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Ascent of the Worthy
Ascent of the Worthy 1WhiteBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Kaldheim (Uncommon)
Dagger of the Worthy
Dagger of the Worthy 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Hour of Devastation (Uncommon)
Deem Worthy
Deem Worthy 4Red (5)
Instant

Deem Worthy deals 7 damage to target creature.

Cycling 3Red (3Red, Discard this card: Draw a card.)

When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

Jumpstart 2022 (Uncommon)
Other Versions
Amonkhet (Uncommon)
Amonkhet Remastered (Uncommon)
Judge Unworthy
Judge Unworthy 1White (2)
Instant

Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Magister of Worth
Magister of Worth 4WhiteBlack (6)
Creature — Angel (4/4)

Flying

Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

Commander 2021 (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Mosswort Bridge
Mosswort Bridge (0)
Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

Tap: Add Green.

Green, Tap: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Murders at Karlov Manor Commander (Rare)
Other Versions
Lorwyn (Rare)
Archenemy (Rare)
Commander 2013 Edition (Rare)
Commander 2015 (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Commander 2018 (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
March of the Machine Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Neheb, the Worthy
Neheb, the Worthy 1BlackRed (3)
Legendary Creature — Minotaur Warrior (2/2)

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Recruit the Worthy
Recruit the Worthy White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Soldier creature token.

Modern Horizons (Common)
Reidane, God of the Worthy
Reidane, God of the Worthy 2White (3)
Legendary Creature — God (2/3)

Flying, vigilance

Snow lands your opponents control enter the battlefield tapped.

Noncreature spells your opponents cast with mana value 4 or greater cost 2 more to cast.

Kaldheim (Rare)
Trustworthy Scout
Trustworthy Scout 1White (2)
Creature — Human Scout (2/2)

1White, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

Modern Horizons (Common)
Unworthy Dead
Unworthy Dead 1Black (2)
Creature — Phyrexian Skeleton (1/1)

Black: Regenerate Unworthy Dead.

Urza's Saga (Common)
Valor of the Worthy
Valor of the Worthy White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Kaldheim (Common)
Wort, Boggart Auntie
Wort, Boggart Auntie 2BlackRed (4)
Legendary Creature — Goblin Shaman (3/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Lorwyn (Rare)
Wort, the Raidmother
Wort, the Raidmother 4Red or GreenRed or Green (6)
Legendary Creature — Goblin Shaman (3/3)

When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Ikoria Commander (Rare)
Other Versions
Shadowmoor (Rare)
Modern Masters 2017 Edition (Rare)
Worthy Cause
Worthy Cause White (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness.

Tempest (Uncommon)
Worthy Knight
Worthy Knight 1White (2)
Creature — Human Knight (2/2)

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
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