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Argothian Wurm
  ( 4)
Creature — Wurm
(6/6)
Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
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Armada Wurm
     ( 6)
Creature — Wurm
(5/5)
Trample When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
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Arrogant Wurm
   ( 5)
Creature — Wurm
(4/4)
Trample Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Barbed-Back Wurm
  ( 5)
Creature — Wurm
(4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
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Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)</i> Creatures with power less than Battering Wurm's power can't block it.
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Bellowing Tanglewurm
   ( 5)
Creature — Wurm
(4/4)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i> Other green creatures you control have intimidate.
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Boneyard Wurm
  ( 2)
Creature — Wurm
(*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Bookwurm
  ( 8)
Creature — Wurm
(7/7)
Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card.  : Put Bookwurm from your graveyard into your library third from the top.
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Bramble Wurm
  ( 7)
Creature — Wurm
(7/6)
Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life.  , Exile Bramble Wurm from your graveyard: You gain 5 life.
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Carnage Wurm
  ( 7)
Creature — Wurm
(6/6)
Bloodthirst 3 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)</i> Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Carrion Wurm
   ( 5)
Creature — Zombie Wurm
(6/5)
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
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Charnelhoard Wurm
    ( 7)
Creature — Wurm
(6/6)
Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
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Conifer Wurm
  ( 5)
Snow Creature — Wurm
(4/4)
Trample  : Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
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Deathcoil Wurm
   ( 8)
Creature — Wurm
(7/6)
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
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Dirtcowl Wurm
  ( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
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Dreadwurm
  ( 5)
Creature — Wurm Horror
(5/4)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Duskdale Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Elder Land Wurm
    ( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When Elder Land Wurm blocks, it loses defender.
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Elderscale Wurm
    ( 7)
Creature — Wurm
(7/7)
Trample When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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Emergent Woodwurm
  ( 7)
Creature — Wurm
(4/4)
Backup 3 <i>(When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)</i> Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Endless Wurm
   ( 5)
Creature — Wurm
(9/9)
Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
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Engulfing Slagwurm
   ( 7)
Creature — Wurm
(7/7)
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
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Enlisted Wurm
   ( 6)
Creature — Wurm
(5/5)
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Fallow Wurm
  ( 3)
Creature — Wurm
(4/4)
When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
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Golgari Rotwurm
   ( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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Gorger Wurm
   ( 5)
Creature — Wurm
(5/5)
Devour 1 <i>(As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)</i>
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Gravetiller Wurm
  ( 6)
Creature — Wurm
(4/4)
Trample <i>Morbid</i> — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
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Greater Sandwurm
   ( 7)
Creature — Wurm
(7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling <i>( , Discard this card: Draw a card.)</i>
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Harvest Wurm
  ( 2)
Creature — Wurm
(3/2)
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
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Havenwood Wurm
  ( 7)
Creature — Wurm
(5/6)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> Trample
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Hunted Wumpus
  ( 4)
Creature — Beast
(6/6)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
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Impervious Greatwurm
    ( 10)
Creature — Wurm
(16/16)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Indestructible
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Johtull Wurm
  ( 6)
Creature — Wurm
(6/6)
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
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Jungle Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
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Lu Meng, Wu General
   ( 5)
Legendary Creature — Human Soldier
(4/4)
Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i>
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Lu Su, Wu Advisor
   ( 5)
Legendary Creature — Human Advisor
(1/2)
: Draw a card. Activate only during your turn, before attackers are declared.
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Massacre Wurm
    ( 6)
Creature — Phyrexian Wurm
(6/5)
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
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Metamorphic Wurm
   ( 5)
Creature — Elephant Wurm
(3/3)
<i>Threshold</i> — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
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Mowu, Loyal Companion
  ( 4)
Legendary Creature — Dog
(3/3)
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
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Mungha Wurm
   ( 4)
Creature — Wurm
(6/5)
You can't untap more than one land during your untap step.
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Nesting Wurm
   ( 6)
Creature — Wurm
(4/3)
Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
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Panglacial Wurm
   ( 7)
Creature — Wurm
(9/5)
Trample While you're searching your library, you may cast Panglacial Wurm from your library.
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Pathbreaker Wurm
   ( 6)
Creature — Wurm
(6/4)
Soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i> As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
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Pelakka Wurm
    ( 7)
Creature — Wurm
(7/7)
Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card.
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Penumbra Wurm
   ( 7)
Creature — Wurm
(6/6)
Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
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Phantom Wurm
   ( 6)
Creature — Wurm Spirit
(2/0)
Phantom Wurm enters the battlefield with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
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Beanstalk Wurm (Plant Beans)
  ( 2)
Sorcery — Adventure
You may play an additional land this turn. <i>(Then exile this card. You may cast the creature later from exile.)</i>
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Plated Slagwurm
    ( 7)
Creature — Wurm
(8/8)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Predatory Wurm
  ( 4)
Creature — Wurm
(4/4)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
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Ravager Wurm
    ( 6)
Creature — Wurm
(4/5)
Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i> When Ravager Wurm enters the battlefield, choose up to one — • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability.
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Ravaging Riftwurm
   ( 3)
Creature — Wurm
(6/6)
Kicker <i>(You may pay an additional as you cast this spell.)</i> Vanishing 2 <i>(This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i> If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
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Ravenous Lindwurm
   ( 6)
Creature — Wurm
(6/6)
When Ravenous Lindwurm enters the battlefield, you gain 4 life.
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Reckless Wurm
   ( 5)
Creature — Wurm
(4/4)
Trample Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Roar of the Wurm
  ( 7)
Sorcery
Create a 6/6 green Wurm creature token. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Roaring Slagwurm
   ( 7)
Creature — Wurm
(6/4)
Whenever Roaring Slagwurm attacks, tap all artifacts.
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Rootbreaker Wurm
   ( 7)
Creature — Wurm
(6/6)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Sandwurm Convergence
   ( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
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Sarinth Greatwurm
   ( 6)
Creature — Wurm
(7/6)
Trample Whenever a land enters the battlefield, create a tapped Powerstone token. <i>(It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")</i>
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Scoria Wurm
  ( 5)
Creature — Wurm
(7/7)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
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Segmented Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
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Shivan Wumpus
  ( 4)
Creature — Beast
(6/6)
Trample When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
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Shivan Wurm
   ( 5)
Creature — Wurm
(7/7)
Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
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Siege Wurm
   ( 7)
Creature — Wurm
(5/5)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Trample
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Sifter Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
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Skeletal Wurm
  ( 8)
Creature — Skeleton Wurm
(7/6)
: Regenerate Skeletal Wurm.
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Slagwurm Armor
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+6. Equip <i>( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)</i>
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Sun Quan, Lord of Wu
   ( 6)
Legendary Creature — Human Soldier
(4/4)
Creatures you control have horsemanship. <i>(They can't be blocked except by creatures with horsemanship.)</i>
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Symbiotic Wurm
    ( 8)
Creature — Wurm
(7/7)
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
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Teething Wurmlet
 ( 1)
Creature — Wurm
(1/1)
Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
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Tempting Wurm
  ( 2)
Creature — Wurm
(5/5)
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
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Thrashing Wumpus
   ( 5)
Creature — Beast
(3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
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Thundering Wurm
  ( 3)
Creature — Wurm
(4/4)
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
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Tunneler Wurm
   ( 8)
Creature — Wurm
(6/6)
Discard a card: Regenerate Tunneler Wurm.
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Vigorspore Wurm
  ( 6)
Creature — Wurm
(6/4)
<i>Undergrowth</i> — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature.
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Voracious Wurm
  ( 2)
Creature — Wurm
(2/2)
Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
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Waning Wurm
  ( 4)
Creature — Zombie Wurm
(7/6)
Vanishing 2 <i>(This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i>
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Warping Wurm
   ( 4)
Creature — Wurm
(1/1)
Phasing <i>(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)</i> At the beginning of your upkeep, Warping Wurm phases out unless you pay   . Whenever Warping Wurm phases in, put a +1/+1 counter on it.
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Water Wurm
 ( 1)
Creature — Wurm
(1/1)
Water Wurm gets +0/+1 as long as an opponent controls an Island.
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Wild Wurm
  ( 4)
Creature — Wurm
(5/4)
When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
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