+weed (8)
Spree (Choose one or more additional costs.)
+ — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ — Create an X/X green Elemental creature token, where X is the number of lands you control.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may put target nonland permanent on top of its owner's library.
This spell costs less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters, other creatures you control get +3/+3 and gain trample until end of turn.
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
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