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Balan, Wandering Knight
Balan, Wandering Knight 2WhiteWhite (4)
Legendary Creature — Cat Knight (3/3)

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1White: Attach all Equipment you control to Balan.

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Jumpstart 2022 (Rare)
Deadly Wanderings
Deadly Wanderings 3BlackBlack (5)
Enchantment

As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.

Dragons of Tarkir (Uncommon)
Far Wanderings
Far Wanderings 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Zendikar Rising Commander (Common)
Other Versions
Torment (Common)
Commander 2016 (Common)
Commander 2018 (Common)
James, Wandering Dad (Follow Him)
James, Wandering Dad (Follow Him) Variable ColorlessBlueBlue (2)
Instant — Adventure

Investigate X times. (Then exile this card. You may cast the creature later from exile.)

Magic The Gathering—Fallout (Rare)
James, Wandering Dad
James, Wandering Dad 2Blue (3)
Legendary Creature — Human Scientist (2/4)

Tap: Add ColorlessColorless. Spend this mana only to activate abilities.

Magic The Gathering—Fallout (Rare)
The Wandering Emperor
The Wandering Emperor 2WhiteWhite (4)
Legendary Planeswalker (3)

Flash

As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Kamigawa: Neon Dynasty (Mythic Rare)
The Wandering Rescuer
The Wandering Rescuer 3WhiteWhite (5)
Legendary Creature — Human Samurai Noble (3/4)

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

Duskmourn: House of Horror (Mythic Rare)
Wandering Archaic
Wandering Archaic 5 (5)
Creature — Avatar (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay 2. If they don't, you may copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Rare)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
Wandering Fumarole
Wandering Fumarole (0)
Land

Wandering Fumarole enters tapped.

Tap: Add Blue or Red.

2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)
Wandering Graybeard
Wandering Graybeard 3WhiteWhite (5)
Creature — Giant Wizard (4/4)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

Morningtide (Uncommon)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Masters Edition III (Rare)
Other Versions
Alliances (Rare)
Wandering Mind
Wandering Mind 1BlueRed (3)
Creature — Horror (2/1)

Flying

When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Innistrad: Crimson Vow (Uncommon)
Wandering Ones
Wandering Ones Blue (1)
Creature — Spirit (1/1)

Champions of Kamigawa (Common)
Wandering Stream
Wandering Stream 2Green (3)
Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

Invasion (Common)
Wandering Tombshell
Wandering Tombshell 3Black (4)
Creature — Zombie Turtle (1/6)

Dragons of Tarkir (Common)
Wandering Troubadour
Wandering Troubadour 3Green (4)
Creature — Dragon Bard (4/2)

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Wandering Wolf
Wandering Wolf 1Green (2)
Creature — Wolf (2/1)

Creatures with power less than Wandering Wolf's power can't block it.

Battlebond (Common)
Other Versions
Avacyn Restored (Common)
Yidaro, Wandering Monster
Yidaro, Wandering Monster 5RedRed (7)
Legendary Creature — Dinosaur Turtle (8/8)

Trample, haste

Cycling 1Red

When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Jumpstart 2022 (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
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