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Begin Anew
( 4)
Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
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Beguiler of Wills
( 5)
Creature — Human Wizard
(1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
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Beledros Witherbloom
( 7)
Legendary Creature — Elder Dragon
(4/4)
Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.
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Belisarius Cawl
( 4)
Legendary Artifact Creature — Human
(2/4)
Ultima Founding — , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance. Master of Machines — , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Belle of the Brawl
( 3)
Creature — Human Knight
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
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Belligerent Whiptail
( 4)
Creature — Wurm
(4/2)
Landfall — Whenever a land you control enters, Belligerent Whiptail gains first strike until end of turn.
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Bellowing Aegisaur
( 6)
Creature — Dinosaur
(3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
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Bellowing Crier
( 2)
Creature — Frog Advisor
(2/1)
When Bellowing Crier enters, draw a card, then discard a card.
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Bellowing Elk
( 4)
Creature — Elk
(4/2)
As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
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Bellowing Fiend
( 5)
Creature — Spirit
(3/3)
Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
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Bellowing Mauler
( 5)
Creature — Ogre Warrior
(4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
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Bellowing Saddlebrute
( 4)
Creature — Orc Warrior
(4/5)
Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.
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Bellowing Tanglewurm
( 5)
Creature — Wurm
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
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Bellows Lizard
( 1)
Creature — Lizard
(1/1)
: Bellows Lizard gets +1/+0 until end of turn.
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Bellowsbreath Ogre
( 3)
Artifact Creature — — Ogre Shaman
(3/3)
Starting intensity 1 Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.
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Belltower Sphinx
( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
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Bewilder
( 3)
Instant
Target creature gets -3/-0 until end of turn. Draw a card.
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Bewitching Leechcraft
( 2)
Enchantment — Aura
Enchant creature When Bewitching Leechcraft enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
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Big Winner
( 4)
Creature — Ogre Warrior Guest
(5/2)
Big Winner has trample as long as you control a stickered permanent.
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Bilious Skulldweller
( 1)
Creature — Phyrexian Insect
(1/1)
Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Bill Ferny, Bree Swindler
( 2)
Legendary Creature — Human Rogue
(2/1)
Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
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Billowing Shriekmass
( 4)
Creature — Spirit
(2/3)
Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
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Biowaste Blob
( 4)
Creature — Ooze
(0/0)
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.
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Bishop of Wings
( 2)
Creature — Human Cleric
(1/4)
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
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Bite Down
( 2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Bite Down on Crime
( 4)
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
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Bitter Downfall
( 4)
Instant
This spell costs less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
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Bitterblade Warrior
( 2)
Creature — Jackal Warrior
(2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
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Bitterheart Witch
( 5)
Creature — Human Shaman
(1/2)
Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
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Black Sun's Twilight
( 1)
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
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Black Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Bladehold War-Whip
( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip
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Bladewheel Chariot
( 0)
Artifact — Vehicle
(5/5)
Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bladewing the Risen
( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield. : Dragon creatures get +1/+1 until end of turn.
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Bladewing, Deathless Tyrant
( 7)
Legendary Creature — Dragon Skeleton
(6/6)
Flying, haste Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
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Bladewing's Thrall
( 4)
Creature — Zombie
(3/3)
Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters, you may return Bladewing's Thrall from your graveyard to the battlefield.
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Blanchwood Armor
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Blanchwood Prowler
( 2)
Creature — Elemental
(1/1)
When Blanchwood Prowler enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)
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Blazethorn Scarecrow
( 5)
Artifact Creature — Scarecrow
(3/3)
Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
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Blazing Rootwalla
( 1)
Creature — Lizard
(1/1)
: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bleeding Woods
( 0)
Land
Bleeding Woods enters tapped unless a player has 13 or less life. : Add or .
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Blessed Wind
( 9)
Sorcery
Target player's life total becomes 20.
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Blessed Wine
( 2)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Blightsower Thallid
( 0)
Creature — Phyrexian Fungus
(3/3)
When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.
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Blightwidow
( 4)
Creature — Phyrexian Spider
(2/4)
Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Blightwing Bandit
( 4)
Creature — Faerie Rogue
(2/2)
Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Blind with Anger
( 4)
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
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Blinding Powder
( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Blistercoil Weird
( 1)
Creature — Weird
(1/1)
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
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Blitzwing, Adaptive Assailant
( 0)
Legendary Artifact — Vehicle
(3/5)
Living metal (During your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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Blizzard Brawl
( 1)
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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Bloatfly Swarm
( 4)
Creature — Insect Mutant
(0/0)
Flying Bloatfly Swarm enters with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
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Blood on the Snow
( 6)
Snow Sorcery
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
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Bloodfire Dwarf
( 1)
Creature — Dwarf
(1/1)
, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
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Bloodflow Connoisseur
( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodhaze Wolverine
( 2)
Creature — Wolverine
(2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
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Bloodrage Brawler
( 2)
Creature — Minotaur Warrior
(4/3)
When Bloodrage Brawler enters, discard a card.
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Bloodscale Prowler
( 3)
Creature — Lizard Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodstoke Howler
( 6)
Creature — Beast
(3/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Bloodsworn Knight
( 0)
Creature — Vampire Knight
(*/*)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Squire
( 4)
Creature — Vampire Soldier
(3/3)
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Steward
( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Bloodtallow Candle
( 1)
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
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Bloodwater Entity
( 3)
Creature — Elemental
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
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Bloomwielder Dryads
( 0)
Creature — Dryad
(3/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, put a +1/+1 counter on target creature you control.
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Blossom-Clad Werewolf
( 0)
Creature — Werewolf
(3/4)
: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Blossoming Wreath
( 1)
Instant
You gain life equal to the number of creature cards in your graveyard.
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Blow Your House Down
( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Blowfly Infestation
( 3)
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
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Bludgeon Brawl
( 3)
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's mana value.
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Blue Sun's Twilight
( 2)
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
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Blue Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Board the Weatherlight
( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Boarded Window
( 3)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
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Body of Knowledge
( 5)
Creature — Avatar
(*/*)
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards.
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Bog Down
( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bog Witch
( 3)
Creature — Human Spellshaper
(1/1)
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Bog Wraith
( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Wreckage
( 0)
Land
Bog Wreckage enters tapped. : Add . , Sacrifice Bog Wreckage: Add one mana of any color.
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Bogbrew Witch
( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
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Boggart Trawler
( 3)
Creature — Goblin
(3/1)
When Boggart Trawler enters, exile target player's graveyard.
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Bola Warrior
( 2)
Creature — Human Spellshaper Warrior
(1/1)
, , Discard a card: Target creature can't block this turn.
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Boldwyr Heavyweights
( 4)
Creature — Giant Warrior
(8/8)
Trample When Boldwyr Heavyweights enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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Boldwyr Intimidator
( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn.
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Boltwave
( 1)
Sorcery
Boltwave deals 3 damage to each opponent.
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Boltwing Marauder
( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
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Bone Saw
( 0)
Artifact — Equipment
Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Boneyard Wurm
( 2)
Creature — Wurm
(*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Bookwurm
( 8)
Creature — Wurm
(7/7)
Trample When Bookwurm enters, you gain 3 life and draw a card. : Put Bookwurm from your graveyard into your library third from the top.
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