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Aminatou, Veil Piercer
    ( 4)
Legendary Creature — Human Wizard
(2/4)
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Athreos, Shroud-Veiled
   ( 6)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
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Autumn's Veil
 ( 1)
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
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Beyeen Veil
  ( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Coma Veil
  ( 5)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
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Curse of Surveillance
  ( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
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Enhanced Surveillance
  ( 2)
Enchantment
You may look at an additional two cards each time you surveil. Exile this enchantment: Shuffle your graveyard into your library.
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Fear of Surveillance
  ( 2)
Enchantment Creature — Nightmare
(2/2)
Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Frostveil Ambush
   ( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling ( , Discard this card: Draw a card.)
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Garruk, the Veil-Cursed
( 0)
Legendary Planeswalker — Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Liliana of the Veil
   ( 3)
Legendary Planeswalker — Liliana
(3)
+1: Each player discards a card. −2: Target player sacrifices a creature. −6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
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Magosi, the Waterveil
( 0)
Land
This land enters tapped. : Add .
, : Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
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Master of the Veil
   ( 4)
Creature — Human Wizard
(2/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may turn target creature with a morph ability face down.
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Mistveil Plains
( 0)
Land — Plains
( : Add .) This land enters tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Moonveil Dragon
    ( 6)
Creature — Dragon
(5/5)
Flying : Each creature you control gets +1/+0 until end of turn.
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Moonveil Regent
  ( 4)
Creature — Dragon
(4/4)
Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.
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Mystic Veil
  ( 2)
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Narset, Parter of Veils
   ( 3)
Legendary Planeswalker — Narset
(5)
Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Nightveil Predator
    ( 4)
Creature — Vampire
(3/3)
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Nightveil Specter
   ( 3)
Creature — Specter
(2/3)
Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.
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Nightveil Sprite
  ( 2)
Creature — Faerie Rogue
(1/2)
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Part the Veil
  ( 4)
Instant — Arcane
Return all creatures you control to their owner's hand.
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Peer Past the Veil
   ( 4)
Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
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Rainveil Rejuvenator
  ( 4)
Creature — Elephant Druid
(2/4)
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) : Add an amount of equal to this creature's power.
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Reveillark
  ( 5)
Creature — Elemental
(4/3)
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Reveille Squad
   ( 4)
Creature — Human Rebel
(3/3)
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
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Snakeskin Veil
 ( 1)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Surveillance Monitor
  ( 4)
Creature — Vedalken Detective
(3/3)
When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
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Surveilling Sprite
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying When this creature dies, you may draw a card.
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Teferi's Veil
  ( 2)
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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The Chain Veil
 ( 4)
Legendary Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. , : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
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Universal Surveillance
    ( 3)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.
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Veil of Assimilation
  ( 2)
Artifact
Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
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Veil of Birds
 ( 1)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.
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Veil of Secrecy
  ( 2)
Instant — Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Veil of Summer
 ( 1)
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
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Veilborn Ghoul
  ( 5)
Creature — Zombie
(4/1)
This creature can't block. Whenever a Swamp you control enters, you may return this card from your graveyard to your hand.
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Veiled Apparition
  ( 2)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay  ."
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Veiled Ascension
  ( 4)
Enchantment
When this enchantment enters, put a flying counter on each face-down creature you control. Face-down creatures you control enter with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.
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Veiled Crocodile
  ( 3)
Enchantment
When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.
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Veiled Sentry
 ( 1)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.
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Veiled Serpent
  ( 3)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling ( , Discard this card: Draw a card.)
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Veiled Shade
  ( 3)
Creature — Shade
(2/2)
 : This creature gets +1/+1 until end of turn.
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Veilstone Amulet
 ( 3)
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Virtus the Veiled
  ( 3)
Legendary Creature — Azra Assassin
(1/1)
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
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