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Aligned Hedron Network
Aligned Hedron Network 4 (4)

When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

Battle for Zendikar (Rare)
Brightwood Tracker
Brightwood Tracker 3Green (4)
Creature — Elf Scout (2/4)

5Green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2020 (Common)
Fretwork Colony
Fretwork Colony 1Black (2)
Creature — Insect (1/1)

Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Heartwood Dryad
Heartwood Dryad 1Green (2)
Creature — Dryad (2/1)

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Heartwood Giant
Heartwood Giant 3GreenGreen (5)
Creature — Giant (4/4)

Tap, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Heartwood Shard
Heartwood Shard 3 (3)

3, Tap or Green, Tap: Target creature gains trample until end of turn.

Mirrodin (Uncommon)
Heartwood Storyteller
Heartwood Storyteller 1GreenGreen (3)
Creature — Treefolk (2/3)

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Rare)
Heartwood Treefolk
Heartwood Treefolk 2GreenGreen (4)
Creature — Treefolk (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Tempest (Uncommon)
Mage-Ring Network
Mage-Ring Network (0)

Tap: Add Colorless.

1, Tap: Put a storage counter on Mage-Ring Network.

Tap, Remove any number of storage counters from Mage-Ring Network: Add Colorless for each storage counter removed this way.

Commander 2021 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Ultimate Masters (Uncommon)
Neural Network
Neural Network (0)
Artifact — Contraption

Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Unstable (Uncommon)
Nissa, Vastwood Seer
Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood (0)

Oran-Rief, the Vastwood enters the battlefield tapped.

Tap: Add Green.

Tap: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Commander 2021 (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Ikoria Commander (Rare)
Psychic Network
Psychic Network Blue (1)

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Unglued (Rare)
Riku of Two Reflections
Riku of Two Reflections 2GreenBlueRed (5)
Legendary Creature — Human Wizard (2/2)

Whenever you cast an instant or sorcery spell, you may pay BlueRed. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay GreenBlue. If you do, create a token that's a copy of that creature.

Double Masters (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Spy Network
Spy Network Blue (1)

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

Onslaught (Common)
Sweatworks Brawler
Sweatworks Brawler 3Red (4)
Creature — Human Artificer (3/3)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)


Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Thopter Spy Network
Thopter Spy Network 2BlueBlue (4)

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Commander 2018 (Rare)
Other Versions
Magic Origins (Rare)
Trustworthy Scout
Trustworthy Scout 1White (2)
Creature — Human Scout (2/2)

1White, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

Modern Horizons (Common)
Two-Headed Cerberus
Two-Headed Cerberus 1RedRed (3)
Creature — Dog (1/2)

Double strike (This creature deals both first-strike and regular combat damage.)

Theros (Common)
Two-Headed Dragon
Two-Headed Dragon 4RedRed (6)
Creature — Dragon (4/4)


Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

1Red: Two-Headed Dragon gets +2/+0 until end of turn.

Archenemy (Rare)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Rare)
From the Vault: Dragons (Rare)
Two-Headed Giant
Two-Headed Giant 2RedRed (4)
Creature — Giant Warrior (4/4)

Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.

Dominaria (Rare)
Two-Headed Giant of Foriys
Two-Headed Giant of Foriys 4Red (5)
Creature — Giant (4/4)


Two-Headed Giant of Foriys can block an additional creature each combat.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Two-Headed Sliver
Two-Headed Sliver 1Red (2)
Creature — Sliver (1/1)

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Two-Headed Zombie
Two-Headed Zombie 3Black (4)
Creature — Zombie (4/2)

Menace (This creature can't be blocked except by two or more creatures.)

Core Set 2019 (Common)
Vastwood Animist
Vastwood Animist 2Green (3)
Creature — Elf Shaman Ally (1/1)

Tap: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

Worldwake (Uncommon)
Vastwood Fortification
Vastwood Fortification Green (1)

Put a +1/+1 counter on target creature.

Zendikar Rising (Uncommon)
Vastwood Gorger
Vastwood Gorger 5Green (6)
Creature — Wurm (5/6)

Magic Origins (Common)
Other Versions
Zendikar (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Vastwood Hydra
Vastwood Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

Ikoria Commander (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Vastwood Surge
Vastwood Surge 3Green (4)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

Zendikar Rising (Uncommon)
Vastwood Thicket
Vastwood Thicket (0)

Vastwood Thicket enters the battlefield tapped.

Tap: Add Green.

Zendikar Rising (Uncommon)
Vastwood Zendikon
Vastwood Zendikon 4Green (5)
Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Jumpstart (Common)
Other Versions
Worldwake (Common)
Archenemy: Nicol Bolas (Common)
Vines of Vastwood
Vines of Vastwood Green (1)

Kicker Green (You may pay an additional Green as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Zendikar (Common)

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