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Outlaws' Fury
( 3)
Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Outlaws' Merriment
( 4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."
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Outwit
( 1)
Instant
Counter target spell that targets a player.
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Overgrown Arch
( 2)
Creature — Plant Wall
(0/4)
Defender : You gain 1 life. , Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Overgrown Armasaur
( 5)
Creature — Dinosaur
(4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
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Overgrown Battlement
( 2)
Creature — Wall
(0/4)
Defender : Add for each creature you control with defender.
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Overgrown Farmland
( 0)
Land
Overgrown Farmland enters tapped unless you control two or more other lands. : Add or .
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Overgrown Pest
( 3)
Creature — Pest
(2/2)
When Overgrown Pest enters, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
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Overgrown Zealot
( 2)
Creature — Elf Druid
(0/4)
: Add one mana of any color. : Add two mana of any one color. Spend this mana only to turn permanents face up.
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Overgrowth
( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .
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Overgrowth Elemental
( 3)
Creature — Elemental
(3/2)
When Overgrowth Elemental enters, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
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Overlord of the Hauntwoods
( 5)
Enchantment Creature — Avatar Horror
(6/5)
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
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Overpowering Attack
( 5)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
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Overwhelm
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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Overwhelmed Apprentice
( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Overwhelmed Archivist
( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Overwhelming Denial
( 4)
Instant
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) This spell can't be countered. Counter target spell.
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Overwhelming Encounter
( 5)
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1–9 | Creatures you control get +2/+2 until end of turn. 10–19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
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Overwhelming Forces
( 8)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Overwhelming Intellect
( 6)
Instant
Counter target creature spell. Draw cards equal to that spell's mana value.
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Overwhelming Remorse
( 5)
Instant
This spell costs less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
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Overwhelming Splendor
( 8)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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Overwhelming Stampede
( 5)
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Ow
( 1)
Enchantment
Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.
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Owen Grady, Raptor Trainer
( 3)
Legendary Creature — Human Soldier Scientist
(3/2)
Partner with Blue, Loyal Raptor : Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
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Owl Familiar
( 2)
Creature — Bird
(1/1)
Flying When Owl Familiar enters, draw a card, then discard a card.
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Owlbear
( 5)
Creature — Bird Bear
(4/4)
Trample Keen Senses — When Owlbear enters, draw a card.
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Owlbear Cub
( 3)
Creature — Bird Bear
(3/3)
Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
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Owlbear Shepherd
( 3)
Creature — Goblin Druid
(1/4)
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
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Owlin Shieldmage
( 5)
Creature — Bird Warlock
(3/3)
Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
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Oyaminartok, Polar Werebear
( 4)
Legendary Creature — — Giant Bear
(4/5)
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells.
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Oyobi, Who Split the Heavens
( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
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Pact Weapon
( 4)
Artifact — Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
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Pain's Reward
( 3)
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Painwracker Oni
( 5)
Creature — Demon Spirit
(5/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
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Panglacial Wurm
( 7)
Creature — Wurm
(9/5)
Trample While you're searching your library, you may cast Panglacial Wurm from your library.
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Paragon of Eternal Wilds
( 4)
Creature — Human Druid
(2/2)
Other green creatures you control get +1/+1. , : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Paragon of New Dawns
( 4)
Creature — Human Soldier
(2/2)
Other white creatures you control get +1/+1. , : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
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Parallax Wave
( 4)
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
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Parapet Watchers
( 3)
Creature — Kithkin Soldier
(2/2)
: Parapet Watchers gets +0/+1 until end of turn.
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Pardic Swordsmith
( 3)
Creature — Dwarf
(1/1)
, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
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Part Water
( 1)
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
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Passageway Seer
( 4)
Creature — Tiefling Warlock
(2/2)
Lifelink When Passageway Seer enters, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
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Passwall Adept
( 2)
Creature — Human Wizard
(1/3)
: Target creature can't be blocked this turn.
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Patchwork Automaton
( 2)
Artifact Creature — Construct
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
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Patchwork Banner
( 3)
Artifact
As Patchwork Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. : Add one mana of any color.
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Patchwork Beastie
( 1)
Artifact Creature — Beast
(3/3)
Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
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Patchwork Crawler
( 2)
Creature — Zombie Horror
(1/2)
: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. Patchwork Crawler has all activated abilities of all creature cards exiled with it.
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Patchwork Gnomes
( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Pathbreaker Wurm
( 6)
Creature — Wurm
(6/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
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Pathfinding Axejaw
( 4)
Creature — Dinosaur
(4/3)
When Pathfinding Axejaw enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Pathway Arrows
( 1)
Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip
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Patron of the Wild
( 1)
Creature — Elf
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
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Patron Wizard
( 3)
Creature — Human Wizard
(2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
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Pawn of Ulamog
( 3)
Creature — Vampire Shaman
(2/2)
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Pawpatch Formation
( 2)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Pawpatch Recruit
( 1)
Creature — Rabbit Warrior
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
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Peacewalker Colossus
( 3)
Artifact — Vehicle
(6/6)
: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Pearl of Wisdom
( 3)
Sorcery
This spell costs less to cast if you control an Otter. Draw two cards.
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Pelakka Wurm
( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
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Pentarch Ward
( 3)
Enchantment — Aura
Enchant creature As Pentarch Ward enters, choose a color. When Pentarch Ward enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
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Penumbra Wurm
( 7)
Creature — Wurm
(6/6)
Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
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People of the Woods
( 2)
Creature — Human
(1/*)
People of the Woods's toughness is equal to the number of Forests you control.
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Peri Brown
( 4)
Legendary Creature — Human
(2/3)
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Pestilent Wolf
( 2)
Creature — Wolf
(2/2)
: Pestilent Wolf gains deathtouch until end of turn.
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Petrified Wood-Kin
( 7)
Creature — Elemental Warrior
(3/3)
This spell can't be countered. Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants
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Pewter Golem
( 5)
Artifact Creature — Golem
(4/2)
: Regenerate Pewter Golem.
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Phantasmal Dreadmaw
( 4)
Creature — Dinosaur Illusion
(6/6)
Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phantom Whelp
( 2)
Creature — Illusion Dog
(2/2)
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Phantom Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
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Phantom Wurm
( 6)
Creature — Wurm Spirit
(2/0)
Phantom Wurm enters with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
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Pharika's Spawn
( 4)
Creature — Gorgon
(3/4)
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature of their choice.
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Pheres-Band Brawler
( 6)
Creature — Centaur Warrior
(4/4)
When Pheres-Band Brawler enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Pheres-Band Warchief
( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
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Phylath, World Sculptor
( 6)
Legendary Creature — Elemental
(5/5)
When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
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Phyrexian Awakening
( 3)
Enchantment
When Phyrexian Awakening enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control have vigilance.
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Phyrexian Midway Bamboozle
( 0)
Stickers
2 — Whenever this creature attacks, you get . 3 — Undying (When this permanent dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2 — 4/2 5 — 6/9
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Phyrexian Prowler
( 4)
Creature — Phyrexian Zombie Mercenary
(3/3)
Fading 3 <I>(This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
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Phyrexian Snowcrusher
( 6)
Snow Artifact Creature — Phyrexian Juggernaut
(6/5)
Phyrexian Snowcrusher attacks each combat if able. : Phyrexian Snowcrusher gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)
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Phyrexian Swarmlord
( 6)
Creature — Phyrexian Insect Horror
(4/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
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Phyrexian War Beast
( 3)
Artifact Creature — Phyrexian Beast
(3/4)
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
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Phyrexian Warhorse
( 4)
Creature — Phyrexian Horse
(3/3)
Kicker (You may pay an additional as you cast this spell.) When Phyrexian Warhorse enters, if it was kicked, create a 1/1 white Soldier creature token. , Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
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Pilfering Hawk
( 2)
Snow Creature — Bird
(1/2)
Flying , : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)
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Pillar of War
( 3)
Artifact Creature — Golem
(3/3)
Defender As long as Pillar of War is enchanted, it can attack as though it didn't have defender.
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