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Spell Shrivel
( 3)
Instant
Devoid (This card has no color.) Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Startling Development
( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.)
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Sunset Revelry
( 2)
Sorcery
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
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Teferi, Time Raveler
( 3)
Legendary Planeswalker — Teferi
(4)
Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
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Terror of Mount Velus
( 7)
Creature — Dragon
(5/5)
Flying Double strike (This creature deals both first-strike and regular combat damage.) When this creature enters, creatures you control gain double strike until end of turn.
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The Revelations of Ezio
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target tapped creature an opponent controls. II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
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Traumatic Revelation
( 2)
Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Travel Preparations
( 2)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Travel Through Caradhras
( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.
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Traveler's Amulet
( 1)
Artifact
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Traveler's Cloak
( 3)
Enchantment — Aura
Enchant creature As Traveler's Cloak enters, choose a land type. When Traveler's Cloak enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
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Traveling Minister
( 1)
Creature — Human Cleric
(1/1)
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Traveling Plague
( 5)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
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Vela the Night-Clad
( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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Veldt
( 0)
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. : Add or . Put a depletion counter on Veldt.
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Velomachus Lorehold
( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Velukan Dragon
( 7)
Creature — Dragon
(5/5)
Flying Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1.
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Viridian Revel
( 3)
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
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Warfire Javelineer
( 4)
Creature — Minotaur Warrior
(2/3)
When Warfire Javelineer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Wings of Velis Vel
( 2)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
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Xenagos, God of Revels
( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
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Xenagos, the Reveler
( 4)
Legendary Planeswalker — Xenagos
(3)
+1: Add X mana in any combination of and/or , where X is the number of creatures you control. 0: Create a 2/2 red and green Satyr creature token with haste. −6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
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Zimone, Mystery Unraveler
( 4)
Legendary Creature — Human Wizard
(3/3)
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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