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Adarkar Windform
  ( 5)
Snow Creature — Illusion
(3/3)
Flying  : Target creature loses flying until end of turn. <i>( can be paid with one mana from a snow source.)</i>
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Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i> If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Advanced Stitchwing
   ( 5)
Creature — Zombie Horror
(3/4)
Flying  , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
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Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Aether Tradewinds
  ( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get <i>(an energy counter)</i> for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Arcanum Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Aura swap  <i>( : Exchange this Aura with an Aura card in your hand.)</i>
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Archwing Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand.
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Auriok Windwalker
  ( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
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Aven Fleetwing
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Aven Wind Mage
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
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Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i>  : Target player reveals the top card of their library.
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Barrowin of Clan Undurr
   ( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
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Battlewing Mystic
  ( 2)
Creature — Bird Wizard
(2/1)
Kicker <i>(You may pay an additional as you cast this spell.)</i> Flying When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
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Bellowing Aegisaur
  ( 6)
Creature — Dinosaur
(3/5)
<i>Enrage</i> — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
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Bellowing Elk
  ( 4)
Creature — Elk
(4/2)
As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
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Bellowing Fiend
  ( 5)
Creature — Spirit
(3/3)
Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
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Bellowing Mauler
  ( 5)
Creature — Ogre Warrior
(4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
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Bellowing Saddlebrute
  ( 4)
Creature — Orc Warrior
(4/5)
<i>Raid</i> — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
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Bellowing Tanglewurm
   ( 5)
Creature — Wurm
(4/4)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i> Other green creatures you control have intimidate.
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Big Winner
  ( 4)
Creature — Ogre Warrior Guest
(5/2)
Big Winner has trample as long as you control a stickered permanent.
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Bishop of Wings
  ( 2)
Creature — Human Cleric
(1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
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Bladewing the Risen
     ( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.  : Dragon creatures get +1/+1 until end of turn.
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Bladewing, Deathless Tyrant
   ( 7)
Legendary Creature — Dragon Skeleton
(6/6)
Flying, haste Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
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Bladewing's Thrall
   ( 4)
Creature — Zombie
(3/3)
Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
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Blessed Wind
   ( 9)
Sorcery
Target player's life total becomes 20.
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Blessed Wine
  ( 2)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Blitzwing, Adaptive Assailant
( 0)
Legendary Artifact — Vehicle
(3/5)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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Boarded Window
 ( 3)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
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Boltwing Marauder
   ( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
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Borrowing the East Wind
   ( 2)
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
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Broken Wings
  ( 3)
Instant
Destroy target artifact, enchantment, or creature with flying.
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Burrowing
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has mountainwalk. <i>(It can't be blocked as long as defending player controls a Mountain.)</i>
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Burrowing Razormaw
  ( 3)
Creature — Beast
(4/2)
When Burrowing Razormaw dies, mill four cards. <i>(Put the top four cards of your library into your graveyard.)</i>
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Call of the Nightwing
   ( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher <i>(Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)</i>
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Carefree Swinemaster
  ( 3)
Creature — Gnome Ranger
(1/4)
Whenever Carefree Swinemaster attacks, you may pay  . If you do, create a 2/2 green Boar creature token that's tapped and attacking.
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Clawing Torment
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
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Clip Wings
  ( 2)
Instant
Each opponent sacrifices a creature with flying.
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Coalhauler Swine
   ( 6)
Creature — Boar Beast
(4/4)
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
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Cobbled Wings
 ( 2)
Artifact — Equipment
Equipped creature has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Control Win Condition
   ( 6)
Creature — — Whale
(*/*)
This spell can't be countered. Shroud CARDNAME's power and toughness are each equal to the number of turns you've taken this game. <i>(If this is in your deck, please keep track of your turns. This means you, Mark.)</i>
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Countervailing Winds
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Cycling <i>( , Discard this card: Draw a card.)</i>
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Cover of Winter
  ( 3)
Snow Enchantment
Cumulative upkeep <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.)</i> If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. : Put an age counter on Cover of Winter.
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Crosswinds
  ( 2)
Enchantment
Creatures with flying get -2/-0.
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Curse of the Swine
   ( 2)
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
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Dead of Winter
  ( 3)
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
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Death Wind
  ( 1)
Instant
Target creature gets -X/-X until end of turn.
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Denying Wind
   ( 9)
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
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Desolation Twin
 ( 10)
Creature — Eldrazi
(10/10)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
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Dictate of the Twin Gods
   ( 5)
Enchantment
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Djinni Windseer
  ( 4)
Creature — Djinn
(3/3)
Flying When Djinni Windseer enters the battlefield, roll a d20. 1–9 | Scry 1. 10–19 | Scry 2. 20 | Scry 3.
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Donal, Herald of Wings
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. <i>(The copy becomes a token.)</i>
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Dragon Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Cycling  <i>( , Discard this card: Draw a card.)</i> When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
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Dragon-Style Twins
   ( 5)
Creature — Human Monk
(3/3)
Double strike Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Dreadhorde Twins
  ( 4)
Creature — Zombie Jackal Warrior
(2/2)
When Dreadhorde Twins enters the battlefield, amass 2. <i>(Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)</i> Zombie tokens you control have trample.
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Dreamwinder
  ( 4)
Creature — Serpent
(4/3)
Dreamwinder can't attack unless defending player controls an Island. , Sacrifice an Island: Target land becomes an Island until end of turn.
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Dwindle
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. <i>(The attacking creature remains blocked.)</i>
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Esior, Wardwing Familiar
  ( 2)
Legendary Creature — Bird
(1/3)
Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner <i>(You can have two commanders if both have partner.)</i>
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Everflowing Chalice
 ( 0)
Artifact
Multikicker <i>(You may pay an additional any number of times as you cast this spell.)</i> Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.
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Executioner's Swing
  ( 2)
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
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Favorable Winds
  ( 2)
Enchantment
Creatures you control with flying get +1/+1.
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Flurry of Wings
   ( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Freewind Equenaut
  ( 3)
Creature — Human Archer
(2/2)
Flying As long as Freewind Equenaut is enchanted, it has " : Freewind Equenaut deals 2 damage to target attacking or blocking creature."
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Freyalise's Winds
   ( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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Frostwind Invoker
  ( 5)
Creature — Merfolk Wizard
(3/3)
Flying : Creatures you control gain flying until end of turn.
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Ghastbark Twins
   ( 7)
Creature — Treefolk
(7/7)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Ghastbark Twins can block an additional creature each combat.
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Ghostly Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
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Gilt-Leaf Winnower
   ( 5)
Creature — Elf Warrior
(4/3)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.
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Glintwing Invoker
  ( 5)
Creature — Human Wizard Mutant
(3/3)
 : Glintwing Invoker gets +3/+3 and gains flying until end of turn.
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Glowing Anemone
  ( 4)
Creature — Jellyfish Beast
(1/3)
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
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Gnawing Vermin
 ( 1)
Creature — Rat
(1/1)
When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
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Gnawing Zombie
  ( 2)
Creature — Zombie
(1/3)
 , Sacrifice a creature: Target player loses 1 life and you gain 1 life.
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Goblin Swine-Rider
 ( 1)
Creature — Goblin
(1/1)
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
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Growing Ranks
   ( 4)
Enchantment
At the beginning of your upkeep, populate. <i>(Create a token that's a copy of a creature token you control.)</i>
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Growing Rites of Itlimoc
  ( 3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
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Gryffwing Cavalry
  ( 4)
Creature — Human Knight
(2/2)
Flying Training <i>(Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)</i> Whenever Gryffwing Cavalry attacks, you may pay  . If you do, target attacking creature without flying gains flying until end of turn.
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Gust of Wind
  ( 4)
Sorcery
This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
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Haunting Wind
  ( 4)
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
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Heidar, Rimewind Master
  ( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Hero of the Winds
  ( 4)
Creature — Human Soldier
(1/4)
Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
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Honden of Seeing Winds
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Hoodwink
  ( 2)
Instant
Return target artifact, enchantment, or land to its owner's hand.
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