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Rootwater Diver
( 1)
Creature — Merfolk
(1/1)
, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
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Rootwater Hunter
( 3)
Creature — Merfolk
(1/1)
: Rootwater Hunter deals 1 damage to any target.
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Rootwater Matriarch
( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Rootwater Mystic
( 1)
Creature — Merfolk Wizard
(1/1)
: Look at the top card of target player's library.
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Rootwater Shaman
( 3)
Creature — Merfolk Shaman
(2/2)
You may cast Aura spells with enchant creature as though they had flash.
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Rootwater Thief
( 2)
Creature — Merfolk Rogue
(1/2)
: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
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Rootweaver Druid
( 3)
Creature — Elf Druid
(2/1)
When Rootweaver Druid enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
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Rootwire Amalgam
( 5)
Artifact Creature — Golem
(5/5)
, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3
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Rootwise Survivor
( 5)
Creature — Human Survivor
(3/4)
Haste Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
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Rory Williams
( 2)
Legendary Creature — Human Soldier
(3/3)
Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Rot Wolf
( 3)
Creature — Phyrexian Wolf
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
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Rotcrown Ghoul
( 5)
Creature — Zombie
(3/3)
When Rotcrown Ghoul dies, target player mills five cards.
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Rotwidow Pack
( 4)
Creature — Spider
(2/4)
Reach , Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
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Rowan Kenrith
( 6)
Legendary Planeswalker — Rowan
(4)
+2: During target player's next turn, each creature that player controls attacks if able. −2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. −8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.
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Rowan, Fearless Sparkmage
( 5)
Legendary Planeswalker — Rowan
(5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. −9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
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Rowan, Scholar of Sparks
( 3)
Legendary Planeswalker — Rowan
(2)
Instant and sorcery spells you cast cost less to cast. +1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. −4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."
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Rowan, Scion of War
( 3)
Legendary Creature — Human Wizard
(4/2)
Menace : Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
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Rowan's Battleguard
( 4)
Creature — Human Knight
(3/3)
First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.
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Rowan's Grim Search
( 3)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
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Rowan's Stalwarts
( 5)
Creature — Human Knight
(5/2)
When Rowan's Stalwarts enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Rowan's Talent
( 4)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "+1: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
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Rowdy Crew
( 4)
Creature — Human Pirate
(3/3)
Trample When Rowdy Crew enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
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Rowdy Research
( 7)
Instant
This spell costs less to cast for each creature that attacked this turn. Draw three cards.
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Rowen
( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
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Rude Awakening
( 5)
Sorcery
Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine (Choose both if you pay the entwine cost.)
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Ruin in Their Wake
( 2)
Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
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Rule of Law
( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Rules Lawyer
( 5)
Artifact Creature — Cyborg Advisor
(1/1)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
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Rulik Mons, Warren Chief
( 4)
Legendary Creature — Goblin
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
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Rumbleweed
( 11)
Creature — Plant Elemental
(8/8)
This spell costs less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters, other creatures you control get +3/+3 and gain trample until end of turn.
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Rummaging Wizard
( 4)
Creature — Human Wizard
(2/2)
: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Run Away Together
( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Run Out of Town
( 4)
Instant
The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
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Run Wild
( 1)
Instant
Until end of turn, target creature gains trample and ": Regenerate this creature."
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Runaway Boulder
( 6)
Artifact
Flash When Runaway Boulder enters, it deals 6 damage to target creature an opponent controls. Cycling (, Discard this card: Draw a card.)
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Runaway Carriage
( 4)
Artifact Creature — Construct
(5/6)
Trample When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
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Runaway Growth
( 4)
Enchantment — — Aura
Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of equal to Runaway Growth's intensity, then perpetually increase its intensity by 1.
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Runaway Steam-Kin
( 2)
Creature — Elemental
(1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add .
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Runaway Trash-Bot
( 3)
Artifact Creature — Construct
(0/4)
Trample Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.
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Rune of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Runed Crown
( 3)
Artifact — Equipment
When Runed Crown enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip
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Rune-Sealed Wall
( 3)
Artifact Creature — Wall
(0/6)
Defender : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Runesword
( 6)
Artifact
, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
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Runewing
( 4)
Creature — Bird
(2/2)
Flying When Runewing dies, draw a card.
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Ruric Thar, the Unbowed
( 6)
Legendary Creature — Ogre Warrior
(6/6)
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
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Rush of Knowledge
( 5)
Sorcery
Draw cards equal to the highest mana value among permanents you control.
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Rushwood Dryad
( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Rushwood Elemental
( 5)
Creature — Elemental
(4/4)
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
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Rushwood Grove
( 0)
Land
Rushwood Grove enters tapped. : Put a storage counter on Rushwood Grove. , Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
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Rushwood Herbalist
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
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Rushwood Legate
( 3)
Creature — Dryad
(2/1)
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
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Ruthless Lawbringer
( 3)
Creature — Vampire Assassin
(3/2)
When Ruthless Lawbringer enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
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Ruthless Winnower
( 5)
Creature — Elf Rogue
(4/4)
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice.
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Saberclaw Golem
( 5)
Artifact Creature — Golem
(4/2)
: Saberclaw Golem gains first strike until end of turn.
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Sacred Wolf
( 3)
Creature — Wolf
(3/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Safewright Quest
( 1)
Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
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Sage of the Inward Eye
( 5)
Creature — Djinn Wizard
(3/4)
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
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Sage of the Unknowable
( 2)
Creature — Human Wizard
(0/4)
: Add . Spend this mana only to cast a colorless spell or to activate an ability.
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Sage Owl
( 2)
Creature — Bird
(1/1)
Flying When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
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Sage's Knowledge
( 3)
Sorcery
Return target sorcery card from your graveyard to your hand.
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Sage's Row Denizen
( 3)
Creature — Vedalken Wizard
(2/3)
Whenever another blue creature you control enters, target player mills two cards.
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Sage's Row Savant
( 2)
Creature — Vedalken Wizard
(2/1)
When Sage's Row Savant enters, scry 2.
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Saheeli's Silverwing
( 4)
Artifact Creature — Drake
(2/3)
Flying When Saheeli's Silverwing enters, look at the top card of target opponent's library.
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Sail into the West
( 4)
Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
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Sakashima's Will
( 4)
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
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Sally Sparrow
( 4)
Legendary Creature — Human Detective
(2/3)
You may cast creature spells as though they had flash. Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Saltwater Stalwart
( 4)
Creature — Merfolk Warrior
(2/4)
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
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Salvaged Manaworker
( 2)
Artifact Creature — Construct
(1/3)
: Add one mana of any color. Activate only once each turn.
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Salvation Swan
( 4)
Creature — Bird Cleric
(3/3)
Flash Flying Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
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Samwise Gamgee
( 2)
Legendary Creature — Halfling Peasant
(2/2)
Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Samwise the Stouthearted
( 2)
Legendary Creature — Halfling Peasant
(2/1)
Flash When Samwise the Stouthearted enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
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Sanctuary Lockdown
( 3)
Enchantment
Humans you control get +1/+1. , Tap two untapped Humans you control: Tap target creature an opponent controls.
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Sanctuary Wall
( 2)
Artifact Creature — Wall
(0/4)
Defender , : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Sanctuary Warden
( 6)
Creature — Angel Soldier
(5/5)
Flying Sanctuary Warden enters with two shield counters on it. Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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Sanctum of Calm Waters
( 4)
Legendary Enchantment — Shrine
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
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Sanctum Plowbeast
( 6)
Artifact Creature — Beast
(3/6)
Defender Plainscycling , islandcycling (, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
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Sanctum Weaver
( 2)
Enchantment Creature — Dryad
(0/2)
: Add X mana of any one color, where X is the number of enchantments you control.
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Sandsower
( 4)
Creature — Spirit
(1/3)
Tap three untapped creatures you control: Tap target creature.
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Sandsteppe War Riders
( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sandstone Warrior
( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sandswirl Wanderglyph
( 0)
Artifact Creature — Golem
(5/3)
Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
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Sandwurm Convergence
( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
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Sanity Gnawers
( 3)
Creature — Rat
(1/1)
When Sanity Gnawers enters, target player discards a card at random.
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Sanwell, Avenger Ace
( 2)
Legendary Creature — Human Pilot
(3/1)
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
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Sarah's Wings (playtest)
( 1)
Tribal Instant — — Angel
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
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Sarinth Greatwurm
( 6)
Creature — Wurm
(7/6)
Trample Whenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Sarkhan, Wanderer to Shiv
( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Sarkhan's Whelp
( 3)
Creature — Dragon
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
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Saruman the White
( 5)
Legendary Creature — Avatar Wizard
(4/4)
Ward Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Saruman, the White Hand
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
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