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Adarkar Windform
  ( 5)
Snow Creature — Illusion
(3/3)
Flying  : Target creature loses flying until end of turn. <i>( can be paid with one mana from a snow source.)</i>
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Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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Aether Tradewinds
  ( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get <i>(an energy counter)</i> for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Auriok Windwalker
  ( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
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Aven Wind Mage
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
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Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i>  : Target player reveals the top card of their library.
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Blessed Wind
   ( 9)
Sorcery
Target player's life total becomes 20.
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Boarded Window
 ( 3)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
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Borrowing the East Wind
   ( 2)
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
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Countervailing Winds
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Cycling <i>( , Discard this card: Draw a card.)</i>
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Crosswinds
  ( 2)
Enchantment
Creatures with flying get -2/-0.
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Death Wind
  ( 1)
Instant
Target creature gets -X/-X until end of turn.
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Denying Wind
   ( 9)
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
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Djinni Windseer
  ( 4)
Creature — Djinn
(3/3)
Flying When Djinni Windseer enters the battlefield, roll a d20. 1–9 | Scry 1. 10–19 | Scry 2. 20 | Scry 3.
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Dreamwinder
  ( 4)
Creature — Serpent
(4/3)
Dreamwinder can't attack unless defending player controls an Island. , Sacrifice an Island: Target land becomes an Island until end of turn.
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Dwindle
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. <i>(The attacking creature remains blocked.)</i>
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Favorable Winds
  ( 2)
Enchantment
Creatures you control with flying get +1/+1.
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Freewind Equenaut
  ( 3)
Creature — Human Archer
(2/2)
Flying As long as Freewind Equenaut is enchanted, it has " : Freewind Equenaut deals 2 damage to target attacking or blocking creature."
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Freyalise's Winds
   ( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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Frostwind Invoker
  ( 5)
Creature — Merfolk Wizard
(3/3)
Flying : Creatures you control gain flying until end of turn.
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Gust of Wind
  ( 4)
Sorcery
This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
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Haunting Wind
  ( 4)
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
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Heidar, Rimewind Master
  ( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Hero of the Winds
  ( 4)
Creature — Human Soldier
(1/4)
Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
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Honden of Seeing Winds
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Icewind Stalwart
  ( 4)
Creature — Tiefling Warrior
(3/3)
<i>Protection Fighting Style</i> — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
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Jeskai Windscout
  ( 3)
Creature — Bird Scout
(2/1)
Flying Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Junk Winder
   ( 7)
Creature — Serpent
(5/6)
Affinity for tokens <i>(This spell costs less to cast for each token you control.)</i> Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
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Just the Wind
  ( 2)
Instant
Return target creature to its owner's hand. Madness <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Katabatic Winds
  ( 3)
Enchantment
Phasing <i>(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)</i> Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.
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Kykar, Wind's Fury
    ( 4)
Legendary Creature — Bird Wizard
(3/3)
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .
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Lord Windgrace
    ( 5)
Legendary Planeswalker — Windgrace
(5)
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
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Maddening Wind
  ( 3)
Enchantment — Aura
Enchant creature Cumulative upkeep <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i> At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
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Master of Winds
   ( 4)
Creature — Sphinx Wizard
(1/4)
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
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Merfolk Windrobber
 ( 1)
Creature — Merfolk Rogue
(1/1)
Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. <i>(They put the top card of their library into their graveyard.)</i> Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
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Mu Yanling, Celestial Wind
   ( 6)
Legendary Planeswalker — Yanling
(5)
+1: Until your next turn, up to one target creature gets -5/-0. −3: Return up to two target creatures to their owners' hands. −7: Creatures you control with flying get +5/+5 until end of turn.
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Myojin of Seeing Winds
    ( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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One With the Wind
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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Plague Wind
   ( 9)
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Release to the Wind
  ( 3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
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Revealing Wind
  ( 3)
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
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Rewind
   ( 4)
Instant
Counter target spell. Untap up to four lands.
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Rimewind Cryomancer
  ( 4)
Creature — Human Wizard
(2/3)
, : Counter target activated ability. Activate only if you control four or more snow permanents. <i>(Mana abilities can't be targeted.)</i>
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Rimewind Taskmage
  ( 2)
Creature — Human Wizard
(1/2)
, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.
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Scorching Winds
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.
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Searing Wind
  ( 9)
Instant
Searing Wind deals 10 damage to any target.
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Second Wind
  ( 3)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
: Untap enchanted creature.
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Shredding Winds
  ( 3)
Instant
Shredding Winds deals 7 damage to target creature with flying.
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Sidewinder Naga
  ( 3)
Creature — Naga Warrior
(3/2)
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
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Sidewinder Sliver
 ( 1)
Creature — Sliver
(1/1)
All Sliver creatures have flanking. <i>(Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)</i>
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Skullwinder
  ( 3)
Creature — Snake
(1/3)
Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
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Skywinder Drake
  ( 3)
Creature — Drake
(3/1)
Flying Skywinder Drake can block only creatures with flying.
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Soul Swindler
  ( 5)
Creature — Demon Employee
(5/3)
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. <i>(Damage and effects that say "destroy" don't destroy it.)</i> When Soul Swindler enters the battlefield, open an Attraction. <i>(Put the top card of your Attraction deck onto the battlefield.)</i>
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Spell Swindle
   ( 5)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. <i>(They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Sphinx of the Steel Wind
    ( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
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Spire Winder
  ( 4)
Creature — Snake
(2/3)
Flying Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Spire Winder gets +1/+1 as long as you have the city's blessing.
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Striped Riverwinder
  ( 7)
Creature — Serpent
(5/5)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> Cycling <i>( , Discard this card: Draw a card.)</i>
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Student of Elements
  ( 2)
Creature — Human Wizard
(1/1)
When Student of Elements has flying, flip it.
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Swindler's Scheme
  ( 3)
Enchantment
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
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Tapping at the Window
  ( 2)
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Tavern Swindler
  ( 2)
Creature — Human Rogue
(2/2)
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
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Thornwind Faeries
   ( 3)
Creature — Faerie
(1/1)
Flying : Thornwind Faeries deals 1 damage to any target.
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Thousand Winds
   ( 6)
Creature — Elemental
(5/6)
Flying Morph   <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i> When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
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Tolarian Winds
  ( 2)
Instant
Discard all the cards in your hand, then draw that many cards.
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Tradewind Rider
  ( 4)
Creature — Spirit
(1/4)
Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.
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Unexpected Windfall
   ( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. <i>(They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Unwind
  ( 3)
Instant
Counter target noncreature spell. Untap up to three lands.
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Unwinding Clock
 ( 4)
Artifact
Untap all artifacts you control during each other player's untap step.
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Vitalizing Wind
  ( 9)
Instant
Creatures you control get +7/+7 until end of turn.
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Volcanic Wind
   ( 6)
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
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Whirlwind
   ( 4)
Sorcery
Destroy all creatures with flying.
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Whirlwind Adept
  ( 5)
Creature — Djinn Monk
(4/2)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Whirlwind Denial
  ( 3)
Instant
For each spell and ability your opponents control, counter it unless its controller pays .
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Wind Dancer
  ( 2)
Creature — Faerie
(1/1)
Flying : Target creature gains flying until end of turn.
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Wind Sail
  ( 2)
Sorcery
One or two target creatures gain flying until end of turn.
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Wind Shear
  ( 3)
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
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Wind Spirit
  ( 5)
Creature — Elemental Spirit
(3/2)
Flying Menace <i>(This creature can't be blocked except by two or more creatures.)</i>
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Wind Zendikon
 ( 1)
Enchantment — Aura
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Windborn Muse
  ( 4)
Creature — Spirit
(2/3)
Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Windborne Charge
   ( 4)
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
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Windbrisk Heights
( 0)
Land
Hideaway 4 <i>(When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)</i> Windbrisk Heights enters the battlefield tapped. : Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Windbrisk Raptor
   ( 7)
Creature — Bird
(5/7)
Flying Attacking creatures you control have lifelink.
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Windcaller Aven
   ( 6)
Creature — Bird Wizard
(4/3)
Flying Cycling <i>( , Discard this card: Draw a card.)</i> When you cycle Windcaller Aven, target creature gains flying until end of turn.
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Windfall
  ( 3)
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Windgrace Acolyte
  ( 5)
Creature — Cat Warrior
(3/2)
Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
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