|
"Rumors of My Death . . ."
  ( 3)
Enchantment
 , Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
|
|
|
________-o-saurus
   ( 6)
Creature — Alien Dinosaur
(3/3)
Trample When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. <i>(The vowels are A, E, I, O, U, and Y.)</i>
|
|
|
A Real Handful
  ( 4)
Creature — Alien Child Guest
(1/1)
As long as one or more hands are touching A Real Handful, it gets +2/+2. As long as two or more hands are touching A Real Handful, it has menace. As long as three or more hands are touching A Real Handful, it has lifelink.
|
|
|
Abandoned Outpost
( 0)
Land
Abandoned Outpost enters the battlefield tapped. : Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.
|
|
|
Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
|
|
|
Abattoir Ghoul
  ( 4)
Creature — Zombie
(3/2)
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
|
|
|
Abduction
   ( 4)
Enchantment — Aura
Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
|
|
|
Abian, Luvion Usurper
   ( 7)
Legendary Planeswalker — — Abian
As CARDNAME enters the battlefield, you become Abian. <i>(Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)</i> +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.
|
|
|
Abjure
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
|
|
|
Abnormal Endurance
  ( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
|
|
|
About Face
 ( 1)
Instant
Switch target creature's power and toughness until end of turn.
|
|
|
Abrupt Decay
  ( 2)
Instant
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
|
|
|
Absolute Grace
  ( 2)
Enchantment
All creatures have protection from black.
|
|
|
Absolute Law
  ( 2)
Enchantment
All creatures have protection from red.
|
|
|
Absolver Thrull
  ( 4)
Creature — Thrull Cleric
(2/3)
Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
|
|
|
Abstract Iguanart
  ( 2)
Creature — Art Lizard
(1/1)
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
|
|
|
Abstruse Archaic
 ( 4)
Creature — Avatar
(3/4)
Vigilance , : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. <i>(Mana abilities can't be targeted.)</i>
|
|
|
Abstruse Interference
  ( 3)
Instant
Devoid <i>(This card has no color.)</i> Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." <i>( represents colorless mana.)</i>
|
|
|
Abu Ja'far
 ( 1)
Creature — Human
(0/1)
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
|
|
|
Abuna Acolyte
  ( 2)
Creature — Cat Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
|
|
|
Abuna's Chant
  ( 4)
Instant
Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine <i>(Choose both if you pay the entwine cost.)</i>
|
|
|
Abundance
   ( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
|
|
Abundant Growth
 ( 1)
Enchantment — Aura
Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has " : Add one mana of any color."
|
|
|
Abundant Harvest
 ( 1)
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
|
|
|
Abundant Maw
 ( 8)
Creature — Eldrazi Leech
(6/4)
Emerge  <i>(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)</i> When you cast this spell, target opponent loses 3 life and you gain 3 life.
|
|
|
Abyssal Hunter
  ( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
|
|
|
Abyssal Nocturnus
   ( 3)
Creature — Horror
(2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
|
|
|
Abyssal Persecutor
   ( 4)
Creature — Demon
(6/6)
Flying, trample You can't win the game and your opponents can't lose the game.
|
|
|
Abzan Kin-Guard
  ( 4)
Creature — Human Warrior
(3/3)
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
|
|
|
Abzan Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
|
|
|
Academic Dispute
 ( 1)
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. <i>(You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)</i>
|
|
|
Academy Journeymage
  ( 5)
Creature — Human Wizard
(3/2)
This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
|
|
|
Academy Manufactor
 ( 3)
Artifact Creature — Assembly-Worker
(1/3)
If you would create a Clue, Food, or Treasure token, instead create one of each.
|
|
|
Accelerated Mutation
   ( 5)
Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
|
|
|
Accessories to Murder
( 0)
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
|
|
|
Accomplished Automaton
 ( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 <i>(When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)</i>
|
|
|
Accumulated Knowledge
  ( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
|
|
|
Accursed Centaur
 ( 1)
Creature — Zombie Centaur
(2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
|
|
|
Accursed Horde
  ( 4)
Creature — Zombie
(3/3)
 : Target attacking Zombie gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)</i>
|
|
|
Accursed Spirit
  ( 4)
Creature — Spirit
(3/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>
|
|
|
Accursed Witch
  ( 4)
Creature — Human Shaman
(4/2)
Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
|
|
|
Acolyte of Bahamut
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."
|
|
|
Acorn Catapult
 ( 4)
Artifact
, : Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
|
|
|
Acquire
   ( 5)
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
|
|
|
Acquisition Octopus
  ( 3)
Artifact Creature — Equipment Octopus
(2/2)
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
|
|
|
Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
|
|
|
Acrobatic Maneuver
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
|
|
|
Act of Authority
   ( 3)
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
|
|
|
Act on Impulse
  ( 3)
Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards. <i>(If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)</i>
|
|
|
Ad Nauseam
   ( 5)
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
|
|
|
Adanto Vanguard
  ( 2)
Creature — Vampire Soldier
(1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
|
|
|
Adaptive Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
|
|
|
Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee <i>(Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)</i> Other creatures you control have melee. <i>(If a creature has multiple instances of melee, each triggers separately.)</i>
|
|
|
Advance Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
First strike : Target creature gains first strike until end of turn.
|
|
|
Advanced Hoverguard
  ( 4)
Creature — Drone
(2/2)
Flying : Advanced Hoverguard gains shroud until end of turn. <i>(It can't be the target of spells or abilities.)</i>
|
|
|
Adventure Awaits
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
|
|
|
Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." <i>(Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
|
|
|
Adventuring Gear
 ( 1)
Artifact — Equipment
<i>Landfall</i> — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
|
|
|
Adventurous Impulse
 ( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Aegis Automaton
 ( 2)
Artifact Creature — Construct
(0/3)
 : Return another target creature you control to its owner's hand.
|
|
|
Aerial Assault
  ( 3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
|
|
|
Aerial Guide
  ( 3)
Creature — Drake
(2/2)
Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
|
|
|
Aerial Maneuver
  ( 2)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
|
|
|
Aerial Surveyor
  ( 3)
Artifact — Vehicle
(3/4)
Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
|
|
|
Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>
|
|
|
Aeromunculus
   ( 3)
Creature — Homunculus Mutant
(2/3)
Flying   : Adapt 1. <i>(If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)</i>
|
|
|
Aeronaut Admiral
  ( 4)
Creature — Human Pilot
(3/1)
Flying Vehicles you control have flying.
|
|
|
Aeronaut Cavalry
  ( 5)
Creature — Human Soldier
(3/4)
Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
|
|
|
Aeronaut Tinkerer
  ( 3)
Creature — Human Artificer
(2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. <i>(It can't be blocked except by creatures with flying or reach.)</i>
|
|
|
Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
|
|
|
Aesthetic Consultation
 ( 1)
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
|
|
|
Æther Burst (Aether Burst)
  ( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
|
|
|
Aether Gust
  ( 2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
|
|
|
Æther Mutation (Aether Mutation)
   ( 5)
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
|
|
|
Aether Tunnel
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
|
|
|
Aetherborn Marauder
  ( 4)
Creature — Aetherborn Rogue
(2/2)
Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
|
|
|
Aetherflux Reservoir
 ( 4)
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
|
|
|
Aethermage's Touch
   ( 4)
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
|
|
|
Aetherspouts
   ( 5)
Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
|
|
|
Affa Guard Hound
  ( 3)
Creature — Dog
(2/2)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
|
|
|
Agadeem Occultist
  ( 3)
Creature — Human Shaman Ally
(0/2)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
|
|
|
Agadeem, the Undercrypt
( 0)
Land
As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
|
|
|
Agatha's Soul Cauldron
 ( 2)
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
|
|
|
Agent of Acquisitions
 ( 2)
Artifact Creature — Construct
(2/1)
Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. <i>(You may look at booster packs passed to you.)</i>
|
|
|
Agent of Shauku
  ( 2)
Creature — Human Mercenary
(1/1)
 , Sacrifice a land: Target creature gets +2/+0 until end of turn.
|
|
|