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Straw Golem
( 1)
Artifact Creature — Golem
(2/3)
When an opponent casts a creature spell, sacrifice Straw Golem.
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Street Sweeper
( 6)
Artifact Creature — Construct
(4/6)
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
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Street Wraith
( 5)
Creature — Wraith
(3/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
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Streetwise Negotiator
( 2)
Creature — Cat Citizen
(0/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power.
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Striped Riverwinder
( 7)
Creature — Serpent
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling (, Discard this card: Draw a card.)
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Stubborn Burrowfiend
( 2)
Creature — Badger Beast Mount
(2/2)
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Student of Elements
( 2)
Creature — Human Wizard
(1/1)
When Student of Elements has flying, flip it.
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Student of Warfare
( 1)
Creature — Human Knight
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
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Stunted Growth
( 5)
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
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Sumala Woodshaper
( 4)
Creature — Elf Druid
(2/1)
When Sumala Woodshaper enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sun Quan, Lord of Wu
( 6)
Legendary Creature — Human Soldier
(4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
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Sunbathing Rootwalla
( 2)
Creature — Lizard
(2/2)
Domain — : Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
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Sun-Crowned Hunters
( 6)
Creature — Dinosaur
(5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
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Sunder the Gateway
( 2)
Sorcery
Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Incubate 2, then transform an Incubator token you control.
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Sundering Growth
( 2)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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Sundown Pass
( 0)
Land
Sundown Pass enters tapped unless you control two or more other lands. : Add or .
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Sunhome Stalwart
( 2)
Creature — Human Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Sunken Hollow
( 0)
Land — Island Swamp
(: Add or .) Sunken Hollow enters tapped unless you control two or more basic lands.
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Sunshower Druid
( 1)
Creature — Frog Druid
(0/2)
When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.
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Sunweb
( 4)
Creature — Wall
(5/6)
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.
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Supreme Will
( 3)
Instant
Choose one — • Counter target spell unless its controller pays . • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Suq'Ata Firewalker
( 3)
Creature — Human Wizard
(0/1)
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. : Suq'Ata Firewalker deals 1 damage to any target.
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Surge of Thoughtweft
( 2)
Kindred Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
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Surrak and Goreclaw
( 6)
Legendary Creature — Human Bear
(6/5)
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
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Surrak Dragonclaw
( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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Suspicious Stowaway
( 2)
Creature — Human Rogue Werewolf
(1/1)
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Swaggering Corsair
( 3)
Creature — Human Pirate
(2/2)
Raid — Swaggering Corsair enters with a +1/+1 counter on it if you attacked this turn.
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Swallow Whole
( 1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
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Swallowing Plague
( 2)
Sorcery — Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
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Swamp
( 0)
Basic Land — Swamp
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Swamp Mosquito
( 2)
Creature — Insect
(0/1)
Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
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Swan Song
( 1)
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Swans of Bryn Argoll
( 4)
Creature — Bird Spirit
(4/3)
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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Swarm Intelligence
( 7)
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
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Swarm of Bloodflies
( 5)
Creature — Insect
(0/0)
Flying Swarm of Bloodflies enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
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Swarm of Locus (playtest)
( 2)
Creature — — Insect Locus
(1/1)
Flying Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each Locus you control.
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Swarm of Rats
( 2)
Creature — Rat
(*/1)
Swarm of Rats's power is equal to the number of Rats you control.
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Swarm Saboteur
( 2)
Creature — — Human Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
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Swarm Shambler
( 1)
Creature — Fungus Beast
(0/0)
Swarm Shambler enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on Swarm Shambler.
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Swarm Surge
( 3)
Sorcery
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
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Swarmborn Giant
( 4)
Creature — Giant
(6/6)
When you're dealt combat damage, sacrifice Swarmborn Giant. : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) As long as Swarmborn Giant is monstrous, it has reach.
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Swarming Goblins
( 5)
Creature — Goblin
(4/3)
When Swarming Goblins enters, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–19 | Create two of those tokens. 20 | Create three of those tokens.
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Swarming of Moria
( 3)
Sorcery
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Swarmyard
( 0)
Land
: Add . : Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Swarmyard Massacre
( 5)
Sorcery
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
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Swashbuckler Extraordinaire
( 3)
Creature — Dragon Rogue Warrior
(2/2)
When Swashbuckler Extraordinaire enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
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Swashbuckling
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Swat
( 3)
Instant
Destroy target creature with power 2 or less. Cycling (, Discard this card: Draw a card.)
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Swathcutter Giant
( 6)
Creature — Giant Soldier
(5/5)
Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
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Sway of Illusion
( 2)
Instant
Any number of target creatures become the color of your choice until end of turn. Draw a card.
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Sway of the Stars
( 10)
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
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Sweatworks Brawler
( 4)
Creature — Human Artificer
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace
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Sweep Away
( 3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
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Sweep the Skies
( 2)
Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
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Two-Handed Axe (Sweeping Cleave)
( 2)
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
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Sweet Oblivion
( 2)
Sorcery
Target player mills four cards. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sweet-Gum Recluse
( 6)
Creature — Spider
(0/3)
Flash Cascade Reach When Sweet-Gum Recluse enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
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Sweettooth Witch
( 3)
Creature — Human Warlock
(3/2)
When Sweettooth Witch enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice a Food: Target player loses 2 life.
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Swell of Growth
( 2)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
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Swelter
( 4)
Sorcery
Swelter deals 2 damage to each of two target creatures.
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Sweltering Suns
( 3)
Sorcery
Sweltering Suns deals 3 damage to each creature. Cycling (, Discard this card: Draw a card.)
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Swerve
( 2)
Instant
Change the target of target spell with a single target.
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Murderous Rider (Swift End)
( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Swift Justice
( 1)
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
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Swift Kick
( 4)
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
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Swift Maneuver
( 2)
Instant
Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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Swift Reckoning
( 2)
Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.
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Swift Reconfiguration
( 1)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
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Swift Silence
( 5)
Instant
Counter all other spells. Draw a card for each spell countered this way.
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Swift Spinner
( 4)
Creature — Spider
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
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Twining Twins (Swift Spiral)
( 2)
Instant — Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Swift Warden
( 3)
Creature — Merfolk Warrior
(3/3)
Flash When Swift Warden enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Swift Warkite
( 6)
Creature — Dragon
(4/4)
Flying When Swift Warkite enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
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Swiftblade Vindicator
( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Swiftfoot Boots
( 2)
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Swiftgear Drake
( 5)
Artifact Creature — Drake
(2/4)
Flying, haste When Swiftgear Drake enters, put up to one target card from a graveyard on the bottom of its owner's library.
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Swiftwater Cliffs
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Swimmer in Nightmares
( 3)
Creature — Nightmare Merfolk
(1/4)
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.
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Swindler's Scheme
( 3)
Enchantment
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
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Swinging Ship (Swinging Ship (a))
( 0)
Artifact — Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. Lights — 2, 6
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Swinging Ship (Swinging Ship (b))
( 0)
Artifact — Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. Lights — 4, 6
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Swirl the Mists
( 4)
Enchantment
As Swirl the Mists enters, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
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Swirling Sandstorm
( 4)
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
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Swirling Torrent
( 6)
Sorcery
Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand.
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Switcheroo
( 5)
Sorcery
Exchange control of two target creatures.
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Swooping Protector
( 4)
Creature — Bird Citizen
(2/1)
Flash Flying Swooping Protector enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Swooping Pteranodon
( 5)
Creature — Dinosaur
(3/3)
Flying, haste Whenever Swooping Pteranodon or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
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