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Archery Training
Archery Training White (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has "Tap: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Urza's Destiny (Uncommon)
Battle Strain
Battle Strain 1Red (2)

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Odyssey (Uncommon)
Bloodshot Trainee
Bloodshot Trainee 3Red (4)
Creature — Goblin Warrior (2/3)

Tap: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Future Sight (Uncommon)
Scars of Mirrodin (Uncommon)
Cabal Trainee
Cabal Trainee Black (1)
Creature — Human Minion (1/1)

Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

Judgment (Common)
Choking Restraints
Choking Restraints 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

3WhiteWhite, Sacrifice Choking Restraints: Exile enchanted creature.

Eldritch Moon (Common)
Code of Constraint
Code of Constraint 2Blue (3)

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Ravnica Allegiance (Uncommon)
Collective Restraint
Collective Restraint 3Blue (4)

Domain — Creatures can't attack you unless their controller pays Variable Colorless for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Invasion (Rare)
Greenhilt Trainee
Greenhilt Trainee 3Green (4)
Creature — Elf Warrior (2/3)

Tap: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater.

New Phyrexia (Uncommon)
Mystic Restraints
Mystic Restraints 2BlueBlue (4)
Enchantment — Aura


Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Champions of Kamigawa (Common)
Restrain 2White (3)

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

Invasion (Common)
Skyrider Trainee
Skyrider Trainee 4White (5)
Creature — Human Soldier (3/3)

Skyrider Trainee has flying as long as it's enchanted.

Guildpact (Common)
Train of Thought
Train of Thought 1Blue (2)

Replicate 1Blue (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Guildpact (Common)
Trained Armodon
Trained Armodon 1GreenGreen (3)
Creature — Elephant (3/3)

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Trained Caracal
Trained Caracal White (1)
Creature — Cat (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Return to Ravnica (Common)
Trained Cheetah
Trained Cheetah 2Green (3)
Creature — Cat (2/2)

Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.

Portal Three Kingdoms (Uncommon)
Trained Condor
Trained Condor 2Blue (3)
Creature — Bird (2/1)


Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

Magic 2014 Core Set (Common)
Trained Jackal
Trained Jackal Green (1)
Creature — Jackal (1/2)

Portal Three Kingdoms (Common)
Trained Orgg
Trained Orgg 6Red (7)
Creature — Orgg (6/6)

Starter 2000 (Rare)
Other Versions
Seventh Edition (Rare)
Starter 1999 (Rare)
Trained Pronghorn
Trained Pronghorn 1White (2)
Creature — Antelope (1/1)

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

Judgment (Common)
Training Drone
Training Drone 3 (3)
Artifact Creature — Drone (4/4)

Training Drone can't attack or block unless it's equipped.

Mirrodin Besieged (Common)
Training Grounds
Training Grounds Blue (1)

Activated abilities of creatures you control cost up to 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Rise of the Eldrazi (Rare)
Weapons Trainer
Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)

Other creatures you control get +1/+0 as long as you control an Equipment.

Oath of the Gatewatch (Uncommon)