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Active Volcano
 ( 1)
Instant
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
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Aerial Volley
 ( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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Akki Lavarunner
  ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Arrow Volley Trap
   ( 5)
Instant — Trap
If four or more creatures are attacking, you may pay  rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
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Artificial Evolution
 ( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. <i>(This effect lasts indefinitely.)</i>
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Benevolent Ancestor
  ( 3)
Creature — Spirit
(0/4)
Defender <i>(This creature can't attack.)</i> : Prevent the next 1 damage that would be dealt to any target this turn.
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Benevolent Blessing
  ( 2)
Enchantment — Aura
Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
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Benevolent Bodyguard
 ( 1)
Creature — Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
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Benevolent Geist
( 0)
Creature — Spirit Wizard
(2/2)
Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
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Benevolent Hydra
   ( 2)
Creature — Hydra
(1/1)
Benevolent Hydra enters the battlefield with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
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Benevolent Offering
  ( 4)
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
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Benevolent Unicorn
  ( 2)
Creature — Unicorn
(1/2)
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
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Blazing Volley
 ( 1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Borrowed Malevolence
 ( 1)
Instant
Escalate <i>(Pay this cost for each mode chosen beyond the first.)</i> Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.
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Branching Evolution
  ( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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Brimstone Volley
  ( 3)
Instant
Brimstone Volley deals 3 damage to any target. <i>Morbid</i> — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Chandra's Revolution
  ( 4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Cho-Manno, Revolutionary
   ( 4)
Legendary Creature — Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
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Convolute
  ( 3)
Instant
Counter target spell unless its controller pays .
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Dormant Volcano
( 0)
Land
Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add  .
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Eldritch Evolution
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
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Enraged Revolutionary
  ( 3)
Creature — Human Warrior
(2/1)
Dethrone <i>(Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)</i>
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Evolution Charm
  ( 2)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
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Evolution Sage
  ( 3)
Creature — Elf Druid
(3/2)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>
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Evolutionary Escalation
  ( 2)
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Evolutionary Leap
  ( 2)
Enchantment
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Evolving Door
  ( 3)
Artifact
, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
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Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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First Volley
  ( 2)
Instant — Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
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Florian, Voldaren Scion
   ( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Hypervolt Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."  : Return Hypervolt Grasp to its owner's hand.
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Involuntary Cooldown
  ( 4)
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. <i>(If a permanent with a stun counter would become untapped, remove one from it instead.)</i>
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Involuntary Employment
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Ironclad Revolutionary
   ( 6)
Creature — Aetherborn Artificer
(4/4)
When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
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Korvold, Fae-Cursed King
    ( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Leovold, Emissary of Trest
   ( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Leovold's Operative
  ( 3)
Creature — Elf Rogue
(3/2)
Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. <i>(You may look at that booster pack.)</i>
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Lightning Volley
  ( 4)
Instant
Until end of turn, creatures you control gain " : This creature deals 1 damage to any target."
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Malevolent Noble
  ( 2)
Creature — Human Noble
(2/2)
, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
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Malevolent Whispers
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Maulfist Revolutionary
   ( 3)
Creature — Human Warrior
(3/3)
Trample When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Nature's Revolt
   ( 5)
Enchantment
All lands are 2/2 creatures that are still lands.
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Pia's Revolution
  ( 3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.
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Problematic Volcano
   ( 3)
World Enchantment
When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
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Rending Volley
 ( 1)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
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Revolutionist
  ( 6)
Creature — Human Wizard
(3/3)
When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Sagittars' Volley
  ( 3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
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Sarkhan Vol
   ( 4)
Legendary Planeswalker — Sarkhan
(4)
+1: Creatures you control get +1/+1 and gain haste until end of turn. −2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. −6: Create five 4/4 red Dragon creature tokens with flying.
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Sarpadian Empires, Vol. VII
 ( 3)
Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.
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Serra the Benevolent
   ( 4)
Legendary Planeswalker — Serra
(4)
+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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Servant of Volrath
  ( 3)
Creature — Minion
(3/3)
When Servant of Volrath leaves the battlefield, sacrifice a creature.
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Shard Volley
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.
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Skirk Volcanist
  ( 4)
Creature — Goblin
(3/1)
Morph—Sacrifice two Mountains. <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i> When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
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Spellweaver Volute
   ( 5)
Enchantment — Aura
Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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Spirit of Malevolence
  ( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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Thatcher Revolt
  ( 3)
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
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Akki Lavarunner (Tok-Tok, Volcano Born)
  ( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tovolar, Dire Overlord
   ( 3)
Legendary Creature — Human Werewolf
(3/3)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
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Tovolar, the Midnight Scourge
( 0)
Legendary Creature — Werewolf
(4/4)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.   : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
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Tovolar's Huntmaster
   ( 6)
Creature — Human Werewolf
(6/6)
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Tovolar's Magehunter
( 0)
Creature — Werewolf
(5/5)
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
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Tovolar's Packleader
( 0)
Creature — Werewolf
(7/7)
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.   : Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Urban Evolution
   ( 5)
Sorcery
Draw three cards. You may play an additional land this turn.
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Urborg Volcano
( 0)
Land
Urborg Volcano enters the battlefield tapped. : Add or .
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Volatile Arsonist
   ( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Volatile Chimera
  ( 3)
Creature — Elemental Chimera
(3/2)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.  : Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.
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Volatile Claws
  ( 3)
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
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Volatile Fjord
( 0)
Snow Land — Island Mountain
<i>( : Add or .)</i> Volatile Fjord enters the battlefield tapped.
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Volatile Rig
 ( 4)
Artifact Creature — Construct
(4/4)
Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
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Volcanic Awakening
   ( 6)
Sorcery
Destroy target land. Storm <i>(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)</i>
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Volcanic Eruption
    ( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Volcanic Fallout
   ( 3)
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
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Volcanic Offering
  ( 5)
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Volcanic Rambler
  ( 6)
Creature — Elemental
(6/4)
 : Volcanic Rambler deals 1 damage to target player or planeswalker.
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Volcanic Rush
  ( 5)
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
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Volcanic Salvo
   ( 12)
Sorcery
This spell costs less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
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Volcanic Spray
  ( 2)
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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