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Centaur Vinecrasher
Centaur Vinecrasher 3Green (4)
Creature — Plant Centaur (1/1)

Trample

Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay GreenGreen. If you do, return Centaur Vinecrasher from your graveyard to your hand.

Commander 2018 (Rare)
Other Versions
Commander 2015 (Rare)
Commander Anthology (Rare)
Choking Vines
Choking Vines Variable ColorlessGreen (1)
Instant

Cast this spell only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)

Weatherlight (Common)
Cindervines
Cindervines RedGreen (2)
Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Ravnica Allegiance (Rare)
Crushing Vines
Crushing Vines 2Green (3)
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target artifact.

Commander Legends (Common)
Other Versions
Dark Ascension (Common)
Commander 2017 (Common)
Double Masters (Common)
Deny the Divine
Deny the Divine 2Blue (3)
Instant

Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Theros Beyond Death (Common)
Divine Arrow
Divine Arrow 1White (2)
Instant

Divine Arrow deals 4 damage to target attacking or blocking creature.

Jumpstart (Common)
Other Versions
War of the Spark (Common)
Ikoria: Lair of Behemoths (Common)
Divine Congregation
Divine Congregation 3White (4)
Sorcery

You gain 2 life for each creature target player controls.

Suspend 5—1White (Rather than cast this card from your hand, you may pay 1White and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Time Spiral (Common)
Divine Deflection
Divine Deflection Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

Avacyn Restored (Rare)
Divine Favor
Divine Favor 1White (2)
Enchantment — Aura

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

Magic 2015 Core Set (Common)
Other Versions
Magic 2012 (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Divine Gambit
Divine Gambit WhiteWhite (2)
Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Kaldheim (Uncommon)
Divine Intervention
Divine Intervention 6WhiteWhite (8)
Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Divine Light
Divine Light White (1)
Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

Apocalypse (Common)
Divine Offering
Divine Offering 1White (2)
Instant

Destroy target artifact. You gain life equal to its mana value.

Mirrodin Besieged (Common)
Other Versions
Fifth Edition (Common)
Legends (Common)
Mirage (Common)
Chronicles (Common)
Masters Edition IV (Common)
Divine Presence
Divine Presence 2White (3)
Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

Invasion (Rare)
Divine Purge
Divine Purge 1WhiteWhite (3)
Sorcery

Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs 2 more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.

Innistrad: Midnight Hunt Alchemy (Rare)
Divine Reckoning
Divine Reckoning 2WhiteWhite (4)
Sorcery

Each player chooses a creature they control. Destroy the rest.

Flashback 5WhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Rare)
Other Versions
Innistrad (Rare)
Commander 2017 (Rare)
Divine Retribution
Divine Retribution 1White (2)
Instant

Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

Mirage (Rare)
Divine Sacrament
Divine Sacrament 1WhiteWhite (3)
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Odyssey (Rare)
Divine Smite
Divine Smite 1White (2)
Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Adventures in the Forgotten Realms (Uncommon)
Divine Transformation
Divine Transformation 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Rare)
Divine Verdict
Divine Verdict 3White (4)
Instant

Destroy target attacking or blocking creature.

Rivals of Ixalan (Common)
Other Versions
Magic 2010 (Common)
Magic 2013 (Common)
Theros (Common)
Magic 2015 Core Set (Common)
Magic Origins (Common)
Welcome Deck 2017 (Common)
Divine Visitation
Divine Visitation 3WhiteWhite (5)
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Guilds of Ravnica (Mythic Rare)
Diviner Spirit
Diviner Spirit 4Blue (5)
Creature — Spirit (2/4)

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Commander Anthology (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Diviner's Lockbox
Diviner's Lockbox 4 (4)
Artifact

1, Tap: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.

Core Set 2020 (Uncommon)
Diviner's Portent
Diviner's Portent Variable ColorlessBlueBlueBlue (3)
Instant

Roll a d20 and add the number of cards in your hand.

1–14 | Draw X cards.

15+ | Scry X, then draw X cards.

Adventures in the Forgotten Realms Commander (Rare)
Diviner's Wand
Diviner's Wand 3 (3)
Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip 3

Morningtide (Uncommon)
Dune Diviner
Dune Diviner 2Green (3)
Creature — Naga Cleric (2/3)

1, Tap an untapped Desert you control: You gain 1 life.

Hour of Devastation (Uncommon)
Eladamri's Vineyard
Eladamri's Vineyard Green (1)
Enchantment

At the beginning of each player's precombat main phase, that player adds GreenGreen.

Tempest (Rare)
Entangling Vines
Entangling Vines 3Green (4)
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Magic 2010 (Common)
Expedition Diviner
Expedition Diviner 3Blue (4)
Creature — Merfolk Wizard (3/2)

Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."

Zendikar Rising (Common)
Gatecreeper Vine
Gatecreeper Vine 1Green (2)
Creature — Plant (0/2)

Defender

When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Return to Ravnica (Common)
Hindervines
Hindervines 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

Gatecrash (Uncommon)
Invoke the Divine
Invoke the Divine 2White (3)
Instant

Destroy target artifact or enchantment. You gain 4 life.

Kaldheim (Common)
Other Versions
Dominaria (Common)
Core Set 2019 (Common)
Ixalli's Diviner
Ixalli's Diviner 1Green (2)
Creature — Human Druid (0/3)

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Common)
Kitsune Diviner
Kitsune Diviner White (1)
Creature — Fox Cleric (0/1)

Tap: Tap target Spirit.

Champions of Kamigawa (Common)
Knotvine Mystic
Knotvine Mystic RedGreenWhite (3)
Creature — Elf Druid (2/2)

1, Tap: Add RedGreenWhite.

Conflux (Uncommon)
Knotvine Paladin
Knotvine Paladin GreenWhite (2)
Creature — Human Knight (2/2)

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Alara Reborn (Rare)
Magus of the Vineyard
Magus of the Vineyard Green (1)
Creature — Human Wizard (1/1)

At the beginning of each player's precombat main phase, that player adds GreenGreen.

Magic: The Gathering-Commander (Rare)
Other Versions
Future Sight (Rare)
Moldervine Cloak
Moldervine Cloak 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Modern Masters (Common)
Other Versions
Ravnica: City of Guilds (Uncommon)
Moldervine Reclamation
Moldervine Reclamation 3BlackGreen (5)
Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

Commander 2021 (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Kaldheim Commander (Uncommon)
Nettlevine Blight
Nettlevine Blight 4BlackBlack (6)
Enchantment — Aura

Enchant creature or land

Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Lorwyn (Rare)
Portcullis Vine
Portcullis Vine Green (1)
Creature — Plant Wall (0/3)

Defender (This creature can't attack.)

2, Tap, Sacrifice a creature with defender: Draw a card.

Core Set 2021 (Common)
Other Versions
Guilds of Ravnica (Common)
Raging Ravine
Raging Ravine (0)
Land

Raging Ravine enters the battlefield tapped.

Tap: Add Red or Green.

2RedGreen: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Ultimate Box Toppers (Special)
Other Versions
Worldwake (Rare)
Ultimate Masters (Rare)
Reclaiming Vines
Reclaiming Vines 2GreenGreen (4)
Sorcery

Destroy target artifact, enchantment, or land.

Battle for Zendikar (Common)
Reins of the Vinesteed
Reins of the Vinesteed 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Morningtide (Common)
Rending Vines
Rending Vines 1GreenGreen (3)
Instant — Arcane

Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.

Draw a card.

Saviors of Kamigawa (Common)
Scarred Vinebreeder
Scarred Vinebreeder 1Black (2)
Creature — Elf Shaman (1/1)

2Black, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.

Lorwyn (Common)
Soul Diviner
Soul Diviner BlueBlack (2)
Creature — Zombie Wizard (2/3)

Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.

War of the Spark (Rare)
Sprouting Vines
Sprouting Vines 2Green (3)
Instant

Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Commander 2013 Edition (Common)
Other Versions
Scourge (Common)
Steam Vines
Steam Vines 1RedRed (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

Odyssey (Uncommon)
Vengevine
Vengevine 2GreenGreen (4)
Creature — Elemental (4/3)

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Double Masters (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Venomous Vines
Venomous Vines 2GreenGreen (4)
Sorcery

Destroy target enchanted permanent.

Judgment (Common)
Vine Dryad
Vine Dryad 3Green (4)
Creature — Dryad (1/3)

You may exile a green card from your hand rather than pay this spell's mana cost.

Flash

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Mercadian Masques (Rare)
Vine Gecko
Vine Gecko 1Green (2)
Creature — Elemental Lizard (2/2)

The first kicked spell you cast each turn costs 1 less to cast.

Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.

Zendikar Rising (Uncommon)
Vine Kami
Vine Kami 6Green (7)
Creature — Spirit (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)

Champions of Kamigawa (Common)
Vine Mare
Vine Mare 2GreenGreen (4)
Creature — Elemental Horse (5/3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.

Core Set 2019 (Uncommon)
Vine Snare
Vine Snare 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Magic Origins (Common)
Vine Trellis
Vine Trellis 1Green (2)
Creature — Plant Wall (0/4)

Defender (This creature can't attack.)

Tap: Add Green.

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Eighth Edition (Common)
Mercadian Masques (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vineglimmer Snarl
Vineglimmer Snarl (0)
Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.

Tap: Add Green or Blue.

Strixhaven: School of Mages (Rare)
Vinelasher Kudzu
Vinelasher Kudzu 1Green (2)
Creature — Plant (1/1)

Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.

Guild Kit: Simic (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Duel Decks: Jace vs. Vraska (Rare)
Vines of the Recluse
Vines of the Recluse Green (1)
Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

Archenemy: Nicol Bolas (Common)
Other Versions
Oath of the Gatewatch (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Vines of Vastwood
Vines of Vastwood Green (1)
Instant

Kicker Green (You may pay an additional Green as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Zendikar (Common)
Vineshaper Mystic
Vineshaper Mystic 2Green (3)
Creature — Merfolk Shaman (1/3)

When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.

Ixalan (Uncommon)
Vineweft
Vineweft Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

4Green: Return Vineweft from your graveyard to your hand.

Magic 2015 Core Set (Common)
Wall of Vines
Wall of Vines Green (1)
Creature — Plant Wall (0/3)

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Jumpstart (Common)
Other Versions
Magic 2011 (Common)
Core Set 2019 (Common)
Whip Vine
Whip Vine 2Green (3)
Creature — Plant Wall (1/4)

Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

Tap: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

Alliances (Common)
Woodvine Elemental
Woodvine Elemental 4GreenWhite (6)
Creature — Elemental (4/4)

Trample

Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Magic: The Gathering—Conspiracy (Uncommon)

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