|
Virtue of Loyalty (Ardenvale Fealty)
  ( 2)
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
|
|
|
Ardenvale Paladin
  ( 4)
Creature — Human Knight
(2/5)
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
|
|
|
Bonethorn Valesk
  ( 5)
Creature — Beast
(4/2)
Whenever a permanent is turned face up, this creature deals 1 damage to any target.
|
|
|
Convalescence
  ( 2)
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
|
|
|
Convalescent Care
   ( 3)
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
|
|
|
Court of Ardenvale
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
|
|
|
Devilish Valet
  ( 3)
Creature — Devil Warrior
(1/3)
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
|
|
|
Merchant of the Vale (Haggle)
 ( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Klauth, Unrivaled Ancient
   ( 7)
Legendary Creature — Dragon
(4/4)
Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
|
|
|
Lost Vale
( 0)
Land
(Transforms from Dowsing Dagger.) : Add three mana of any one color.
|
|
|
Lotus Vale
( 0)
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add three mana of any one color.
|
|
|
Nick Valentine, Private Eye
  ( 3)
Legendary Artifact Creature — Synth Detective
(2/2)
Nick Valentine can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Tuinvale Treefolk (Oaken Boon)
  ( 4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Rainbow Vale
( 0)
Land
: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
|
|
|
Rockfall Vale
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
|
|
|
Rustvale Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
|
|
|
Scourge of Skola Vale
  ( 3)
Creature — Hydra
(0/0)
Trample This creature enters with two +1/+1 counters on it. , Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
|
|
|
Shimmerdrift Vale
( 0)
Snow Land
This land enters tapped. As this land enters, choose a color. : Add one mana of the chosen color.
|
|
|
Sigiled Sword of Valeron
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip 
|
|
|
Skittish Valesk
  ( 7)
Creature — Beast
(5/5)
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Syr Gwyn, Hero of Ashvale
    ( 6)
Legendary Creature — Human Knight
(5/5)
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight .
|
|
|
The Valeyard
    ( 5)
Legendary Creature — Time Lord Noble
(4/5)
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.
|
|
|
Tuinvale Guide
  ( 4)
Creature — Faerie Scout
(2/3)
Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
|
|
|
Valentin, Dean of the Vein
 ( 1)
Legendary Creature — Vampire Warlock
(1/1)
Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
|
|
|
Valeron Wardens
  ( 3)
Creature — Human Monk
(1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
|
|
|
Virtue of Loyalty
   ( 5)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
|
|
|
Westvale Cult Leader
( 0)
Creature — Human Cleric
(*/*)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
|
|
|
Whiskervale Forerunner
  ( 4)
Creature — Mouse Bard
(3/4)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|