|
Urza's Rage
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
|
|
|
Urza's Rebuff
( 3)
Instant
Choose one — • Counter target spell. • Tap up to two target creatures.
|
|
|
Urza's Ruinous Blast
( 5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
|
|
|
Urza's Saga
( 0)
Enchantment Land — Urza’s Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains ": Add ." II — Urza's Saga gains ", : Create a 0/0 colorless Construct artifact creature token with ‘This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
|
|
|
Urza's Science Fair Project
( 6)
Artifact Creature — Construct
(4/4)
: Roll a six-sided die. Urza's Science Fair Project gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn.
|
|
|
Urza's Tome
( 2)
Artifact
, : Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Uthgardt Fury
( 3)
Enchantment
When Uthgardt Fury enters the battlefield, it deals 4 damage to any target. Damage isn't removed from creatures your opponents control during cleanup steps.
|
|
|
Uurg, Spawn of Turg
( 3)
Legendary Creature — Frog Beast
(*/5)
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , Sacrifice a land: You gain 2 life.
|
|
|
Value Town (adventurer)(playtest)
( 0)
Land — — Town
Value Town enters the battlefield tapped. : Add or . -- Take a Trip to . . . Sorcery — Adventure Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
|
|
|
Vampire Champion Fury
( 0)
Stickers
2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. 4 — , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. 2 — 1/5 3 — 6/3
|
|
|
Vampire Gourmand
( 2)
Creature — Vampire
(2/2)
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
|
|
|
Vampire Nocturnus
( 4)
Creature — Vampire
(3/3)
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
|
|
|
Vampiric Fury
( 2)
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
|
|
|
Vastwood Surge
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
|
|
|
Vault 13: Dweller's Journey
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
|
|
|
Venom Connoisseur
( 2)
Creature — Human Druid
(2/2)
Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
|
|
|
Venser, the Sojourner
( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
|
|
|
Venser's Journal
( 5)
Artifact
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
|
|
|
Venture Forth
( 4)
Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—
|
|
|
Verazol, the Split Current
( 2)
Legendary Creature — Serpent
(0/0)
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
|
|
|
Verduran Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
|
|
|
Verdurous Gearhulk
( 5)
Artifact Creature — Construct
(4/4)
Trample When Verdurous Gearhulk enters, distribute four +1/+1 counters among any number of target creatures you control.
|
|
|
Veteran Adventurer
( 6)
Creature — Human
(5/5)
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance
|
|
|
Veteran Survivor
( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Vigorspore Wurm
( 6)
Creature — Wurm
(6/4)
Undergrowth — When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature.
|
|
|
Village Survivors
( 5)
Creature — Human
(4/5)
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
|
|
|
Violent Outburst
( 3)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.
|
|
|
Violent Urge
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
|
|
|
Virtue of Courage
( 5)
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
|
|
|
Viscid Lemures
( 5)
Creature — Spirit
(4/3)
: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
|
|
|
Vislor Turlough
( 4)
Legendary Creature — Rogue
(2/5)
Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)
|
|
|
Vital Surge
( 2)
Instant — Arcane
You gain 3 life. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Vivien, Nature's Avenger
( 6)
Legendary Planeswalker — Vivien
(3)
+1: Put three +1/+1 counters on up to one target creature. −1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −6: Target creature gets +10/+10 and gains trample until end of turn.
|
|
|
Vivisurgeon's Insight
( 5)
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Voice of Resurgence
( 2)
Creature — Elemental
(2/2)
Whenever an opponent casts a spell during your turn and when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
|
|
|
Volcanic Fissure
( 0)
Land
As Volcanic Fissure enters, you may pay 3 life. If you don't, it enters tapped. : Add .
|
|
|
Voldaren Epicure
( 1)
Creature — Vampire
(1/1)
When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
Volrath's Curse
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn. : Return Volrath's Curse to its owner's hand.
|
|
|
Volshe Tideturner
( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell or a kicked spell.
|
|
|
Voltage Surge
( 1)
Instant
As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
|
|
|
Voracious Wurm
( 2)
Creature — Wurm
(2/2)
Voracious Wurm enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
|
|
|
Vulturous Aven
( 4)
Creature — Bird Shaman
(2/3)
Flying Exploit (When this creature enters, you may sacrifice a creature.) When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
|
|
|
Vulturous Zombie
( 5)
Creature — Plant Zombie
(3/3)
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
|
|
|
Wake of Vultures
( 4)
Creature — Bird
(3/1)
Flying , Sacrifice a creature: Regenerate Wake of Vultures.
|
|
|
Wall of Mourning
( 2)
Creature — Wall
(0/4)
Defender When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
|
|
|
Wall of Resurgence
( 3)
Creature — Wall
(0/6)
Defender When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
|
|
|
Wandering Troubadour
( 4)
Creature — Dragon Bard
(4/2)
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Waning Wurm
( 4)
Creature — Zombie Wurm
(7/6)
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
|
|
|
Warlord's Fury
( 1)
Sorcery
Creatures you control gain first strike until end of turn. Draw a card.
|
|
|
Warping Wurm
( 4)
Creature — Wurm
(1/1)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay . Whenever Warping Wurm phases in, put a +1/+1 counter on it.
|
|
|
Warstorm Surge
( 6)
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
|
|
|
Water Wurm
( 1)
Creature — Wurm
(1/1)
Water Wurm gets +0/+1 as long as an opponent controls an Island.
|
|
|
Watercourser
( 3)
Creature — Elemental
(2/3)
: Watercourser gets +1/-1 until end of turn.
|
|
|
Weapon Surge
( 1)
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
|
|
Wedding Security
( 5)
Creature — Vampire Soldier
(4/4)
Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.
|
|
|
Whammy Burn (playtest)
( 1)
Instant
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, CARDNAME deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
|
|
|
Wheel of Torture
( 3)
Artifact
At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.
|
|
|
Whisper, Blood Liturgist
( 4)
Legendary Creature — Human Cleric
(2/2)
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
|
|
|
White Glove Gourmand
( 4)
Creature — Human Noble
(2/2)
When White Glove Gourmand enters, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token.
|
|
|
White Plume Adventurer
( 3)
Creature — Orc Cleric
(3/3)
When White Plume Adventurer enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
|
|
|
Wild Magic Surge
( 2)
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
|
|
|
Wild Wurm
( 4)
Creature — Wurm
(5/4)
When Wild Wurm enters, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
|
|
|
Wildsear, Scouring Maw
( 5)
Legendary Creature — Elemental Wolf
(6/6)
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Wildwood Scourge
( 1)
Creature — Hydra
(0/0)
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
|
|
|
Winding Wurm
( 5)
Creature — Wurm
(6/6)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Wing Puncture
( 1)
Instant
Target creature you control deals damage equal to its power to target creature with flying.
|
|
|
Wire Surgeons
( 6)
Creature — Human Artificer
(6/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
|
|
|
Witch-king, Sky Scourge
( 7)
Legendary Creature — Wraith Noble
(5/5)
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Witherscale Wurm
( 6)
Creature — Wurm
(9/9)
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
|
|
|
Witness the Future
( 3)
Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
|
|
|
Woodlurker Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
|
|
|
Worldspine Wurm
( 11)
Creature — Wurm
(15/15)
Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
|
|
|
Wormfang Turtle
( 3)
Creature — Nightmare Turtle Beast
(2/4)
When Wormfang Turtle enters, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
|
|
Wretched Anurid
( 2)
Creature — Zombie Frog Beast
(3/3)
Whenever another creature enters, you lose 1 life.
|
|
|
Writ of Return
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Wrong Turn
( 3)
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
|
|
|
Wurmcoil Engine
( 6)
Artifact Creature — Phyrexian Wurm
(6/6)
Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
|
|
|
Wurmcoil Larva
( 5)
Artifact Creature — Phyrexian Wurm
(3/3)
Deathtouch, lifelink When Wurmcoil Larva dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.
|
|
|
Wurmquake
( 6)
Sorcery
Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Wurm's Tooth
( 2)
Artifact
Whenever a player casts a green spell, you may gain 1 life.
|
|
|
Wurmskin Forger
( 7)
Creature — Elf Warrior
(2/2)
When Wurmskin Forger enters, distribute three +1/+1 counters among one, two, or three target creatures.
|
|
|
Wurmweaver Coil
( 6)
Enchantment — Aura
Enchant green creature Enchanted creature gets +6/+6. , Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
|
|
|
Yarok's Fenlurker
( 2)
Creature — Horror
(1/1)
When Yarok's Fenlurker enters, each opponent exiles a card from their hand. : Yarok's Fenlurker gets +1/+1 until end of turn.
|
|
|
Yavimaya Sojourner
( 8)
Creature — Treefolk
(4/6)
Domain — This spell costs less to cast for each basic land type among lands you control.
|
|
|
Yavimaya Wurm
( 6)
Creature — Wurm
(6/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|