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Active Volcano
( 1)
Instant
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
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Aerial Volley
( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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Aether Revolt
( 4)
Enchantment
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more , Aether Revolt deals that much damage to any target.
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Akki Lavarunner
( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Arrow Volley Trap
( 5)
Instant — Trap
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
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Artificial Evolution
( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
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Benevolent Ancestor
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Benevolent Blessing
( 2)
Enchantment — Aura
Flash Enchant creature As Benevolent Blessing enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
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Benevolent Bodyguard
( 1)
Creature — Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
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Benevolent Geist
( 0)
Creature — Spirit Wizard
(2/2)
Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
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Benevolent Hydra
( 2)
Creature — Hydra
(1/1)
Benevolent Hydra enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
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Benevolent Offering
( 4)
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
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Benevolent Unicorn
( 2)
Creature — Unicorn
(1/2)
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
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Blazing Volley
( 1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Borrowed Malevolence
( 1)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.
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Branching Evolution
( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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Brimstone Volley
( 3)
Instant
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Chandra's Revolution
( 4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Child of the Volcano
( 4)
Creature — Elemental
(3/3)
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)
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Cho-Manno, Revolutionary
( 4)
Legendary Creature — Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
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Convolute
( 3)
Instant
Counter target spell unless its controller pays .
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Dormant Volcano
( 0)
Land
Dormant Volcano enters tapped. When Dormant Volcano enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add .
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Eldritch Evolution
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
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Enraged Revolutionary
( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Evolution Charm
( 2)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
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Evolution Sage
( 3)
Creature — Elf Druid
(3/2)
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Evolution Witness
( 3)
Creature — Elf Shaman Mutant
(2/1)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.
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Evolutionary Escalation
( 2)
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Evolutionary Leap
( 2)
Enchantment
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Evolved Spinoderm
( 4)
Creature — Phyrexian Beast
(5/5)
Evolved Spinoderm enters with four oil counters on it. Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
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Evolving Adaptive
( 1)
Creature — Phyrexian Warrior
(0/0)
Evolving Adaptive enters with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature you control enters, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.
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Evolving Door
( 3)
Artifact
, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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First Volley
( 2)
Instant — Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
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Florian, Voldaren Scion
( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Hypervolt Grasp
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target." : Return Hypervolt Grasp to its owner's hand.
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Involuntary Cooldown
( 4)
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Involuntary Employment
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Ironclad Revolutionary
( 6)
Creature — Aetherborn Artificer
(4/4)
When Ironclad Revolutionary enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
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Korvold and the Noble Thief
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Korvold, Fae-Cursed King
( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Korvold, Gleeful Glutton
( 8)
Legendary Creature — Dragon Noble
(4/4)
This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
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Kylox's Voltstrider
( 3)
Artifact — Vehicle
(4/4)
Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2
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Leovold, Emissary of Trest
( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Leovold's Operative
( 3)
Creature — Elf Rogue
(3/2)
Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Lightning Volley
( 4)
Instant
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
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Malevolent Chandelier
( 6)
Artifact Creature — Construct
(4/4)
Flying : Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
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Malevolent Noble
( 2)
Creature — Human Noble
(2/2)
, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
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Malevolent Rumble
( 2)
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Malevolent Whispers
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Malevolent Witchkite
( 6)
Creature — Dragon Warlock
(5/4)
Flying When Malevolent Witchkite enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
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Maulfist Revolutionary
( 3)
Creature — Human Warrior
(3/3)
Trample When Maulfist Revolutionary enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Nature's Revolt
( 5)
Enchantment
All lands are 2/2 creatures that are still lands.
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Pia's Revolution
( 3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.
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Problematic Volcano (playtest)
( 3)
World Enchantment
When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
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Rending Volley
( 1)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
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Revolutionist
( 6)
Creature — Human Wizard
(3/3)
When Revolutionist enters, return target instant or sorcery card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Sagittars' Volley
( 3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
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Sarkhan Vol
( 4)
Legendary Planeswalker — Sarkhan
(4)
+1: Creatures you control get +1/+1 and gain haste until end of turn. −2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. −6: Create five 4/4 red Dragon creature tokens with flying.
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Sarpadian Empires, Vol. VII
( 3)
Artifact
As Sarpadian Empires, Vol. VII enters, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.
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Serra the Benevolent
( 4)
Legendary Planeswalker — Serra
(4)
+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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Servant of Volrath
( 3)
Creature — Minion
(3/3)
When Servant of Volrath leaves the battlefield, sacrifice a creature.
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Shard Volley
( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.
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Skirk Volcanist
( 4)
Creature — Goblin
(3/1)
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
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Spellweaver Volute
( 5)
Enchantment — Aura
Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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Thatcher Revolt
( 3)
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
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The Grand Evolution
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
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Akki Lavarunner (Tok-Tok, Volcano Born)
( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tovolar, Dire Overlord
( 3)
Legendary Creature — Human Werewolf
(3/3)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
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Tovolar, the Midnight Scourge
( 0)
Legendary Creature — Werewolf
(4/4)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
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Tovolar's Huntmaster
( 6)
Creature — Human Werewolf
(6/6)
When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Tovolar's Magehunter
( 0)
Creature — Werewolf
(5/5)
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
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Tovolar's Packleader
( 0)
Creature — Werewolf
(7/7)
Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Urban Evolution
( 5)
Sorcery
Draw three cards. You may play an additional land this turn.
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Vannifar, Evolved Enigma
( 4)
Legendary Creature — Elf Ooze Wizard
(3/4)
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
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Vault 87: Forced Evolution
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
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Volatile Arsonist
( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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