+weak (11)
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
As an additional cost to cast this spell, sacrifice a creature.
Add .
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
: Add . This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
Destroy target creature with power 3 or less.
Enchant creature
Enchanted creature gets -2/-1.
Attacking creatures get -1/-0.
Enchant artifact or creature
When Weakstone's Subjugation enters, you may pay . If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling (, Discard this card: Draw a card.)
Gatherer works better in the Companion app!