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Abomination of Llanowar
Abomination of Llanowar 1BlackGreen (3)
Legendary Creature — Elf Horror (*/*)

Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

Commander Legends (Uncommon)
Absolute Law
Absolute Law 1White (2)
Enchantment

All creatures have protection from red.

Urza's Saga (Uncommon)
Abundant Growth
Abundant Growth Green (1)
Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "Tap: Add one mana of any color."

Eternal Masters (Common)
Other Versions
Avacyn Restored (Common)
Abundant Maw
Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)

Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

Eldritch Moon (Uncommon)
Accumulated Knowledge
Accumulated Knowledge 1Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Masters 25 (Common)
Other Versions
Nemesis (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Accursed Witch
Accursed Witch 3Black (4)
Creature — Human Shaman (4/2)

Spells your opponents cast that target Accursed Witch cost 1 less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Shadows over Innistrad (Uncommon)
Acid Web Spider
Acid Web Spider 3GreenGreen (5)
Creature — Spider (3/5)

Reach

When Acid Web Spider enters the battlefield, you may destroy target Equipment.

Scars of Mirrodin (Uncommon)
Acid-Spewer Dragon
Acid-Spewer Dragon 5Black (6)
Creature — Dragon (3/3)

Flying, deathtouch

Megamorph 5BlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Acolyte's Reward
Acolyte's Reward 1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Born of the Gods (Uncommon)
Adamant Will
Adamant Will 1White (2)
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Common)
Adaptive Snapjaw
Adaptive Snapjaw 4Green (5)
Creature — Lizard Beast (6/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Adarkar Wastes
Adarkar Wastes (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Adarkar Wastes deals 1 damage to you.

Tenth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Ice Age (Rare)
Adarkar Windform
Adarkar Windform 4Blue (5)
Snow Creature — Illusion (3/3)

Flying

1Snow: Target creature loses flying until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Uncommon)
Adeliz, the Cinder Wind
Adeliz, the Cinder Wind 1BlueRed (3)
Legendary Creature — Human Wizard (2/2)

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Dominaria (Uncommon)
Advanced Stitchwing
Advanced Stitchwing 3BlueBlue (5)
Creature — Zombie Horror (3/4)

Flying

2Blue, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

Game Night (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Advent of the Wurm
Advent of the Wurm 1GreenGreenWhite (4)
Instant

Create a 5/5 green Wurm creature token with trample.

Guild Kit: Selesnya (Rare)
Other Versions
Dragon's Maze (Rare)
Modern Masters 2017 Edition (Rare)
Adventure Awaits
Adventure Awaits 1Green (2)
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Zendikar Rising (Common)
Aerie Bowmasters
Aerie Bowmasters 2GreenGreen (4)
Creature — Dog Archer (3/4)

Reach (This creature can block creatures with flying.)

Megamorph 5Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Aerie Worshippers
Aerie Worshippers 3Blue (4)
Creature — Human Cleric (2/4)

Inspired — Whenever Aerie Worshippers becomes untapped, you may pay 2Blue. If you do, create a 2/2 blue Bird enchantment creature token with flying.

Born of the Gods (Uncommon)
Aether Meltdown
Aether Meltdown 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).

Enchanted permanent gets -4/-0.

Kaladesh (Uncommon)
Æther Shockwave (Aether Shockwave)
Æther Shockwave (Aether Shockwave) 3White (4)
Instant

Choose one —

• Tap all Spirits.

• Tap all non-Spirit creatures.

Saviors of Kamigawa (Uncommon)
Aether Swooper
Aether Swooper 1Blue (2)
Creature — Vedalken Artificer (1/2)

Flying

When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

Aether Revolt (Common)
Aether Tradewinds
Aether Tradewinds 2Blue (3)
Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

Kaladesh (Common)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Æther Web (Aether Web)
Æther Web (Aether Web) 1Green (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Time Spiral (Common)
Ætherflame Wall (Aetherflame Wall)
Ætherflame Wall (Aetherflame Wall) 1Red (2)
Creature — Wall (0/4)

Defender

Aetherflame Wall can block creatures with shadow as though they didn't have shadow.

Red: Aetherflame Wall gets +1/+0 until end of turn.

Time Spiral (Common)
Aethertide Whale
Aethertide Whale 4BlueBlue (6)
Creature — Whale (6/4)

Flying

When Aethertide Whale enters the battlefield, you get EnergyEnergyEnergyEnergyEnergyEnergy (six energy counters).

Pay EnergyEnergyEnergyEnergy: Return Aethertide Whale to its owner's hand.

Aether Revolt (Rare)
Aethertow
Aethertow 3White or Blue (4)
Instant

Put target attacking or blocking creature on top of its owner's library.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Modern Masters 2017 Edition (Common)
Other Versions
Shadowmoor (Common)
Aetherwind Basker
Aetherwind Basker 4GreenGreenGreen (7)
Creature — Lizard (7/7)

Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.

Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

Aether Revolt (Mythic Rare)
Aetherworks Marvel
Aetherworks Marvel 4 (4)
Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergyEnergyEnergyEnergy: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Kaladesh (Mythic Rare)
Agadeem's Awakening
Agadeem's Awakening Variable ColorlessBlackBlackBlack (3)
Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.

Zendikar Rising (Mythic Rare)
Agony Warp
Agony Warp BlueBlack (2)
Instant

Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.

Modern Masters 2017 Edition (Common)
Other Versions
Shards of Alara (Common)
Archenemy (Common)
Modern Masters 2015 Edition (Uncommon)
Agrus Kos, Wojek Veteran
Agrus Kos, Wojek Veteran 3RedWhite (5)
Legendary Creature — Human Soldier (3/3)

Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Guild Kit: Boros (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Aid from the Cowl
Aid from the Cowl 3GreenGreen (5)
Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Aether Revolt (Rare)
Ajani, Wise Counselor
Ajani, Wise Counselor 3WhiteWhite (5)
Legendary Planeswalker — Ajani (5)

+2: You gain 1 life for each creature you control.

−3: Creatures you control get +2/+2 until end of turn.

−9: Put X +1/+1 counters on target creature, where X is your life total.

Core Set 2019 (Mythic Rare)
Ajani's Welcome
Ajani's Welcome White (1)
Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

Core Set 2019 (Uncommon)
Akim, the Soaring Wind
Akim, the Soaring Wind 2BlueRedWhite (5)
Legendary Creature — Bird Dinosaur (3/4)

Flying

Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.

3BlueRedWhite: Creature tokens you control gain double strike until end of turn.

Ikoria Commander (Mythic Rare)
Akoum Stonewaker
Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)

Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

Battle for Zendikar (Uncommon)
Akoum Warrior
Akoum Warrior 5Red (6)
Creature — Minotaur Warrior (4/5)

Trample

Zendikar Rising (Uncommon)
Akroma, Angel of Wrath
Akroma, Angel of Wrath 5WhiteWhiteWhite (8)
Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample, haste, protection from black and from red

Ikoria Commander (Mythic Rare)
Other Versions
Legions (Rare)
Time Spiral "Timeshifted" (Special)
Duel Decks: Divine vs. Demonic (Mythic Rare)
Duel Decks Anthology, Divine vs. Demonic (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Masters 25 (Mythic Rare)
Akroma's Will
Akroma's Will 3White (4)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

Commander Legends (Rare)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Mercadian Masques (Common)
Alesha, Who Smiles at Death
Alesha, Who Smiles at Death 2Red (3)
Legendary Creature — Human Warrior (3/2)

First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay White or BlackWhite or Black. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

Ikoria Commander (Rare)
Other Versions
Fate Reforged (Rare)
Commander 2016 (Rare)
Aliban's Tower
Aliban's Tower 1Red (2)
Instant

Target blocking creature gets +3/+1 until end of turn.

Homelands (Common)
Aligned Hedron Network
Aligned Hedron Network 4 (4)
Artifact

When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

Battle for Zendikar (Rare)
Alive // Well (Alive)
Alive // Well (Alive) 3Green (4)
Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
All Hallow's Eve
All Hallow's Eve 2BlackBlack (4)
Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
All Suns' Dawn
All Suns' Dawn 4Green (5)
Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Modern Masters 2015 Edition (Rare)
Other Versions
Fifth Dawn (Rare)
Allure of the Unknown
Allure of the Unknown 3BlackRed (5)
Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Theros Beyond Death (Rare)
Almighty Brushwagg
Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)

Trample

3Green: Almighty Brushwagg gets +3/+3 until end of turn.

Ikoria: Lair of Behemoths (Common)
Alpha Brawl
Alpha Brawl 6RedRed (8)
Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Dark Ascension (Rare)
Alpine Watchdog
Alpine Watchdog 1White (2)
Creature — Dog (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Core Set 2021 (Common)
Altar of Shadows
Altar of Shadows 7 (7)
Artifact

At the beginning of your precombat main phase, add Black for each charge counter on Altar of Shadows.

7, Tap: Destroy target creature. Then put a charge counter on Altar of Shadows.

Mirrodin (Rare)
Always Watching
Always Watching 1WhiteWhite (3)
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

Game Night (Rare)
Other Versions
Shadows over Innistrad (Rare)
Amaranthine Wall
Amaranthine Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Uncommon)
Anara, Wolvid Familiar
Anara, Wolvid Familiar 3Green (4)
Legendary Creature — Wolf Beast (4/4)

As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Ancestral Knowledge
Ancestral Knowledge 1Blue (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Weatherlight (Rare)
Ancient Greenwarden
Ancient Greenwarden 4GreenGreen (6)
Creature — Elemental (5/7)

Reach

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Zendikar Rising (Mythic Rare)
Angel of Renewal
Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)

Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

Battle for Zendikar (Uncommon)
Angel of the Dawn
Angel of the Dawn 4White (5)
Creature — Angel (3/3)

Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Commander Legends (Common)
Other Versions
Core Set 2019 (Common)
Double Masters (Common)
Angelic Renewal
Angelic Renewal 1White (2)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Ultimate Masters (Common)
Other Versions
Weatherlight (Common)
Angelic Wall
Angelic Wall 1White (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Flying

Magic 2014 Core Set (Common)
Other Versions
Odyssey (Common)
Tenth Edition (Common)
Portal Second Age (Common)
Avacyn Restored (Common)
An-Havva Township
An-Havva Township (0)
Land

Tap: Add Colorless.

1, Tap: Add Green.

2, Tap: Add Red or White.

Homelands (Uncommon)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Animist's Awakening
Animist's Awakening Variable ColorlessGreen (1)
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Ikoria Commander (Rare)
Other Versions
Magic Origins (Rare)
Anowon, the Ruin Sage
Anowon, the Ruin Sage 3BlackBlack (5)
Legendary Creature — Vampire Shaman (4/3)

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Commander 2017 (Rare)
Other Versions
Worldwake (Rare)
Anowon, the Ruin Thief
Anowon, the Ruin Thief 2BlueBlack (4)
Legendary Creature — Vampire Rogue (2/4)

Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

Zendikar Rising Commander (Mythic Rare)
Answered Prayers
Answered Prayers 1WhiteWhite (3)
Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Modern Horizons (Common)
Anurid Swarmsnapper
Anurid Swarmsnapper 2Green (3)
Creature — Frog Beast (1/4)

Reach (This creature can block creatures with flying.)

1Green: Anurid Swarmsnapper can block an additional creature this turn.

Judgment (Uncommon)
Anvilwrought Raptor
Anvilwrought Raptor 4 (4)
Artifact Creature — Bird (2/1)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Core Set 2020 (Common)
Other Versions
Theros (Uncommon)
Apex Hawks
Apex Hawks 2White (3)
Creature — Bird (2/2)

Multikicker 1White (You may pay an additional 1White any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Apex of Power
Apex of Power 7RedRedRed (10)
Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

Core Set 2019 (Mythic Rare)
Aphotic Wisps
Aphotic Wisps Black (1)
Instant

Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.

Shadowmoor (Common)
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

Double Masters (Common)
Other Versions
Fourth Edition (Common)
The Dark (Rare)
Masters Edition (Common)
Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Arachnus Web
Arachnus Web 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Modern Masters 2017 Edition (Common)
Other Versions
Magic 2012 (Common)
Arahbo, Roar of the World
Arahbo, Roar of the World 3GreenWhite (5)
Legendary Creature — Cat Avatar (5/5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.

Whenever another Cat you control attacks, you may pay 1GreenWhite. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

Secret Lair Drop (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Arashin War Beast
Arashin War Beast 5GreenGreen (7)
Creature — Beast (6/6)

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Arasta of the Endless Web
Arasta of the Endless Web 2GreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)

Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Theros Beyond Death (Rare)
Arcanist's Owl
Arcanist's Owl White or BlueWhite or BlueWhite or BlueWhite or Blue (4)
Artifact Creature — Bird (3/3)

Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Throne of Eldraine (Uncommon)
Arcanum Wings
Arcanum Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Aura swap 2Blue (2Blue: Exchange this Aura with an Aura card in your hand.)

Future Sight (Uncommon)
Arcbound Wanderer
Arcbound Wanderer 6 (6)
Artifact Creature — Golem (0/0)

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Fifth Dawn (Uncommon)
Arcbound Worker
Arcbound Worker 1 (1)
Artifact Creature — Construct (0/0)

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Darksteel (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Architects of Will
Architects of Will 2BlueBlack (4)
Artifact Creature — Human Wizard (3/3)

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling Blue or Black (Blue or Black, Discard this card: Draw a card.)

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Archway Angel
Archway Angel 5White (6)
Creature — Angel (3/4)

Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

Ravnica Allegiance (Uncommon)
Archweaver
Archweaver 5GreenGreen (7)
Creature — Spider (5/5)

Reach, trample

Return to Ravnica (Uncommon)
Archwing Dragon
Archwing Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Avacyn Restored (Rare)
Arctic Wolves
Arctic Wolves 3GreenGreen (5)
Creature — Wolf (4/5)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.

Weatherlight (Uncommon)
Arcum's Weathervane
Arcum's Weathervane 2 (2)
Artifact

2, Tap: Target snow land is no longer snow.

2, Tap: Target nonsnow basic land becomes snow.

Ice Age (Uncommon)
Arcum's Whistle
Arcum's Whistle 3 (3)
Artifact

3, Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay Variable Colorless, where X is that creature's converted mana cost. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate this ability only before attackers are declared.

Ice Age (Uncommon)
Ardenvale Tactician
Ardenvale Tactician 1WhiteWhite (3)
Creature — Human Knight (2/3)

Flying

Throne of Eldraine (Common)
Argothian Swine
Argothian Swine 3Green (4)
Creature — Boar (3/3)

Trample

Urza's Saga (Common)
Argothian Wurm
Argothian Wurm 3Green (4)
Creature — Wurm (6/6)

Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Urza's Saga (Rare)
Arlinn's Wolf
Arlinn's Wolf 2Green (3)
Creature — Wolf (3/2)

Arlinn's Wolf can't be blocked by creatures with power 2 or less.

War of the Spark (Common)
Arm with Æther (Arm with Aether)
Arm with Æther (Arm with Aether) 2Blue (3)
Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

New Phyrexia (Uncommon)
Armada Wurm
Armada Wurm 2GreenGreenWhiteWhite (6)
Creature — Wurm (5/5)

Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

Guild Kit: Selesnya (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Arrogant Wurm
Arrogant Wurm 3GreenGreen (5)
Creature — Wurm (4/4)

Trample

Madness 2Green (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Vintage Masters (Common)
Other Versions
Torment (Uncommon)
Arrow Storm
Arrow Storm 3RedRed (5)
Sorcery

Arrow Storm deals 4 damage to any target.

Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

Khans of Tarkir (Common)
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