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Adarkar Windform
Adarkar Windform 4Blue (5)
Snow Creature — Illusion (3/3)


1Snow: Target creature loses flying until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Uncommon)
Adeliz, the Cinder Wind
Adeliz, the Cinder Wind 1BlueRed (3)
Legendary Creature — Human Wizard (2/2)

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Dominaria (Uncommon)
Aether Tradewinds
Aether Tradewinds 2Blue (3)

Return target permanent you control and target permanent you don't control to their owners' hands.

Kaladesh (Common)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Aetherwind Basker
Aetherwind Basker 4GreenGreenGreen (7)
Creature — Lizard (7/7)


Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.

Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

Aether Revolt (Mythic Rare)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)


2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Dominaria (Rare)
Auriok Windwalker
Auriok Windwalker 3White (4)
Creature — Human Wizard (2/3)


Tap: Attach target Equipment you control to target creature you control.

Fifth Dawn (Rare)
Aven Wind Guide
Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)

Flying, vigilance

Creature tokens you control have flying and vigilance.

Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet (Uncommon)
Aven Wind Mage
Aven Wind Mage 2Blue (3)
Creature — Bird Wizard (2/2)


Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

Core Set 2019 (Common)
Aven Windreader
Aven Windreader 3BlueBlue (5)
Creature — Bird Soldier Wizard (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Target player reveals the top card of their library.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Odyssey (Common)
Blessed Wind
Blessed Wind 7WhiteWhite (9)

Target player's life total becomes 20.

Prophecy (Rare)
Borrowing the East Wind
Borrowing the East Wind Variable ColorlessGreenGreen (2)

Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

Portal Three Kingdoms (Rare)
Countervailing Winds
Countervailing Winds 2Blue (3)

Counter target spell unless its controller pays 1 for each card in your graveyard.

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Common)
Crosswinds 1Green (2)

Creatures with flying get -2/-0.

Urza's Saga (Uncommon)
Death Wind
Death Wind Variable ColorlessBlack (1)

Target creature gets -X/-X until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Avacyn Restored (Common)
Dragons of Tarkir (Uncommon)
Denying Wind
Denying Wind 7BlueBlue (9)

Search target player's library for up to seven cards and exile them. Then that player shuffles their library.

Prophecy (Rare)
Dreamwinder 3Blue (4)
Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.

Blue, Sacrifice an Island: Target land becomes an Island until end of turn.

Odyssey (Common)
Dwindle 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0.

When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

Core Set 2019 (Common)
Favorable Winds
Favorable Winds 1Blue (2)

Creatures you control with flying get +1/+1.

Game Night (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Ixalan (Uncommon)
Freewind Equenaut
Freewind Equenaut 2White (3)
Creature — Human Archer (2/2)


As long as Freewind Equenaut is enchanted, it has "Tap: Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Dissension (Common)
Freewind Falcon
Freewind Falcon 1White (2)
Creature — Bird (1/1)

Flying, protection from red

Visions (Common)
Freyalise's Winds
Freyalise's Winds 2GreenGreen (4)

Whenever a permanent becomes tapped, put a wind counter on it.

If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Masters Edition III (Rare)
Other Versions
Ice Age (Rare)
Frostwind Invoker
Frostwind Invoker 4Blue (5)
Creature — Merfolk Wizard (3/3)


8: Creatures you control gain flying until end of turn.

Rise of the Eldrazi (Common)
Haunting Wind
Haunting Wind 3Black (4)

Whenever an artifact becomes tapped or a player activates an artifact's ability without Tap in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

Antiquities (Uncommon)
Heidar, Rimewind Master
Heidar, Rimewind Master 4Blue (5)
Legendary Creature — Human Wizard (3/3)

2, Tap: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.

Coldsnap (Rare)
Higure, the Still Wind
Higure, the Still Wind 3BlueBlue (5)
Legendary Creature — Human Ninja (3/4)

Ninjutsu 2BlueBlue (2BlueBlue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

2: Target Ninja creature can't be blocked this turn.

Planechase Anthology (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Planechase 2012 Edition (Rare)
Honden of Seeing Winds
Honden of Seeing Winds 4Blue (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

Eternal Masters (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Jeskai Windscout
Jeskai Windscout 2Blue (3)
Creature — Bird Scout (2/1)


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Common)
Just the Wind
Just the Wind 1Blue (2)

Return target creature to its owner's hand.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Ultimate Masters (Common)
Other Versions
Shadows over Innistrad (Common)
Katabatic Winds
Katabatic Winds 2Green (3)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creatures with flying can't attack or block, and their activated abilities with Tap in their costs can't be activated.

Visions (Rare)
Lord Windgrace
Lord Windgrace 2BlackRedGreen (5)
Legendary Planeswalker — Windgrace (5)

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

−3: Return up to two target land cards from your graveyard to the battlefield.

−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.

Commander 2018 (Mythic Rare)
Maddening Wind
Maddening Wind 2Green (3)
Enchantment — Aura

Enchant creature

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Ice Age (Uncommon)
Myojin of Seeing Winds
Myojin of Seeing Winds 7BlueBlueBlue (10)
Legendary Creature — Spirit (3/3)

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Champions of Kamigawa (Rare)
Nightwind Glider
Nightwind Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from black

Mercadian Masques (Common)
One With the Wind
One With the Wind 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Ixalan (Common)
Plague Wind
Plague Wind 7BlackBlack (9)

Destroy all creatures you don't control. They can't be regenerated.

Masters 25 (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Prophecy (Rare)
Tenth Edition (Rare)
Release to the Wind
Release to the Wind 2Blue (3)

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Rivals of Ixalan (Rare)
Revealing Wind
Revealing Wind 2Green (3)

Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.

Dragons of Tarkir (Common)
Rewind 2BlueBlue (4)

Counter target spell. Untap up to four lands.

Modern Masters 2017 Edition (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Common)
Magic 2013 (Uncommon)
Rimewind Cryomancer
Rimewind Cryomancer 3Blue (4)
Creature — Human Wizard (2/3)

1, Tap: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)

Coldsnap (Uncommon)
Rimewind Taskmage
Rimewind Taskmage 1Blue (2)
Creature — Human Wizard (1/2)

1, Tap: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.

Coldsnap (Common)
Scatter to the Winds
Scatter to the Winds 1BlueBlue (3)

Counter target spell.

Awaken 3—4BlueBlue (If you cast this spell for 4BlueBlue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Rare)
Scorching Winds
Scorching Winds Red (1)

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Scorching Winds deals 1 damage to each attacking creature.

Portal (Uncommon)
Searing Wind
Searing Wind 8Red (9)

Searing Wind deals 10 damage to any target.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Second Wind
Second Wind 2Blue (3)
Enchantment — Aura

Enchant creature

Tap: Tap enchanted creature.

Tap: Untap enchanted creature.

Future Sight (Uncommon)
Shredding Winds
Shredding Winds 2Green (3)

Shredding Winds deals 7 damage to target creature with flying.

Theros (Common)
Sidewinder Naga
Sidewinder Naga 2Green (3)
Creature — Naga Warrior (3/2)

As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.

Hour of Devastation (Common)
Sidewinder Sliver
Sidewinder Sliver White (1)
Creature — Sliver (1/1)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Time Spiral (Common)
Skullwinder 2Green (3)
Creature — Snake (1/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Commander Anthology (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Skywinder Drake
Skywinder Drake 2Blue (3)
Creature — Drake (3/1)


Skywinder Drake can block only creatures with flying.

Magic 2012 (Common)
Spell Swindle
Spell Swindle 3BlueBlue (5)

Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "Tap, Sacrifice this artifact: Add one mana of any color."

Ixalan (Rare)
Sphinx of the Steel Wind
Sphinx of the Steel Wind 5WhiteBlueBlack (8)
Artifact Creature — Sphinx (6/6)

Flying, first strike, vigilance, lifelink, protection from red and from green

Eternal Masters (Mythic Rare)
Other Versions
Alara Reborn (Mythic Rare)
Premium Deck Series: Graveborn (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Spire Winder
Spire Winder 3Blue (4)
Creature — Snake (2/3)


Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Spire Winder gets +1/+1 as long as you have the city's blessing.

Rivals of Ixalan (Common)
Splintering Wind
Splintering Wind 2GreenGreen (4)

2Green: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep Green." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Alliances (Rare)
Striped Riverwinder
Striped Riverwinder 6Blue (7)
Creature — Serpent (5/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Hour of Devastation (Common)
Student of Elements
Student of Elements 1Blue (2)
Creature — Human Wizard (1/1)

When Student of Elements has flying, flip it.

Champions of Kamigawa (Uncommon)
Tavern Swindler
Tavern Swindler 1Black (2)
Creature — Human Rogue (2/2)

Tap, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Battlebond (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Iconic Masters (Uncommon)
Thornwind Faeries
Thornwind Faeries 1BlueBlue (3)
Creature — Faerie (1/1)


Tap: Thornwind Faeries deals 1 damage to any target.

Commander Anthology (Common)
Other Versions
Urza's Legacy (Common)
Commander 2013 Edition (Common)
Thousand Winds
Thousand Winds 4BlueBlue (6)
Creature — Elemental (5/6)


Morph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

Khans of Tarkir (Rare)
Other Versions
Duel Decks: Speed vs. Cunning (Rare)
Student of Elements (Tobita, Master of Winds)
Student of Elements (Tobita, Master of Winds) 1Blue (2)
Legendary Creature — Human Wizard (3/3)

Creatures you control have flying.

Champions of Kamigawa (Uncommon)
Tolarian Winds
Tolarian Winds 1Blue (2)

Discard all the cards in your hand, then draw that many cards.

Beatdown Box Set (Common)
Other Versions
Seventh Edition (Common)
Urza's Saga (Common)
Tradewind Rider
Tradewind Rider 3Blue (4)
Creature — Spirit (1/4)


Tap, Tap two untapped creatures you control: Return target permanent to its owner's hand.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Vintage Masters (Rare)
Unwind 2Blue (3)

Counter target noncreature spell. Untap up to three lands.

Dominaria (Common)
Unwinding Clock
Unwinding Clock 4 (4)

Untap all artifacts you control during each other player's untap step.

Commander 2018 (Rare)
Other Versions
New Phyrexia (Rare)
Vitalizing Wind
Vitalizing Wind 8Green (9)

Creatures you control get +7/+7 until end of turn.

Prophecy (Rare)
Volcanic Wind
Volcanic Wind 4RedRed (6)

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Mercadian Masques (Uncommon)
Whirlwind 2GreenGreen (4)

Destroy all creatures with flying.

Commander Anthology (Rare)
Other Versions
Urza's Saga (Rare)
Starter 1999 (Rare)
Commander 2014 (Rare)
Whirlwind Adept
Whirlwind Adept 4Blue (5)
Creature — Djinn Monk (4/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Ultimate Masters (Common)
Other Versions
Khans of Tarkir (Common)
Wind Dancer
Wind Dancer 1Blue (2)
Creature — Faerie (1/1)


Tap: Target creature gains flying until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Tempest (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)


Kaladesh (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Magic 2010 (Common)
Magic 2013 (Common)
Dragon's Maze (Common)
Tempest Remastered (Common)
Wind Sail
Wind Sail 1Blue (2)

One or two target creatures gain flying until end of turn.

Portal Second Age (Common)
Other Versions
Starter 1999 (Uncommon)
Wind Shear
Wind Shear 2Green (3)

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Visions (Uncommon)
Wind Spirit
Wind Spirit 4Blue (5)
Creature — Elemental Spirit (3/2)


Menace (This creature can't be blocked except by two or more creatures.)

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Ice Age (Uncommon)
Wind Strider
Wind Strider 4Blue (5)
Creature — Merfolk Wizard (3/3)



Ixalan (Common)
Wind Zendikon
Wind Zendikon Blue (1)
Enchantment — Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Worldwake (Common)
Windborn Muse
Windborn Muse 3White (4)
Creature — Spirit (2/3)


Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Commander 2016 (Rare)
Other Versions
Legions (Rare)
Tenth Edition (Rare)
Magic: The Gathering-Commander (Rare)
Windborne Charge
Windborne Charge 2WhiteWhite (4)

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Zendikar (Uncommon)
Windbrisk Heights
Windbrisk Heights (0)

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

Tap: Add White.

White, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Commander 2016 (Rare)
Other Versions
Lorwyn (Rare)
From the Vault: Realms (Mythic Rare)
Modern Event Deck 2014 (Rare)
Windbrisk Raptor
Windbrisk Raptor 5WhiteWhite (7)
Creature — Bird (5/7)


Attacking creatures you control have lifelink.

Shadowmoor (Rare)
Windfall 2Blue (3)

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Commander Anthology 2018 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2015 (Uncommon)
Commander 2016 (Uncommon)
Iconic Masters (Uncommon)
Windgrace Acolyte
Windgrace Acolyte 4Black (5)
Creature — Cat Warrior (3/2)


When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain 3 life.

Dominaria (Common)
Windgrace's Judgment
Windgrace's Judgment 3BlackGreen (5)

For any number of opponents, destroy target nonland permanent that player controls.

Commander 2018 (Rare)
Winding Canyons
Winding Canyons (0)

Tap: Add Colorless.

2, Tap: You may cast creature spells this turn as though they had flash.

Weatherlight (Rare)
Winding Constrictor
Winding Constrictor BlackGreen (2)
Creature — Snake (2/3)

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

Aether Revolt (Uncommon)
Winding Wurm
Winding Wurm 4Green (5)
Creature — Wurm (6/6)

Echo 4Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Common)
Wind-Kin Raiders
Wind-Kin Raiders 4BlueBlue (6)
Creature — Human Artificer (4/3)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)


Aether Revolt (Uncommon)
Windreader Sphinx
Windreader Sphinx 5BlueBlue (7)
Creature — Sphinx (3/7)


Whenever a creature with flying attacks, you may draw a card.

Core Set 2019 (Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Windreaper Falcon
Windreaper Falcon 1RedGreen (3)
Creature — Bird (1/1)

Flying, protection from blue

Mirage (Uncommon)
Windreaver 3WhiteBlue (5)
Creature — Elemental (1/3)


White: Windreaver gains vigilance until end of turn.

White: Windreaver gets +0/+1 until end of turn.

Blue: Switch Windreaver's power and toughness until end of turn.

Blue: Return Windreaver to its owner's hand.

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Duel Decks: Venser vs. Koth (Rare)
Windrider Eel
Windrider Eel 3Blue (4)
Creature — Fish (2/2)


Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

Archenemy: Nicol Bolas (Common)
Other Versions
Zendikar (Common)
Windrider Patrol
Windrider Patrol 3BlueBlue (5)
Creature — Merfolk Wizard (4/3)


Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Battle for Zendikar (Uncommon)
Winds of Change
Winds of Change Red (1)

Each player shuffles the cards from their hand into their library, then draws that many cards.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Legends (Uncommon)
Portal (Rare)
Winds of Qal Sisma
Winds of Qal Sisma 1Green (2)

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Fate Reforged (Uncommon)
Winds of Rath
Winds of Rath 3WhiteWhite (5)

Destroy all creatures that aren't enchanted. They can't be regenerated.

Commander 2018 (Rare)
Other Versions
Tempest (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Vintage Masters (Rare)
Tempest Remastered (Rare)
Winds of Rebuke
Winds of Rebuke 1Blue (2)

Return target nonland permanent to its owner's hand. Each player puts the top two cards of their library into their graveyard.

Amonkhet (Common)
Wind-Scarred Crag
Wind-Scarred Crag (0)

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

Tap: Add Red or White.

Commander Anthology 2018 (Common)
Other Versions
Khans of Tarkir (Common)
Fate Reforged (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Commander 2017 (Common)
Windscouter 3Blue (4)
Creature — Human Scout (3/3)


When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Prophecy (Uncommon)
Windseeker Centaur
Windseeker Centaur 1RedRed (3)
Creature — Centaur (2/2)


Promo set for Gatherer (Special)
Windstorm Variable ColorlessGreen (1)

Windstorm deals X damage to each creature with flying.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Magic 2014 Core Set (Uncommon)
Khans of Tarkir (Uncommon)
Windstorm Drake
Windstorm Drake 4Blue (5)
Creature — Drake (3/3)


Other creatures you control with flying get +1/+0.

Ravnica Allegiance (Uncommon)
Windswept Heath
Windswept Heath (0)

Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.

Zendikar Expeditions (Mythic Rare)
Other Versions
Onslaught (Rare)
Khans of Tarkir (Rare)