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Amulet of Vigor
 ( 1)
Artifact
Whenever a permanent you control enters tapped, untap it.
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Candlelight Vigil
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+2 and has vigilance.
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Caravan Vigil
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
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Crown of Vigor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
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Deadeye Navigator
   ( 6)
Creature — Spirit
(5/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has " : Exile this creature, then return it to the battlefield under your control."
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Defiler of Vigor
   ( 5)
Creature — Phyrexian Wurm
(6/6)
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
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Demonic Vigor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
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Dwarven Vigilantes
  ( 3)
Creature — Dwarf
(2/2)
Whenever this creature attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Font of Vigor
  ( 2)
Enchantment
 , Sacrifice this enchantment: You gain 7 life.
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Force of Vigor
   ( 4)
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
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Geist of the Lonely Vigil
  ( 2)
Creature — Spirit Cleric
(2/3)
Defender, flying Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
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Go-Shintai of Boundless Vigor
  ( 2)
Legendary Enchantment Creature — Shrine
(1/1)
Trample At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
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Haazda Vigilante
  ( 5)
Creature — Giant Soldier
(4/4)
Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
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Hopeful Vigil
  ( 2)
Enchantment
When this enchantment enters, create a 2/2 white Knight creature token with vigilance. When this enchantment is put into a graveyard from the battlefield, scry 2.  : Sacrifice this enchantment.
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Horrid Vigor
  ( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn.
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Invigorate
  ( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Invigorated Rampage
  ( 2)
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
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Invigorating Boon
  ( 2)
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
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Invigorating Falls
   ( 4)
Sorcery
You gain life equal to the number of creature cards in all graveyards.
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Invigorating Hot Spring
   ( 3)
Enchantment
This enchantment enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
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Invigorating Surge
  ( 3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
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Lampad of Death's Vigil
  ( 2)
Enchantment Creature — Nymph
(1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
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Malcolm, Keen-Eyed Navigator
  ( 3)
Legendary Creature — Siren Pirate
(2/2)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
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Momir Vig, Simic Visionary
   ( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Nantuko Vigilante
  ( 4)
Creature — Insect Druid Mutant
(3/2)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target artifact or enchantment.
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Navigation Orb
 ( 3)
Artifact
, , Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Navigator's Compass
 ( 1)
Artifact
When this artifact enters, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
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Navigator's Ruin
  ( 3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
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Omenport Vigilante
  ( 2)
Creature — Human Mercenary
(2/2)
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Pool of Vigorous Growth
  ( 2)
Artifact
, , Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery.
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Primal Vigor
  ( 5)
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Somberwald Vigilante
 ( 1)
Creature — Human Warrior
(1/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Tervigon
   ( 2)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
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Thermal Navigator
 ( 3)
Artifact Creature — Construct
(2/2)
Sacrifice an artifact: This creature gains flying until end of turn.
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Thran Vigil
  ( 2)
Enchantment
Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
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Vigean Graftmage
  ( 3)
Creature — Vedalken Wizard Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)  : Untap target creature with a +1/+1 counter on it.
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Vigean Hydropon
   ( 3)
Creature — Plant Mutant
(0/0)
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) This creature can't attack or block.
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Vigean Intuition
   ( 5)
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Vigil for the Lost
  ( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Vigilance
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
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Vigilant Baloth
   ( 5)
Creature — Beast
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
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Vigilant Drake
  ( 5)
Creature — Drake
(3/3)
Flying  : Untap this creature.
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Vigilant Martyr
 ( 1)
Creature — Human Cleric
(1/1)
Sacrifice this creature: Regenerate target creature.  , , Sacrifice this creature: Counter target spell that targets an enchantment.
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Vigilant Sentry
   ( 3)
Creature — Human Nomad
(2/2)
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has " : Target attacking or blocking creature gets +3/+3 until end of turn."
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Vigilante Justice
  ( 4)
Enchantment
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
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Vigor
    ( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Vigor Mortis
   ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
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Vigorous Charge
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
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Vigorspore Wurm
  ( 6)
Creature — Wurm
(6/4)
Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. This creature can't be blocked by more than one creature.
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