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Verrak, Warped Sengir
Verrak, Warped Sengir 1WhiteBlack (3)
Legendary Creature — Vampire (2/2)

Flying, deathtouch, lifelink

Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.

Dominaria United Commander (Rare)
Vertigo Spawn
Vertigo Spawn 1Blue (2)
Creature — Illusion (0/3)

Defender

Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Guildpact (Uncommon)
Veteran Brawlers
Veteran Brawlers 1Red (2)
Creature — Human Soldier (4/4)

Veteran Brawlers can't attack if defending player controls an untapped land.

Veteran Brawlers can't block if you control an untapped land.

Prophecy (Rare)
Veteran Swordsmith
Veteran Swordsmith 2White (3)
Creature — Human Soldier (3/2)

Other Soldier creatures you control get +1/+0.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Magic 2010 (Common)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Battle for Zendikar (Rare)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Rare)
Veteran's Powerblade
Veteran's Powerblade 3 (3)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip Soldier White

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

The Brothers' War (Common)
Viashino Lashclaw
Viashino Lashclaw 1Red (2)
Creature — Lizard Warrior (2/2)

Tap, Discard a card: Creatures you control gain haste until end of turn.

Modern Horizons 2 (Common)
Viashino Sandswimmer
Viashino Sandswimmer 2RedRed (4)
Creature — Lizard (3/2)

Red: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.

Urza's Saga (Rare)
Viashino Warrior
Viashino Warrior 3Red (4)
Creature — Lizard Warrior (4/2)

Beatdown Box Set (Common)
Other Versions
Classic Sixth Edition (Common)
Mirage (Common)
Viashino Weaponsmith
Viashino Weaponsmith 3Red (4)
Creature — Lizard (2/2)

Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.

Urza's Saga (Common)
Vicious Clown
Vicious Clown 2Red (3)
Creature — Human Clown (2/3)

Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.

Duskmourn: House of Horror (Common)
Vicious Shadows
Vicious Shadows 6Red (7)
Enchantment

Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

Shards of Alara (Rare)
Viconia, Drow Apostate
Viconia, Drow Apostate 2Black (3)
Legendary Creature — Elf Cleric (2/3)

At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Onward // Victory (Victory)
Onward // Victory (Victory) 2White (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
View from Above
View from Above 1Blue (2)
Instant

Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

Conflux (Uncommon)
Viewpoint Synchronization
Viewpoint Synchronization 4Green (5)
Sorcery

Freerunning 2Green (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Assassin's Creed (Uncommon)
Vigorspore Wurm
Vigorspore Wurm 5Green (6)
Creature — Wurm (6/4)

Undergrowth — When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

Guilds of Ravnica (Common)
Vihaan, Goldwaker
Vihaan, Goldwaker RedWhiteBlack (3)
Legendary Creature — Dwarf Warlock (3/3)

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Vilespawn Spider
Vilespawn Spider GreenBlue (2)
Creature — Spider (2/3)

Reach

At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)

2GreenBlue, Tap, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

Innistrad: Crimson Vow (Uncommon)
Village Watch
Village Watch 4Red (5)
Creature — Human Werewolf (4/3)

Haste

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Villagers of Estwald
Villagers of Estwald 2Green (3)
Creature — Human Werewolf (2/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

Innistrad (Common)
Villainous Wealth
Villainous Wealth Variable ColorlessBlackGreenBlue (3)
Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Khans of Tarkir (Rare)
Ikoria Commander (Rare)
Double Masters 2022 (Rare)
Outlaws of Thunder Junction Breaking News (Rare)
Vines of Vastwood
Vines of Vastwood Green (1)
Instant

Kicker Green (You may pay an additional Green as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Zendikar (Common)
Vineweft
Vineweft Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

4Green: Return Vineweft from your graveyard to your hand.

Magic 2015 Core Set (Common)
Viral Spawning
Viral Spawning 2Green (3)
Sorcery

Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.)

Corrupted — As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback 2Green. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Phyrexia: All Will Be One (Uncommon)
Viridescent Wisps
Viridescent Wisps Green (1)
Instant

Target creature becomes green and gets +1/+0 until end of turn.

Draw a card.

Shadowmoor (Common)
Viridian Claw
Viridian Claw 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has first strike.

Equip 1

Mirrodin Besieged (Uncommon)
Viridian Longbow
Viridian Longbow 1 (1)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to any target."

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Mirrodin (Common)
Virtue of Knowledge
Virtue of Knowledge 4Blue (5)
Enchantment

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Wilds of Eldraine (Mythic Rare)
Virtue of Persistence
Virtue of Persistence 5BlackBlack (7)
Enchantment

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Wilds of Eldraine (Mythic Rare)
Virtue of Strength
Virtue of Strength 5GreenGreen (7)
Enchantment

If you tap a basic land for mana, it produces three times as much of that mana instead.

Wilds of Eldraine (Mythic Rare)
Virulent Swipe
Virulent Swipe Black (1)
Instant

Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Virulent Wound
Virulent Wound Black (1)
Instant

Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.

Mirrodin Besieged (Common)
Viscerid Deepwalker
Viscerid Deepwalker 4Blue (5)
Creature — Homarid Warrior (2/3)

Blue: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4—Blue (Rather than cast this card from your hand, you may pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Vitalizing Wind
Vitalizing Wind 8Green (9)
Instant

Creatures you control get +7/+7 until end of turn.

Prophecy (Rare)
Vivid Meadow
Vivid Meadow (0)
Land

Vivid Meadow enters tapped with two charge counters on it.

Tap: Add White.

Tap, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Streets of New Capenna Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Vivien of the Arkbow
Vivien of the Arkbow 4GreenGreen (6)
Legendary Planeswalker — Vivien (5)

+2: Put two +1/+1 counters on up to one target creature.

−3: Target creature you control deals damage equal to its power to target creature you don't control.

−9: Creatures you control get +4/+4 and gain trample until end of turn.

Core Set 2019 (Mythic Rare)
Vivien, Arkbow Ranger
Vivien, Arkbow Ranger 1GreenGreenGreen (4)
Legendary Planeswalker — Vivien (4)

+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

−3: Target creature you control deals damage equal to its power to target creature or planeswalker.

−5: You may reveal a creature card you own from outside the game and put it into your hand.

Core Set 2020 (Mythic Rare)
Vivien, Champion of the Wilds
Vivien, Champion of the Wilds 2Green (3)
Legendary Planeswalker — Vivien (4)

You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
War of the Spark (Rare)
Vivien's Arkbow
Vivien's Arkbow 1Green (2)
Legendary Artifact

Variable Colorless, Tap, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

War of the Spark (Rare)
Vodalian War Machine
Vodalian War Machine 1BlueBlue (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

Fallen Empires (Rare)
Vodalian Wave-Knight
Vodalian Wave-Knight 2WhiteBlue (4)
Creature — Merfolk Knight (3/3)

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

March of the Machine Commander (Rare)
Voice of Law
Voice of Law 3White (4)
Creature — Angel (2/2)

Flying, protection from red

Urza's Saga (Uncommon)
Voice of the Woods
Voice of the Woods 3GreenGreen (5)
Creature — Elf (2/2)

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Kaldheim Commander (Rare)
Other Versions
Onslaught (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Duel Decks Anthology, Elves vs. Goblins (Rare)
Void Maw
Void Maw 4BlackBlack (6)
Creature — Horror (4/5)

Trample

If another creature would die, exile it instead.

Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Coldsnap (Rare)
Void Winnower
Void Winnower 9 (9)
Creature — Eldrazi (11/9)

Your opponents can't cast spells with even mana values. (Zero is even.)

Your opponents can't block with creatures with even mana values.

Battle for Zendikar (Mythic Rare)
Voidwalk
Voidwalk 3Blue (4)
Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Uncommon)
Voidwielder
Voidwielder 4Blue (5)
Creature — Human Wizard (1/4)

When Voidwielder enters, you may return target creature to its owner's hand.

Return to Ravnica (Common)
Voidwing Hybrid
Voidwing Hybrid BlueBlack (2)
Creature — Phyrexian Bat (2/1)

Flying

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When you proliferate, return Voidwing Hybrid from your graveyard to your hand.

Phyrexia: All Will Be One (Uncommon)
Voja, Jaws of the Conclave
Voja, Jaws of the Conclave 2RedGreenWhite (5)
Legendary Creature — Wolf (5/5)

Vigilance, trample, ward 3

Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.

Murders at Karlov Manor (Mythic Rare)
Volatile Claws
Volatile Claws 2Red (3)
Instant

Until end of turn, creatures you control get +2/+0 and gain all creature types.

Modern Horizons (Common)
Volatile Wanderglyph
Volatile Wanderglyph 1Red (2)
Artifact Creature — Golem (2/2)

Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.

The Lost Caverns of Ixalan (Common)
Volcanic Awakening
Volcanic Awakening 4RedRed (6)
Sorcery

Destroy target land.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Time Spiral (Uncommon)
Volcanic Wind
Volcanic Wind 4RedRed (6)
Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Mercadian Masques (Uncommon)
Voltaic Brawler
Voltaic Brawler RedGreen (2)
Creature — Human Warrior (3/2)

When Voltaic Brawler enters, you get EnergyEnergy (two energy counters).

Whenever Voltaic Brawler attacks, you may pay Energy. If you do, it gets +1/+1 and gains trample until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Voracious Wurm
Voracious Wurm 1Green (2)
Creature — Wurm (2/2)

Voracious Wurm enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.

Magic 2014 Core Set (Uncommon)
Vorpal Sword
Vorpal Sword Black (1)
Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BlackBlackBlack: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip BlackBlack

Adventures in the Forgotten Realms (Rare)
Vorstclaw
Vorstclaw 4GreenGreen (6)
Creature — Elemental Horror (7/7)

Core Set 2020 (Common)
Other Versions
Avacyn Restored (Uncommon)
Vow of Duty
Vow of Duty 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Explorers of Ixalan (Uncommon)
Commander Legends (Uncommon)
Commander 2021 (Uncommon)
Game Night: Free-For-All (Uncommon)
Vow of Flight
Vow of Flight 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

Game Night: Free-For-All (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Explorers of Ixalan (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Commander Legends (Uncommon)
Vow of Lightning
Vow of Lightning 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
Explorers of Ixalan (Uncommon)
Commander Legends (Uncommon)
Game Night: Free-For-All (Uncommon)
Vow of Malice
Vow of Malice 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Commander Anthology 2018 (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Vow of Torment
Vow of Torment 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)

Game Night: Free-For-All (Uncommon)
Other Versions
Commander Legends (Uncommon)
Vow of Wildness
Vow of Wildness 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

Game Night: Free-For-All (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Explorers of Ixalan (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Commander Legends (Uncommon)
Vraska, Swarm's Eminence
Vraska, Swarm's Eminence 2Black or GreenBlack or Green (4)
Legendary Planeswalker — Vraska (5)

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

War of the Spark (Uncommon)
Vryn Wingmare
Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)

Flying

Noncreature spells cost 1 more to cast.

Core Set 2021 (Uncommon)
Other Versions
Magic Origins (Rare)
Vulshok War Boar
Vulshok War Boar 2RedRed (4)
Creature — Boar Beast (5/5)

When Vulshok War Boar enters, sacrifice it unless you sacrifice an artifact.

Darksteel (Uncommon)
Wail of the Forgotten
Wail of the Forgotten BlueBlack (2)
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

The Lost Caverns of Ixalan (Rare)
Wail of the Nim
Wail of the Nim 2Black (3)
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Waildrifter
Waildrifter (0)
Creature — Hippogriff Spirit (2/2)

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Wailing Ghoul
Wailing Ghoul 1Black (2)
Creature — Zombie (1/3)

When Wailing Ghoul enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Jumpstart 2022 (Common)
Other Versions
Eldritch Moon (Common)
Jumpstart (Common)
Waiting in the Weeds
Waiting in the Weeds 1GreenGreen (3)
Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wake of Destruction
Wake of Destruction 3RedRedRed (6)
Sorcery

Destroy target land and all other lands with the same name as that land.

Urza's Destiny (Rare)
Wake of Vultures
Wake of Vultures 3Black (4)
Creature — Bird (3/1)

Flying

1Black, Sacrifice a creature: Regenerate Wake of Vultures.

Eternal Masters (Common)
Other Versions
Visions (Common)
Wake the Dead
Wake the Dead Variable ColorlessBlackBlack (2)
Instant

Cast this spell only during combat on an opponent's turn.

Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Wake the Dragon
Wake the Dragon 4BlackRed (6)
Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."

Flashback 6BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Wake the Past
Wake the Past 5RedWhite (7)
Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Commander 2021 (Rare)
Wake the Reflections
Wake the Reflections White (1)
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Modern Masters 2017 Edition (Common)
Other Versions
Dragon's Maze (Common)
Wake Thrasher
Wake Thrasher 2Blue (3)
Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Jumpstart 2022 (Rare)
Other Versions
Eventide (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Wake to Slaughter
Wake to Slaughter 3BlackRed (5)
Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback 4BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Wakedancer
Wakedancer 2Black (3)
Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Jumpstart 2022 (Common)
Other Versions
Dark Ascension (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Wakening Sun's Avatar
Wakening Sun's Avatar 5WhiteWhiteWhite (8)
Creature — Dinosaur Avatar (7/7)

When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Ixalan (Mythic Rare)
Commander Masters (Rare)
Waker of the Wilds
Waker of the Wilds 2GreenGreen (4)
Creature — Merfolk Shaman (3/3)

Variable ColorlessGreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

Zendikar Rising Commander (Rare)
Other Versions
Ixalan (Rare)
Waker of Waves
Waker of Waves 5BlueBlue (7)
Creature — Whale (7/7)

Creatures your opponents control get -1/-0.

1Blue, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Core Set 2021 (Uncommon)
Wakeroot Elemental
Wakeroot Elemental 4GreenGreen (6)
Creature — Elemental (5/5)

GreenGreenGreenGreenGreen: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)

Core Set 2020 (Rare)
Wakestone Gargoyle
Wakestone Gargoyle 3White (4)
Creature — Gargoyle (3/4)

Defender, flying

1White: Creatures you control with defender can attack this turn as though they didn't have defender.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Dissension (Rare)
Waking Nightmare
Waking Nightmare 2Black (3)
Sorcery — Arcane

Target player discards two cards.

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Waking the Trolls
Waking the Trolls 4RedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target land.

II — Put target land card from a graveyard onto the battlefield under your control.

III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

Kaldheim (Rare)
Walk the Aeons
Walk the Aeons 4BlueBlue (6)
Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Walk the Plank
Walk the Plank BlackBlack (2)
Sorcery

Destroy target non-Merfolk creature.

Ixalan (Uncommon)
Walk with the Ancestors
Walk with the Ancestors 4Green (5)
Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Common)
Walker
Walker (0)
Token Creature — — Zombie (2/2)

Secret Lair Drop (Common)
Walker of Secret Ways
Walker of Secret Ways 2Blue (3)
Creature — Human Ninja (1/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

1Blue: Return target Ninja you control to its owner's hand. Activate only during your turn.

Planechase Anthology (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Planechase 2012 Edition (Uncommon)
Walker of the Grove
Walker of the Grove 6GreenGreen (8)
Creature — Elemental (7/7)

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke 4Green (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Ultimate Masters (Common)
Other Versions
Morningtide (Uncommon)
Modern Masters (Common)
Commander 2013 Edition (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Walker of the Wastes
Walker of the Wastes 4Colorless (5)
Creature — Eldrazi (4/4)

(Colorless represents colorless mana.)

Trample

Walker of the Wastes gets +1/+1 for each land you control named Wastes.

Oath of the Gatewatch (Uncommon)
Walk-In Closet // Forgotten Cellar (Walk-In Closet)
Walk-In Closet // Forgotten Cellar (Walk-In Closet) 2Green (3)
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Walking Archive
Walking Archive 3 (3)
Artifact Creature — Golem (1/1)

Defender (This creature can't attack.)

Walking Archive enters with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

2WhiteBlue: Put a +1/+1 counter on Walking Archive.

Dissension (Rare)
Walking Atlas
Walking Atlas 2 (2)
Artifact Creature — Construct (1/1)

Tap: You may put a land card from your hand onto the battlefield.

Worldwake (Common)
Walking Ballista
Walking Ballista Variable ColorlessVariable Colorless (0)
Artifact Creature — Construct (0/0)

Walking Ballista enters with X +1/+1 counters on it.

4: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Aether Revolt (Rare)
Secret Lair Drop (Rare)
Double Masters (Rare)
Jumpstart 2022 (Rare)
Magic The Gathering—Fallout (Rare)
Walking Bulwark
Walking Bulwark 1 (1)
Artifact Creature — Golem (0/3)

Defender

2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Dominaria United (Uncommon)
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