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Abdel Adrian, Gorion's Ward
  ( 5)
Legendary Creature — Human Warrior
(4/4)
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Acolyte's Reward
  ( 2)
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. <i>(Each in the mana costs of permanents you control counts toward your devotion to white.)</i>
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Ancient Greenwarden
   ( 6)
Creature — Elemental
(5/7)
Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Angelic Reward
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying.
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Artifact Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
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Auriok Bladewarden
  ( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
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Baird, Steward of Argive
   ( 4)
Legendary Creature — Human Soldier
(2/4)
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Black Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Bloodsworn Steward
   ( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Blue Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Boseiju Reaches Skyward
  ( 4)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Broodwarden
   ( 5)
Creature — Eldrazi Drone
(4/4)
Eldrazi Spawn creatures you control get +2/+1.
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Cleric of the Forward Order
  ( 2)
Creature — Human Cleric
(2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Cowardice
   ( 5)
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. <i>(It won't be affected by the spell or ability.)</i>
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Cubwarden
  ( 4)
Creature — Cat
(3/5)
Mutate   <i>(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)</i> Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
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Curator's Ward
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. <i>(Artifacts, legendaries, and Sagas are historic.)</i>
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Dawnhart Wardens
   ( 3)
Creature — Human Warlock
(3/3)
Vigilance <i>Coven</i> — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
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Death Ward
 ( 1)
Instant
Regenerate target creature.
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Ephara's Warden
  ( 4)
Creature — Human Cleric
(1/2)
: Tap target creature with power 3 or less.
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Esior, Wardwing Familiar
  ( 2)
Legendary Creature — Bird
(1/3)
Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner <i>(You can have two commanders if both have partner.)</i>
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Essence Warden
 ( 1)
Creature — Elf Shaman
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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Fairgrounds Warden
  ( 3)
Creature — Dwarf Soldier
(1/3)
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
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Faith's Reward
  ( 4)
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
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Flickering Ward
 ( 1)
Enchantment — Aura
Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.
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Gallows Warden
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +0/+1.
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Gavi, Nest Warden
    ( 5)
Legendary Creature — Human Shaman
(2/5)
You may pay rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
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Ghalma's Warden
  ( 4)
Creature — Elephant Soldier
(2/4)
<i>Metalcraft</i> — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
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Ghost Warden
  ( 2)
Creature — Spirit
(1/1)
: Target creature gets +1/+1 until end of turn.
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Goblin Coward Parade
( 0)
Stickers
2 — Mentor <i>(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</I> 3 — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. 2 — 2/3 4 — 8/4
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Goblin Wardriver
  ( 2)
Creature — Goblin Warrior
(2/2)
Battle cry <i>(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)</i>
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Green Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
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Greenwarden of Murasa
   ( 6)
Creature — Elemental
(5/4)
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
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Grenzo, Dungeon Warden
   ( 2)
Legendary Creature — Goblin Rogue
(2/2)
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
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Guildscorn Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from multicolored.
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Heart Warden
  ( 2)
Creature — Elf Druid
(1/1)
: Add .
, Sacrifice Heart Warden: Draw a card.
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Hixus, Prison Warden
   ( 5)
Legendary Creature — Human Soldier
(4/4)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. <i>(That creature returns under its owner's control.)</i>
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Homeward Path
( 0)
Land
: Add .
: Each player gains control of all creatures they own.
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Honor's Reward
  ( 3)
Instant
You gain 4 life. Bolster 2. <i>(Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)</i>
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Kangee, Sky Warden
   ( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Kin-Tree Warden
 ( 1)
Creature — Human Warrior
(1/1)
: Regenerate Kin-Tree Warden.
Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Knight of the Skyward Eye
  ( 2)
Creature — Human Knight
(2/2)
 : Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
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Kopala, Warden of Waves
   ( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Leonin Relic-Warder
  ( 2)
Creature — Cat Cleric
(2/2)
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Liliana's Steward
 ( 1)
Creature — Zombie
(1/2)
, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
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Littjara Glade-Warden
  ( 4)
Creature — Shapeshifter
(3/3)
Changeling <i>(This card is every creature type.)</i>  , , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Lukka, Wayward Bonder
   ( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
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Nemata, Primeval Warden
   ( 4)
Legendary Creature — Treefolk
(3/4)
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
 , Sacrifice two Saprolings: Draw a card.
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Nessian Game Warden
   ( 5)
Creature — Beast
(4/5)
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Netherese Puzzle-Ward
  ( 4)
Enchantment
<i>Focus Beam</i> — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. <i>Perfect Illumination</i> — Whenever you roll a die's highest natural result, draw a card.
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Nexus Wardens
  ( 3)
Creature — Satyr Archer
(1/4)
Reach <i>Constellation</i> — Whenever an enchantment enters the battlefield under your control, you gain 2 life.
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Nissa, Steward of Elements
   ( 2)
Legendary Planeswalker — Nissa
(X)
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Oona's Gatewarden
 ( 1)
Creature — Faerie Soldier
(2/1)
Defender, flying Wither <i>(This deals damage to creatures in the form of -1/-1 counters.)</i>
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Orbs of Warding
 ( 5)
Artifact
You have hexproof. <i>(You can't be the target of spells or abilities your opponents control.)</i> If a creature would deal damage to you, prevent 1 of that damage.
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Orchard Warden
   ( 6)
Creature — Treefolk Shaman
(4/6)
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
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Pain's Reward
  ( 3)
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Pentarch Ward
  ( 3)
Enchantment — Aura
Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
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Pillardrop Warden
  ( 4)
Creature — Spirit Dwarf
(1/5)
Reach , , Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
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Prismatic Ward
  ( 2)
Enchantment — Aura
Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
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Prismatic Wardrobe
 ( 1)
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
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Reaping the Rewards
 ( 1)
Instant
Buyback—Sacrifice a land. <i>(You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)</i> You gain 2 life.
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Red Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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Relic Ward
  ( 2)
Enchantment — Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. <i>(It can't be the target of spells or abilities.)</i>
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Reward the Faithful
 ( 1)
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
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Rewards of Diversity
  ( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Ringwarden Owl
   ( 5)
Creature — Bird
(3/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Sage of the Inward Eye
    ( 5)
Creature — Djinn Wizard
(3/4)
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
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Sanctuary Warden
   ( 6)
Creature — Angel Soldier
(5/5)
Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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Serene Steward
  ( 2)
Creature — Human Cleric Ally
(2/2)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
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Shrine Steward
 ( 5)
Artifact Creature — Construct
(3/2)
When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
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Skophos Maze-Warden
  ( 4)
Creature — Minotaur Warrior
(3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. <i>(Each deals damage equal to its power to the other.)</i>
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Skyward Eye Prophets
    ( 6)
Creature — Human Wizard
(3/3)
Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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Smelt-Ward Gatekeepers
  ( 4)
Creature — Human Warrior
(2/4)
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Smelt-Ward Ignus
  ( 2)
Creature — Elemental
(2/1)
 , Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Smelt-Ward Minotaur
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Soul Warden
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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Spectra Ward
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. <i>(It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)</i>
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Steward of Solidarity
  ( 2)
Creature — Human Warrior
(2/2)
, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. <i>(An exerted creature won't untap during your next untap step.)</i>
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Swift Warden
   ( 3)
Creature — Merfolk Warrior
(3/3)
Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. <i>(It can't be the target of spells or abilities your opponents control.)</i>
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Tattoo Ward
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.
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Tatyova, Steward of Tides
   ( 3)
Legendary Creature — Merfolk Druid
(3/3)
Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
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Throne Warden
  ( 2)
Creature — Human Soldier
(2/2)
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
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Timely Ward
  ( 3)
Enchantment — Aura
You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
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Torii Watchward
  ( 5)
Creature — Spirit
(3/3)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> Soulshift 4 <i>(When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)</i>
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Trove Warden
   ( 4)
Creature — Cat Beast
(3/4)
Vigilance <i>Landfall</i> — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
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Valeron Wardens
  ( 3)
Creature — Human Monk
(1/3)
Renown 2 <i>(When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)</i> Whenever a creature you control becomes renowned, draw a card.
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Vault Skyward
 ( 1)
Instant
Target creature gains flying until end of turn. Untap it.
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Onward // Victory (Victory)
  ( 3)
Sorcery
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i> Target creature gains double strike until end of turn.
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Ward of Bones
 ( 6)
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
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Ward of Lights
  ( 2)
Enchantment — Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
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Ward of Piety
  ( 2)
Enchantment — Aura
Enchant creature  : The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
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Ward Sliver
  ( 5)
Creature — Sliver
(2/2)
As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color.
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Warded Battlements
  ( 3)
Creature — Wall
(0/3)
Defender <i>(This creature can't attack.)</i> Attacking creatures you control get +1/+0.
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