remastered (Common)
Thrash of Raptors
Thrash of Raptors 3Red (4)
Creature — Dinosaur (3/3)

As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.

Ixalan (Common)
Thryx, the Sudden Storm
Thryx, the Sudden Storm 3BlueBlue (5)
Legendary Creature — Elemental Giant (4/5)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Spells you cast with mana value 5 or greater cost 1 less to cast and can't be countered.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Rare)
Thunderous Orator
Thunderous Orator 1White (2)
Creature — Kor Wizard (2/2)

Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Strixhaven: School of Mages (Uncommon)
Tibalt, Cosmic Impostor
Tibalt, Cosmic Impostor 5BlackRed (7)
Legendary Planeswalker — Tibalt (5)

As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

−3: Exile target artifact or creature.

−8: Exile all graveyards. Add RedRedRed.

Kaldheim (Mythic Rare)
Tibalt, Rakish Instigator
Tibalt, Rakish Instigator 2Red (3)
Legendary Planeswalker — Tibalt (5)

Your opponents can't gain life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

War of the Spark (Uncommon)
Tibalt, Wicked Tormentor
Tibalt, Wicked Tormentor 3RedRed (5)
Legendary Planeswalker — — Tibalt

+1: Add RedRed. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.

+1: Tibalt, Wicked Tormentor deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw a card.

−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Tidecaller Mentor
Tidecaller Mentor 1BlueBlack (3)
Creature — Rat Wizard (3/3)

Menace

Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.

Bloomburrow (Uncommon)
Timber Protector
Timber Protector 4Green (5)
Creature — Treefolk Warrior (4/6)

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Lorwyn (Rare)
Timestream Navigator
Timestream Navigator 1Blue (2)
Creature — Human Pirate Wizard (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

2BlueBlue, Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Titania, Protector of Argoth
Titania, Protector of Argoth 3GreenGreen (5)
Legendary Creature — Elemental (5/3)

When Titania, Protector of Argoth enters, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Commander 2014 (Mythic Rare)
Commander Anthology (Mythic Rare)
Modern Horizons 2 (Mythic Rare)
Outlaws of Thunder Junction Commander (Mythic Rare)
Tocasia, Dig Site Mentor
Tocasia, Dig Site Mentor 1GreenWhiteBlue (4)
Legendary Creature — Human Artificer (4/3)

Creatures you control have vigilance and "Tap: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

2GreenGreenWhiteWhiteBlueBlue, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

The Brothers' War (Rare)
Toluz, Clever Conductor
Toluz, Clever Conductor White or BlueBlueBlue or Black (3)
Legendary Creature — Human Rogue (3/1)

When Toluz, Clever Conductor enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Whenever you discard one or more cards, exile them from your graveyard.

When Toluz dies, put the cards exiled with it into their owner's hand.

Streets of New Capenna (Rare)
Tooth Collector
Tooth Collector 2Black (3)
Creature — Human Rogue (3/2)

When Tooth Collector enters, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

Shadows over Innistrad (Uncommon)
Other Versions
Duel Decks: Blessed vs. Cursed (Uncommon)
Tor Giant
Tor Giant 3Red (4)
Creature — Giant (3/3)

Ice Age (Common)
Tor Wauki
Tor Wauki 2BlackBlackRed (5)
Legendary Creature — Human Archer (3/3)

Tap: Tor Wauki deals 2 damage to target attacking or blocking creature.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Tor Wauki the Younger
Tor Wauki the Younger 3BlackRed (5)
Legendary Creature — Human Archer (3/3)

Reach, lifelink

If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.

Dominaria United Commander (Uncommon)
Toralf, God of Fury
Toralf, God of Fury 2RedRed (4)
Legendary Creature — God (5/4)

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

Kaldheim (Mythic Rare)
Toralf's Disciple
Toralf's Disciple 2Red (3)
Creature — — Human Warrior (3/3)

Haste

Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Innistrad: Midnight Hunt Alchemy (Rare)
Toralf's Hammer
Toralf's Hammer 1Red (2)
Legendary Artifact — Equipment

Equipped creature has "1Red, Tap, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."

Equipped creature gets +3/+0 as long as it's legendary.

Equip 1Red

Kaldheim (Mythic Rare)
Torbran, Thane of Red Fell
Torbran, Thane of Red Fell 1RedRedRed (4)
Legendary Creature — Dwarf Noble (2/4)

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Throne of Eldraine (Rare)
Torch Breath
Torch Breath Variable ColorlessRed (1)
Instant

This spell costs 2 less to cast if it targets a blue permanent.

This spell can't be countered.

Torch Breath deals X damage to target creature or planeswalker.

Streets of New Capenna (Uncommon)
Torch Courier
Torch Courier Red (1)
Creature — Goblin (1/1)

Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

Jumpstart 2022 (Common)
Other Versions
Guilds of Ravnica (Common)
Torch Drake
Torch Drake 3Blue (4)
Creature — Drake (2/2)

Flying

1Red: Torch Drake gets +1/+0 until end of turn.

Guildpact (Common)
Torch Fiend
Torch Fiend 1Red (2)
Creature — Devil (2/1)

Red, Sacrifice Torch Fiend: Destroy target artifact.

Jumpstart (Common)
Other Versions
Dark Ascension (Common)
Magic 2013 (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Magic 2015 Core Set (Common)
Torch Gauntlet
Torch Gauntlet 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kaladesh (Common)
Torch Slinger
Torch Slinger 2Red (3)
Creature — Goblin Shaman (2/2)

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

When Torch Slinger enters, if it was kicked, it deals 2 damage to target creature.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Zendikar (Common)
Torch Song
Torch Song 2Red (3)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Torch Song.

2Red, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.

Urza's Saga (Uncommon)
Torch the Tower
Torch the Tower Red (1)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.

If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

Wilds of Eldraine (Common)
Torch the Witness
Torch the Witness Variable ColorlessRed (1)
Sorcery

Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Torchling
Torchling 3RedRed (5)
Creature — Shapeshifter (3/3)

Red: Untap Torchling.

Red: Target creature blocks Torchling this turn if able.

Red: Change the target of target spell that targets only Torchling.

1: Torchling gets +1/-1 until end of turn.

1: Torchling gets -1/+1 until end of turn.

Archenemy: Nicol Bolas (Rare)
Other Versions
Planar Chaos (Rare)
Duel Decks: Venser vs. Koth (Rare)
Torens, Fist of the Angels
Torens, Fist of the Angels 1GreenWhite (3)
Legendary Creature — Human Cleric (2/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

Innistrad: Crimson Vow (Rare)
Torgaar, Famine Incarnate
Torgaar, Famine Incarnate 6BlackBlack (8)
Legendary Creature — Avatar (7/6)

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs 2 less to cast for each creature sacrificed this way.

When Torgaar, Famine Incarnate enters, up to one target player's life total becomes half their starting life total, rounded down.

Game Night 2019 (Rare)
Other Versions
Dominaria (Rare)
Tori D'Avenant, Fury Rider
Tori D'Avenant, Fury Rider 1RedRedWhite (4)
Legendary Creature — Human Knight (3/3)

Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

Dominaria United (Uncommon)
Torii Watchward
Torii Watchward 4White (5)
Creature — Spirit (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
Torment
Torment 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

Stronghold (Common)
Torment of Hailfire
Torment of Hailfire Variable ColorlessBlackBlack (2)
Sorcery

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Torment of Scarabs
Torment of Scarabs 3Black (4)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Historic Anthology 4 (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Torment of Venom
Torment of Venom 2BlackBlack (4)
Instant

Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent of their choice or discard a card.

Hour of Devastation (Common)
Tormented Angel
Tormented Angel 3White (4)
Creature — Angel (1/5)

Flying

Urza's Destiny (Common)
Tormented Hero
Tormented Hero Black (1)
Creature — Human Warrior (2/1)

Tormented Hero enters tapped.

Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.

Theros (Uncommon)
Tormented Pariah
Tormented Pariah 3Red (4)
Creature — Human Warrior Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

Innistrad (Common)
Tormented Soul
Tormented Soul Black (1)
Creature — Spirit (1/1)

Tormented Soul can't block and can't be blocked.

Jumpstart 2022 (Common)
Other Versions
Magic 2012 (Common)
Planechase 2012 Edition (Common)
Magic 2013 (Common)
Planechase Anthology (Common)
Tormented Thoughts
Tormented Thoughts 2Black (3)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.

Magic Origins (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Tormenting Voice
Tormenting Voice 1Red (2)
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

Shadows Over Innistrad Remastered (Common)
Other Versions
Khans of Tarkir (Common)
Dragons of Tarkir (Common)
Shadows over Innistrad (Common)
Conspiracy: Take the Crown (Common)
Amonkhet (Common)
Iconic Masters (Common)
Core Set 2019 (Common)
Game Night (Common)
Zendikar Rising (Common)
Amonkhet Remastered (Common)
Jumpstart 2022 (Common)
Tormentor Exarch
Tormentor Exarch 3Red (4)
Creature — Phyrexian Cleric (2/2)

When Tormentor Exarch enters, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature gets -0/-2 until end of turn.

New Phyrexia (Uncommon)
Tormentor's Helm
Tormentor's Helm Red (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked, it deals 1 damage to defending player.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Kaldheim (Common)
Tormentor's Trident
Tormentor's Trident 2 (2)
Artifact — Equipment

Equipped creature gets +3/+0 and attacks each combat if able.

Equip 3

Avacyn Restored (Uncommon)
Tormod, the Desecrator
Tormod, the Desecrator 3Black (4)
Legendary Creature — Zombie Wizard (4/2)

Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Tormod's Crypt
Tormod's Crypt 0 (0)
Artifact

Tap, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
The Dark (Uncommon)
Time Spiral "Timeshifted" (Special)
Chronicles (Common)
Magic 2013 (Uncommon)
Magic 2015 Core Set (Uncommon)
Commander 2014 (Uncommon)
Core Set 2021 (Uncommon)
Dominaria Remastered (Uncommon)
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