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Advent of the Wurm
Advent of the Wurm 1GreenGreenWhite (4)
Instant

Create a 5/5 green Wurm creature token with trample.

Guild Kit: Selesnya (Rare)
Other Versions
Dragon's Maze (Rare)
Modern Masters 2017 Edition (Rare)
Adventure Awaits
Adventure Awaits 1Green (2)
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Zendikar Rising (Common)
Adventurers' Guildhouse
Adventurers' Guildhouse (0)
Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Adventuring Gear
Adventuring Gear 1 (1)
Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Jumpstart 2022 (Common)
Other Versions
Zendikar (Common)
Adventurous Impulse
Adventurous Impulse Green (1)
Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Ikoria: Lair of Behemoths (Common)
Strixhaven Mystical Archive (Uncommon)
Angel of Invention
Angel of Invention 3WhiteWhite (5)
Creature — Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

Kaladesh Remastered (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Angelic Intervention
Angelic Intervention 1White (2)
Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

March of the Machine (Common)
Ashnod's Intervention
Ashnod's Intervention Black (1)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."

The Brothers' War (Common)
Bastion Inventor
Bastion Inventor 5Blue (6)
Creature — Vedalken Artificer (4/4)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Aether Revolt (Common)
Bovine Intervention
Bovine Intervention 1White (2)
Instant

Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.

Outlaws of Thunder Junction (Uncommon)
Caves of Chaos Adventurer
Caves of Chaos Adventurer 3Red (4)
Creature — Human Barbarian (5/3)

Trample

When Caves of Chaos Adventurer enters the battlefield, you take the initiative.

Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Cosmic Intervention
Cosmic Intervention 3White (4)
Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.

Foretell 1White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Desert of the Fervent
Desert of the Fervent (0)
Land — Desert

Desert of the Fervent enters the battlefield tapped.

Tap: Add Red.

Cycling 1Red (1Red, Discard this card: Draw a card.)

Outlaws of Thunder Junction Commander (Common)
Other Versions
Hour of Devastation (Common)
Ikoria Commander (Common)
Commander 2021 (Common)
Amonkhet Remastered (Common)
Divine Intervention
Divine Intervention 6WhiteWhite (8)
Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Draconic Intervention
Draconic Intervention 2RedRed (4)
Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.

Exile Draconic Intervention.

Strixhaven: School of Mages (Rare)
Erebos's Intervention
Erebos's Intervention Variable ColorlessBlack (1)
Instant

Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.

• Exile up to twice X target cards from graveyards.

Theros Beyond Death (Rare)
Extinction Event
Extinction Event 3Black (4)
Sorcery

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

Ikoria: Lair of Behemoths (Rare)
Fated Intervention
Fated Intervention 2GreenGreenGreen (5)
Instant

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.

Born of the Gods (Rare)
Fervent Cathar
Fervent Cathar 2Red (3)
Creature — Human Knight (2/1)

Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.

Eternal Masters (Common)
Other Versions
Avacyn Restored (Common)
Fervent Champion
Fervent Champion Red (1)
Creature — Human Knight (1/1)

First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost 3 less to activate.

Throne of Eldraine (Rare)
Fervent Charge
Fervent Charge 1RedWhiteBlack (4)
Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Apocalypse (Rare)
Fervent Denial
Fervent Denial 3BlueBlue (5)
Instant

Counter target spell.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Uncommon)
Other Versions
Odyssey (Uncommon)
Fervent Mastery
Fervent Mastery 3RedRed (5)
Sorcery

You may pay 2RedRed rather than pay this spell's mana cost.

If the 2RedRed cost was paid, an opponent discards any number of cards, then draws that many cards.

Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

Strixhaven: School of Mages (Rare)
Fervent Paincaster
Fervent Paincaster 2Red (3)
Creature — Human Wizard (3/1)

Tap: Fervent Paincaster deals 1 damage to target player or planeswalker.

Tap, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Fervent Strike
Fervent Strike Red (1)
Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Fiery Intervention
Fiery Intervention 4Red (5)
Sorcery

Choose one —

• Fiery Intervention deals 5 damage to target creature.

• Destroy target artifact.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Fires of Invention
Fires of Invention 3Red (4)
Enchantment

You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

Throne of Eldraine (Rare)
Fissure Vent
Fissure Vent 3RedRed (5)
Sorcery

Choose one or both —

• Destroy target artifact.

• Destroy target nonbasic land.

Commander 2013 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Frantic Inventory
Frantic Inventory 1Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

Core Set 2021 (Common)
Frodo, Adventurous Hobbit
Frodo, Adventurous Hobbit WhiteBlack (2)
Legendary Creature — Halfling Scout (1/3)

Partner with Sam, Loyal Attendant

Vigilance

Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Gideon's Intervention
Gideon's Intervention 2WhiteWhite (4)
Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Hazoret the Fervent
Hazoret the Fervent 3Red (4)
Legendary Creature — God (5/4)

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

2Red, Discard a card: Hazoret deals 2 damage to each opponent.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Heliod's Intervention
Heliod's Intervention Variable ColorlessWhiteWhite (2)
Instant

Choose one —

• Destroy X target artifacts and/or enchantments.

• Target player gains twice X life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Heroic Intervention
Heroic Intervention 1Green (2)
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Aether Revolt (Rare)
Core Set 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kaladesh Remastered (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Integrity // Intervention (Integrity)
Integrity // Intervention (Integrity) Red or White (1)
Instant

Target creature gets +2/+2 until end of turn.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Integrity // Intervention (Intervention)
Integrity // Intervention (Intervention) 2RedWhite (4)
Instant

Intervention deals 3 damage to any target and you gain 3 life.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Intervention Pact
Intervention Pact 0 (0)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay 1WhiteWhite. If you don't, you lose the game.

Future Sight (Rare)
Invert // Invent (Invent)
Invert // Invent (Invent) 4BlueRed (6)
Instant

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

Guilds of Ravnica (Uncommon)
Inventive Iteration
Inventive Iteration 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Return up to one target creature or planeswalker to its owner's hand.

II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Inventive Wingsmith
Inventive Wingsmith 2White (3)
Creature — Dwarf Artificer (2/4)

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.

Outlaws of Thunder Junction (Common)
Inventor's Apprentice
Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Inventors' Fair
Inventors' Fair (0)
Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Colorless.

4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Inventor's Goggles
Inventor's Goggles 1 (1)
Artifact — Equipment

Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Duel Decks: Elves vs. Inventors (Common)
Inventory Management
Inventory Management RedWhite (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Invert // Invent (Invert)
Invert // Invent (Invert) Blue or Red (1)
Instant

Switch the power and toughness of each of up to two target creatures until end of turn.

Guilds of Ravnica (Uncommon)
Kylox, Visionary Inventor
Kylox, Visionary Inventor 5BlueRed (7)
Legendary Creature — Viashino Artificer (4/4)

Menace, ward 2, haste

Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

Murders at Karlov Manor (Rare)
Lavabrink Venturer
Lavabrink Venturer 2White (3)
Creature — Human Soldier (3/3)

As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)

Lavabrink Venturer has protection from each mana value of the chosen quality.

Ikoria: Lair of Behemoths (Rare)
Main Event Horizon
Main Event Horizon 3WhiteWhite (5)
Sorcery

As an additional cost to cast this spell, choose A through M or N through Z.

Destroy each creature whose name begins with a letter in the chosen range.

Unfinity (Acorn) (Rare)
Merfolk Secretkeeper
Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)

Throne of Eldraine (Common)
Nylea's Intervention
Nylea's Intervention Variable ColorlessGreenGreen (2)
Sorcery

Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.

• Nylea's Intervention deals twice X damage to each creature with flying.

Theros Beyond Death (Rare)
Purphoros's Intervention
Purphoros's Intervention Variable ColorlessRed (1)
Sorcery

Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

Theros Beyond Death (Rare)
Ravenloft Adventurer
Ravenloft Adventurer 3Black (4)
Creature — Human Rogue Assassin (3/4)

When Ravenloft Adventurer enters the battlefield, you take the initiative.

If a creature an opponent controls would die, instead exile it and put a hit counter on it.

Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Commander Legends: Battle for Baldur's Gate (Rare)
Restless Vents
Restless Vents (0)
Land

Restless Vents enters the battlefield tapped.

Tap: Add Black or Red.

1BlackRed: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

The Lost Caverns of Ixalan (Rare)
Savage Ventmaw
Savage Ventmaw 4RedGreen (6)
Creature — Dragon (4/4)

Flying

Whenever Savage Ventmaw attacks, add RedRedRedGreenGreenGreen. Until end of turn, you don't lose this mana as steps and phases end.

Adventures in the Forgotten Realms Commander (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Commander 2017 (Uncommon)
Battlebond (Uncommon)
Shambling Vent
Shambling Vent (0)
Land

Shambling Vent enters the battlefield tapped.

Tap: Add White or Black.

1WhiteBlack: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Battle for Zendikar (Rare)
Spoils of Adventure
Spoils of Adventure 4WhiteBlue (6)
Instant

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

You gain 3 life and draw three cards.

Zendikar Rising (Uncommon)
Steam Vents
Steam Vents (0)
Land — Island Mountain

(Tap: Add Blue or Red.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Ravnica Clue Edition (Rare)
Other Versions
Guildpact (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Sulfur Vent
Sulfur Vent (0)
Land

Sulfur Vent enters the battlefield tapped.

Tap: Add Black.

Tap, Sacrifice Sulfur Vent: Add BlueRed.

Invasion (Common)
Sune's Intervention
Sune's Intervention 4WhiteWhite (6)
Instant

Choose one or more —

• Create two 2/2 white Knight creature tokens.

• Seek a nonland permanent card with mana value 3 or less.

• Destroy target artifact.

• Destroy target enchantment.

• Target player gains 3 life.

Alchemy Horizons: Baldur's Gate (Rare)
Take Inventory
Take Inventory 1Blue (2)
Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Thassa's Intervention
Thassa's Intervention Variable ColorlessBlueBlue (2)
Instant

Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

• Counter target spell unless its controller pays twice Variable Colorless.

Theros Beyond Death (Rare)
The Eleventh Doctor
The Eleventh Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

2: Target creature with power 3 or less can't be blocked this turn.

Doctor Who Commander (Rare)
The Eleventh Hour
The Eleventh Hour 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."

III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

Doctor Who Commander (Rare)
The Seventh Doctor
The Seventh Doctor 3WhiteBlue (5)
Legendary Creature — Time Lord Doctor (3/6)

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
Tomb of Horrors Adventurer
Tomb of Horrors Adventurer 5Blue (6)
Creature — Elf Monk (4/4)

When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Commander Legends: Battle for Baldur's Gate (Rare)
Triumphant Adventurer
Triumphant Adventurer WhiteBlack (2)
Creature — Human Knight (1/1)

Deathtouch

As long as it's your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Unconventional Tactics
Unconventional Tactics 2White (3)
Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay White. If you do, return Unconventional Tactics from your graveyard to your hand.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Undermountain Adventurer
Undermountain Adventurer 3Green (4)
Creature — Giant Warrior (3/4)

Vigilance

When Undermountain Adventurer enters the battlefield, you take the initiative.

Tap: Add GreenGreen. If you've completed a dungeon, add six Green instead.

Commander Legends: Battle for Baldur's Gate (Rare)
Universal Solvent
Universal Solvent 1 (1)
Artifact

7, Tap, Sacrifice Universal Solvent: Destroy target permanent.

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Commander Legends (Common)
Kaladesh Remastered (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Vent Sentinel
Vent Sentinel 3Red (4)
Creature — Elemental (2/4)

Defender

1Red, Tap: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Magic: The Gathering—Conspiracy (Common)
Ventifact Bottle
Ventifact Bottle 3 (3)
Artifact

Variable Colorless1, Tap: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add Colorless for each charge counter removed this way.

Mirage (Rare)
Merfolk Secretkeeper (Venture Deeper)
Merfolk Secretkeeper (Venture Deeper) Blue (1)
Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Venture Forth
Venture Forth 3Green (4)
Sorcery

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.

Suspend 3—1Green

Commander Legends: Battle for Baldur's Gate (Rare)
Veteran Adventurer
Veteran Adventurer 5Green (6)
Creature — Human (5/5)

Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.

This spell costs 1 less to cast for each creature in your party.

Vigilance

Zendikar Rising (Uncommon)
Wanderer's Intervention
Wanderer's Intervention 1White (2)
Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Kamigawa: Neon Dynasty (Common)
Whir of Invention
Whir of Invention Variable ColorlessBlueBlueBlue (3)
Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Kaladesh Remastered (Rare)
Other Versions
Aether Revolt (Rare)
White Plume Adventurer
White Plume Adventurer 2White (3)
Creature — Orc Cleric (3/3)

When White Plume Adventurer enters the battlefield, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Commander Legends: Battle for Baldur's Gate (Rare)
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