+vines (17)
Cast this spell only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.
, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
Destroy target artifact, enchantment, or land.
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.
Draw a card.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Enchant land
When enchanted land becomes tapped, destroy it and this Aura deals 1 damage to that land's controller. That player attaches this Aura to a land of their choice.
Destroy target enchanted permanent.
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Kicker (You may pay an additional as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
When this creature enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
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