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Crush the Weak
Crush the Weak 2Red (3)
Sorcery

Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Culling the Weak
Culling the Weak Black (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add BlackBlackBlackBlack.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Exodus (Common)
Hunt the Weak
Hunt the Weak 3Green (4)
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Kaladesh Remastered (Common)
Other Versions
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Fate Reforged (Common)
Kaladesh (Common)
Iconic Masters (Common)
Rivals of Ixalan (Common)
Shed Weakness
Shed Weakness Green (1)
Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Ultimate Masters (Common)
The Flesh Is Weak
The Flesh Is Weak 2WhiteBlueBlack (5)
Enchantment

When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.

Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.

Nonartifact creatures get -1/-1.

Warhammer 40,000 Commander (Rare)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
Vanquish the Weak
Vanquish the Weak 2Black (3)
Instant

Destroy target creature with power 3 or less.

March of the Machine (Common)
Other Versions
Ixalan (Common)
Zendikar Rising (Common)
Weakness
Weakness Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Battle Royale Box Set (Common)
Magic 2010 (Common)
Weakstone
Weakstone 4 (4)
Artifact

Attacking creatures get -1/-0.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Uncommon)
Weakstone's Subjugation
Weakstone's Subjugation Blue (1)
Enchantment — Aura

Enchant artifact or creature

When Weakstone's Subjugation enters, you may pay 3. If you do, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

The Brothers' War (Common)
Without Weakness
Without Weakness 1Black (2)
Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Common)
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