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Adarkar Windform
  ( 5)
Snow Creature — Illusion
(3/3)
Flying  : Target creature loses flying until end of turn. ( can be paid with one mana from a snow source.)
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Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Advanced Stitchwing
   ( 5)
Creature — Zombie Horror
(3/4)
Flying  , Discard two cards: Return this card from your graveyard to the battlefield tapped.
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Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Aether Tradewinds
  ( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever this creature enters or attacks, you get (an energy counter) for each creature you control. Pay : This creature gets +1/+1 until end of turn.
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Arcanum Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Aura swap  ( : Exchange this Aura with an Aura card in your hand.)
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Archwing Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying, haste At the beginning of the end step, return this creature to its owner's hand.
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Astral Wingspan
  ( 5)
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.
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Auriok Windwalker
  ( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
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Aven Fleetwing
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Aven Wind Mage
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
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Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Target player reveals the top card of their library.
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Barrowin of Clan Undurr
   ( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
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Battlewing Mystic
  ( 2)
Creature — Bird Wizard
(2/1)
Kicker (You may pay an additional as you cast this spell.) Flying When this creature enters, if it was kicked, discard your hand, then draw two cards.
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Bellowing Bruiser (Beat a Path)
  ( 3)
Sorcery — Adventure
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
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Bellowing Aegisaur
  ( 6)
Creature — Dinosaur
(3/5)
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
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Bellowing Crier
  ( 2)
Creature — Frog Advisor
(2/1)
When this creature enters, draw a card, then discard a card.
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Bellowing Elk
  ( 4)
Creature — Elk
(4/2)
As long as you had another creature enter the battlefield under your control this turn, this creature has trample and indestructible.
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Bellowing Fiend
  ( 5)
Creature — Spirit
(3/3)
Flying Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
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Bellowing Mauler
  ( 5)
Creature — Ogre Warrior
(4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
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Bellowing Saddlebrute
  ( 4)
Creature — Orc Warrior
(4/5)
Raid — When this creature enters, you lose 4 life unless you attacked this turn.
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Bellowing Tanglewurm
   ( 5)
Creature — Wurm
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
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Big Winner
  ( 4)
Creature — Ogre Warrior Guest
(5/2)
This creature has trample as long as you control a stickered permanent.
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Bill Ferny, Bree Swindler
  ( 2)
Legendary Creature — Human Rogue
(2/1)
Whenever Bill Ferny becomes blocked, choose one — • Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
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Billowing Shriekmass
  ( 4)
Creature — Spirit
(2/3)
Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
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Bishop of Wings
  ( 2)
Creature — Human Cleric
(1/4)
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
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Bladewing the Risen
     ( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.  : Dragon creatures get +1/+1 until end of turn.
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Bladewing, Deathless Tyrant
   ( 7)
Legendary Creature — Dragon Skeleton
(6/6)
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
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Bladewing's Thrall
   ( 4)
Creature — Zombie
(3/3)
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
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Blessed Wind
   ( 9)
Sorcery
Target player's life total becomes 20.
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Blessed Wine
  ( 2)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Blightwing Bandit
  ( 4)
Creature — Faerie Rogue
(2/2)
Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Blitzwing, Adaptive Assailant
( 0)
Legendary Artifact — Vehicle
(3/5)
Living metal (During your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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Boarded Window
 ( 3)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
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Boltwing Marauder
   ( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
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Borne Upon a Wind
  ( 2)
Instant
You may cast spells this turn as though they had flash. Draw a card.
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Borrowing the East Wind
   ( 2)
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
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Brandywine Farmer
  ( 3)
Creature — Halfling Peasant
(1/1)
When this creature enters or leaves the battlefield, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Broken Wings
  ( 3)
Instant
Destroy target artifact, enchantment, or creature with flying.
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Burrowing
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Burrowing Razormaw
  ( 3)
Creature — Beast
(4/2)
When this creature dies, mill four cards. (Put the top four cards of your library into your graveyard.)
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Call of the Nightwing
   ( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Carefree Swinemaster
  ( 3)
Creature — Gnome Ranger
(1/4)
Whenever this creature attacks, you may pay  . If you do, create a 2/2 green Boar creature token that's tapped and attacking.
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Clawing Torment
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
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Clip Wings
  ( 2)
Instant
Each opponent sacrifices a creature of their choice with flying.
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Coalhauler Swine
   ( 6)
Creature — Boar Beast
(4/4)
Whenever this creature is dealt damage, it deals that much damage to each player.
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Cobbled Wings
 ( 2)
Artifact — Equipment
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Communal Brewing
  ( 3)
Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
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Control Win Condition (playtest)
   ( 6)
Creature — — Whale
(*/*)
This spell can't be countered. Shroud CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
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Countervailing Winds
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Cycling ( , Discard this card: Draw a card.)
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Cover of Winter
  ( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on this enchantment. : Put an age counter on this enchantment.
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Crosswinds
  ( 2)
Enchantment
Creatures with flying get -2/-0.
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Curse of the Swine
   ( 2)
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
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Cursed Windbreaker
  ( 3)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip 
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Dawnwing Marshal
  ( 2)
Creature — Cat Soldier
(2/2)
Flying  : Creatures you control get +1/+1 until end of turn.
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Dead of Winter
  ( 3)
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
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Death Wind
  ( 1)
Instant
Target creature gets -X/-X until end of turn.
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Denying Wind
   ( 9)
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
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Desolation Twin
 ( 10)
Creature — Eldrazi
(10/10)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
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Dictate of the Twin Gods
   ( 5)
Enchantment
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Djinni Windseer
  ( 4)
Creature — Djinn
(3/3)
Flying When this creature enters, roll a d20. 1–9 | Scry 1. 10–19 | Scry 2. 20 | Scry 3.
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Donal, Herald of Wings
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
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Downwind Ambusher
  ( 4)
Creature — Skunk Assassin
(4/2)
Flash When this creature enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.
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Dragon Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Cycling  ( , Discard this card: Draw a card.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon-Style Twins
   ( 5)
Creature — Human Monk
(3/3)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dragonwing Glider
   ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip   
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Dreadhorde Twins
  ( 4)
Creature — Zombie Jackal Warrior
(2/2)
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
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Dreadwing Scavenger
   ( 3)
Creature — Nightmare Bird
(2/2)
Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
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Dreamwinder
  ( 4)
Creature — Serpent
(4/3)
This creature can't attack unless defending player controls an Island. , Sacrifice an Island: Target land becomes an Island until end of turn.
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Dwindle
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
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Early Winter
  ( 5)
Instant
Choose one — • Exile target creature. • Target opponent exiles an enchantment they control.
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Eidolon of Astral Winds
  ( 3)
Enchantment Creature — Spirit
(2/4)
Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
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Esior, Wardwing Familiar
  ( 2)
Legendary Creature — Bird
(1/3)
Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner (You can have two commanders if both have partner.)
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Everflowing Chalice
 ( 0)
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. : Add for each charge counter on this artifact.
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Executioner's Swing
  ( 2)
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
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Fanatic of the Harrowing
  ( 4)
Creature — Human Cleric
(2/2)
When this creature enters, each player discards a card. If you discarded a card this way, draw a card.
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Favorable Winds
  ( 2)
Enchantment
Creatures you control with flying get +1/+1.
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Flurry of Wings
   ( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Freewind Equenaut
  ( 3)
Creature — Human Archer
(2/2)
Flying As long as this creature is enchanted, it has " : This creature deals 2 damage to target attacking or blocking creature."
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Freyalise's Winds
   ( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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Frostwind Invoker
  ( 5)
Creature — Merfolk Wizard
(3/3)
Flying : Creatures you control gain flying until end of turn.
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Galewind Moose
   ( 6)
Creature — Elemental Elk
(6/6)
Flash Vigilance, reach, trample
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Ghastbark Twins
   ( 7)
Creature — Treefolk
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can block an additional creature each combat.
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