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Academy Wall
  ( 3)
Creature — Wall
(0/5)
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
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Ætherflame Wall (Aetherflame Wall)
  ( 2)
Creature — Wall
(0/4)
Defender This creature can block creatures with shadow as though they didn't have shadow. : This creature gets +1/+0 until end of turn.
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Akawalli, the Seething Tower
   ( 3)
Legendary Creature — Fungus
(3/3)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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Alabaster Wall
  ( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Amaranthine Wall
 ( 4)
Artifact Creature — Wall
(0/6)
Defender : This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Angelic Wall
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Flying
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Animate Wall
 ( 1)
Enchantment — Aura
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
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Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Blazing Rootwalla
 ( 1)
Creature — Lizard
(1/1)
: This creature gets +2/+0 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Carrion Wall
   ( 3)
Creature — Wall
(3/2)
Defender (This creature can't attack.)  : Regenerate this creature.
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Cinder Wall
 ( 1)
Creature — Wall
(3/3)
Defender When this creature blocks, destroy it at end of combat.
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Crenellated Wall
 ( 4)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Target creature gets +0/+4 until end of turn.
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Edgewall Inn
( 0)
Land
This land enters tapped. As this land enters, choose a color. : Add one mana of the chosen color.
, , Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand.
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Edgewall Innkeeper
 ( 1)
Creature — Human Peasant
(1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
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Edgewall Pack
  ( 4)
Creature — Dog
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
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Ember Swallower
   ( 4)
Creature — Elemental
(4/5)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, each player sacrifices three lands of their choice.
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Excavated Wall
 ( 1)
Artifact Creature — Wall
(0/4)
Defender , : Mill a card. (Put the top card of your library into your graveyard.)
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Fleet Swallower
   ( 7)
Creature — Fish
(6/6)
Whenever this creature attacks, target player mills half their library, rounded up.
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Floriferous Vinewall
  ( 2)
Creature — Plant Wall
(0/2)
Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Flowstone Wall
  ( 3)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : This creature gets +1/-1 until end of turn.
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Frilled Sandwalla
 ( 1)
Creature — Lizard
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Frostwalla
  ( 3)
Snow Creature — Lizard
(2/2)
: This creature gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Glacial Wall
  ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Great Wall
  ( 3)
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
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Hexplate Wallbreaker
   ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip  
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Illusionary Wall
  ( 5)
Creature — Illusion Wall
(7/4)
Defender, flying, first strike Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Living Wall
 ( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Regenerate this creature.
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Mirror Wall
  ( 4)
Creature — Wall
(3/4)
Defender (This creature can't attack.) : This creature can attack this turn as though it didn't have defender.
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Mistform Wall
  ( 3)
Creature — Illusion Wall
(1/4)
This creature has defender as long as it's a Wall. : This creature becomes the creature type of your choice until end of turn.
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Mnemonic Wall
  ( 5)
Creature — Wall
(0/4)
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
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Moaning Wall
  ( 3)
Creature — Zombie Wall
(0/5)
Defender Cycling ( , Discard this card: Draw a card.)
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Passwall Adept
  ( 2)
Creature — Human Wizard
(1/3)
 : Target creature can't be blocked this turn.
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Pitchstone Wall
  ( 3)
Creature — Wall
(2/5)
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
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Plated Rootwalla
  ( 5)
Creature — Lizard
(3/3)
 : This creature gets +3/+3 until end of turn. Activate only once each turn.
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Polliwallop
  ( 4)
Instant
Affinity for Frogs (This spell costs less to cast for each Frog you control.) Target creature you control deals damage equal to twice its power to target creature you don't control.
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Quicksilver Wall
  ( 3)
Creature — Wall
(1/6)
Defender (This creature can't attack.) : Return this creature to its owner's hand. Any player may activate this ability.
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Rimewall Protector
   ( 3)
Creature — — Giant Wizard
(3/4)
Ward  When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward .
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Rootwalla
  ( 3)
Creature — Lizard
(2/2)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Rune-Sealed Wall
  ( 3)
Artifact Creature — Wall
(0/6)
Defender : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sanctuary Wall
  ( 2)
Artifact Creature — Wall
(0/4)
Defender  , : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Shield Wall
  ( 2)
Instant
Creatures you control get +0/+2 until end of turn.
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Shield-Wall Sentinel
 ( 4)
Artifact Creature — Golem
(1/3)
Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
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Shifting Wall
 ( 0)
Artifact Creature — Wall
(0/0)
Defender (This creature can't attack.) This creature enters with X +1/+1 counters on it.
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Simic Sky Swallower
   ( 7)
Creature — Leviathan
(6/6)
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
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Sky Swallower
   ( 5)
Creature — Leviathan
(8/8)
Flying When this creature enters, target opponent gains control of all other permanents you control.
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Soul Swallower
   ( 4)
Creature — Wurm
(3/3)
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
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Steel Wall
 ( 1)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.)
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Sunbathing Rootwalla
  ( 2)
Creature — Lizard
(2/2)
Domain —  : Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
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Swallow Whole
 ( 1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
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Swallowing Plague
   ( 2)
Sorcery — Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
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Sword-Swallowing Seraph
   ( 6)
Creature — Angel Performer
(4/4)
Flying, vigilance When this creature enters, you may put a name sticker on a nonland permanent you own.  , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
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Thunder Wall
   ( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Flying : This creature gets +1/+1 until end of turn.
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Tinder Wall
 ( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Sacrifice this creature: Add  . , Sacrifice this creature: It deals 2 damage to target creature it's blocking.
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Walking Wall
 ( 4)
Artifact Creature — Wall
(0/6)
Defender : This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
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Wall of Air
   ( 3)
Creature — Wall
(1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
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Wall of Blood
  ( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.
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Wall of Blossoms
  ( 2)
Creature — Plant Wall
(0/4)
Defender When this creature enters, draw a card.
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Wall of Bone
  ( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Wall of Brambles
  ( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate this creature.
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Wall of Caltrops
  ( 2)
Creature — Wall
(2/1)
Defender (This creature can't attack.) Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
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Wall of Corpses
  ( 2)
Creature — Wall
(0/2)
Defender (This creature can't attack.) , Sacrifice this creature: Destroy target creature this creature is blocking.
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Wall of Deceit
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Turn this creature face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Wall of Denial
   ( 3)
Creature — Wall
(0/8)
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
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Wall of Diffusion
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.
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Wall of Distortion
   ( 4)
Creature — Wall
(1/3)
Defender (This creature can't attack.)  , : Target player discards a card. Activate only as a sorcery.
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Wall of Dust
  ( 3)
Creature — Wall
(1/4)
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
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Wall of Earth
  ( 2)
Creature — Wall
(0/6)
Defender (This creature can't attack.)
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Wall of Essence
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
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Wall of Faith
  ( 4)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : This creature gets +0/+1 until end of turn.
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Wall of Fire
   ( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : This creature gets +1/+0 until end of turn.
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Wall of Forgotten Pharaohs
 ( 2)
Artifact Creature — Wall
(0/4)
Defender : This creature deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
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Wall of Fortune
  ( 2)
Artifact Creature — Wall
(0/4)
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
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Wall of Frost
   ( 3)
Creature — Wall
(0/7)
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
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Wall of Glare
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) This creature can block any number of creatures.
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Wall of Granite
  ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Wall of Heat
  ( 3)
Creature — Wall
(2/6)
Defender (This creature can't attack.)
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Wall of Hope
 ( 1)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.
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Wall of Ice
  ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Wall of Junk
 ( 2)
Artifact Creature — Wall
(0/7)
Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Wall of Kelp
  ( 2)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.)  , : Create a 0/1 blue Plant Wall creature token with defender named Kelp.
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Wall of Lava
   ( 3)
Creature — Wall
(1/3)
Defender (This creature can't attack.) : This creature gets +1/+1 until end of turn.
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Wall of Light
  ( 3)
Creature — Wall
(1/5)
Defender (This creature can't attack.) Protection from black
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Wall of Limbs
  ( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature.   , Sacrifice this creature: Target player loses X life, where X is this creature's power.
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Wall of Lost Thoughts
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
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Wall of Mourning
  ( 2)
Creature — Wall
(0/4)
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
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Wall of Mulch
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , Sacrifice a Wall: Draw a card.
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Wall of Nets
   ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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Wall of Omens
  ( 2)
Creature — Wall
(0/4)
Defender When this creature enters, draw a card.
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Wall of One Thousand Cuts
   ( 5)
Creature — Wall
(3/5)
Defender, flying : This creature can attack this turn as though it didn't have defender.
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Wall of Opposition
   ( 5)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : This creature gets +1/+0 until end of turn.
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Wall of Pine Needles
  ( 4)
Creature — Plant Wall
(3/3)
Defender (This creature can't attack.) : Regenerate this creature.
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Wall of Putrid Flesh
  ( 3)
Creature — Wall
(2/4)
Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to this creature by enchanted creatures.
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Wall of Razors
  ( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.) First strike
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Wall of Resistance
  ( 2)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
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Wall of Resurgence
  ( 3)
Creature — Wall
(0/6)
Defender When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Wall of Reverence
  ( 4)
Creature — Spirit Wall
(1/6)
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
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Wall of Roots
  ( 2)
Creature — Plant Wall
(0/5)
Defender Put a -0/-1 counter on this creature: Add . Activate only once each turn.
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Wall of Runes
 ( 1)
Creature — Wall
(0/4)
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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