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Ambush Party
Ambush Party 4Red (5)
Creature — Human Rogue (3/1)

First strike, haste

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Amethyst Dragon
Amethyst Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying, haste

Commander Legends: Battle for Baldur's Gate (Uncommon)
Aminatou's Augury
Aminatou's Augury 6BlueBlue (8)
Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2018 (Rare)
Commander Masters (Rare)
Ampryn Tactician
Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)

When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.

Magic Origins (Common)
Amy Pond
Amy Pond 2Red (3)
Legendary Creature — Human (2/2)

Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)

Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
An Offer You Can't Refuse
An Offer You Can't Refuse Blue (1)
Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Uncommon)
Other Versions
Streets of New Capenna (Uncommon)
Bloomburrow Commander (Uncommon)
An Unearthly Child
An Unearthly Child 1BlueBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Doctor Who Commander (Rare)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Anaba Bodyguard
Anaba Bodyguard 3Red (4)
Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Classic Sixth Edition (Common)
Homelands (Common)
Analyze the Pollen
Analyze the Pollen Green (1)
Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)

Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Murders at Karlov Manor (Rare)
Anarchy
Anarchy 2RedRed (4)
Sorcery

Destroy all white permanents.

Masters Edition II (Rare)
Other Versions
Ice Age (Uncommon)
Anax and Cymede
Anax and Cymede 1RedWhite (3)
Legendary Creature — Human Soldier (3/2)

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Theros (Rare)
Other Versions
Duel Decks: Heroes vs. Monsters (Rare)
Anax and Cymede & Kynaios and Tiro (playtest)
Anax and Cymede & Kynaios and Tiro (playtest) 1RedGreenWhiteBlue (5)
Legendary Creature — — Human Soldier (3/8)

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

Mystery Booster 2: Convention Edition (Rare)
Anchor to Reality
Anchor to Reality 2BlueBlue (4)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Kamigawa: Neon Dynasty (Uncommon)
Ancient Hydra
Ancient Hydra 4Red (5)
Creature — Hydra (5/1)

Fading 5 <I>(This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

1, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

Nemesis (Uncommon)
And They Shall Know No Fear
And They Shall Know No Fear 1White (2)
Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Warhammer 40,000 Commander (Uncommon)
Angel of Destiny
Angel of Destiny 3WhiteWhite (5)
Creature — Angel Cleric (2/6)

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Zendikar Rising (Mythic Rare)
Angel of Finality
Angel of Finality 3White (4)
Creature — Angel (3/4)

Flying

When this creature enters, exile target player's graveyard.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Ikoria Commander (Rare)
Kaldheim Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
March of the Machine Commander (Rare)
Angel of Fury
Angel of Fury 4WhiteWhite (6)
Creature — Angel (3/5)

Flying

When Angel of Fury dies, you may shuffle it into its owner's library.

Masters Edition II (Rare)
Other Versions
Portal Second Age (Rare)
Angel of Glory's Rise
Angel of Glory's Rise 5WhiteWhite (7)
Creature — Angel (4/6)

Flying

When Angel of Glory's Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Angel of Indemnity
Angel of Indemnity 5White (6)
Creature — Angel Warrior (5/5)

Flying, lifelink

When Angel of Indemnity enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore 6WhiteWhite (6WhiteWhite, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Outlaws of Thunder Junction Commander (Rare)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters, you gain 3 life.

Jumpstart (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Invasion (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Portal Second Age (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Iconic Masters (Common)
Angel of Serenity
Angel of Serenity 4WhiteWhiteWhite (7)
Creature — Angel (5/6)

Flying

When Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Commander 2021 (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Commander 2015 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Kaldheim Commander (Mythic Rare)
Angel of Unity
Angel of Unity 1White (2)
Creature — — Angel Cleric (1/3)

Flying, lifelink

Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

Innistrad: Midnight Hunt Alchemy (Uncommon)
Angel of Vitality
Angel of Vitality 2White (3)
Creature — Angel (2/2)

Flying

If you would gain life, you gain that much life plus 1 instead.

This creature gets +2/+2 as long as you have 25 or more life.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Arena Base Set (Uncommon)
Ravnica Clue Edition (Uncommon)
Angelic Destiny
Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Wilds of Eldraine Commander (Mythic Rare)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Avacyn Restored (Common)
Angrath's Fury
Angrath's Fury 3BlackRed (5)
Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

Rivals of Ixalan (Rare)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
The Dark (Uncommon)
Animal Boneyard
Animal Boneyard 2White (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Odyssey (Uncommon)
Animal Sanctuary
Animal Sanctuary (0)
Land

Tap: Add Colorless.

2, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Core Set 2021 (Rare)
Animate Graveyard
Animate Graveyard 3BlackBlack (5)
Enchantment — Aura

Enchant your graveyard

Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.

If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.

Unfinity (Acorn) (Rare)
Animate Library
Animate Library 4BlueBlue (6)
Enchantment — Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.

Unstable (Rare)
Animate Spell (playtest)
Animate Spell (playtest) Blue (1)
Enchantment — — Aura

Flash

Enchant instant or sorcery spell on the stack

When CARDNAME becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When CARDNAME leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Mystery Booster (Common)
Annex Sentry
Annex Sentry 2White (3)
Artifact Creature — Phyrexian Cleric (1/4)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Annex Sentry enters, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.

Phyrexia: All Will Be One (Uncommon)
Annoyed Altisaur
Annoyed Altisaur 5GreenGreen (7)
Creature — Dinosaur (6/5)

Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Modern Horizons 3 (Uncommon)
Other Versions
Commander Legends (Common)
Double Masters 2022 (Common)
Anrakyr the Traveller
Anrakyr the Traveller 4Black (5)
Legendary Artifact Creature — Necron (4/4)

Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.

Warhammer 40,000 Commander (Rare)
Answered Prayers
Answered Prayers 1WhiteWhite (3)
Enchantment

Whenever a creature you control enters, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Modern Horizons (Common)
Anya, Merciless Angel
Anya, Merciless Angel 3RedWhite (5)
Legendary Creature — Angel (4/4)

Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.

As long as an opponent's life total is less than half their starting life total, Anya has indestructible.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Commander 2015 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Ao, the Dawn Sky
Ao, the Dawn Sky 3WhiteWhite (5)
Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance

When Ao, the Dawn Sky dies, choose one —

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

Kamigawa: Neon Dynasty (Mythic Rare)
Apathy
Apathy Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.

Weatherlight (Common)
Apex Observatory
Apex Observatory (0)
Artifact

Apex Observatory enters tapped. As it enters, choose a card type shared among two exiled cards used to craft it.

Tap: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Aphemia, the Cacophony
Aphemia, the Cacophony 1Black (2)
Legendary Enchantment Creature — Harpy (2/1)

Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

Theros Beyond Death (Rare)
Apocalypse
Apocalypse 2RedRedRed (5)
Sorcery

Exile all permanents. You discard your hand.

Tempest (Rare)
Apocalypse Chime
Apocalypse Chime 2 (2)
Artifact

2, Tap, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Homelands (Rare)
Apocalypse Demon
Apocalypse Demon 4BlackBlack (6)
Creature — Demon (*/*)

Flying

Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.

At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.

Hour of Devastation (Rare)
Apocalypse Hydra
Apocalypse Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Apocalypse Hydra enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Battlebond (Rare)
Other Versions
Conflux (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Apostle of Purifying Light
Apostle of Purifying Light 1White (2)
Creature — Human Cleric (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

2: Exile target card from a graveyard.

Core Set 2020 (Uncommon)
Apothecary Geist
Apothecary Geist 3White (4)
Creature — Spirit (2/3)

Flying

When Apothecary Geist enters, if you control another Spirit, you gain 3 life.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart 2022 (Common)
Apothecary Initiate
Apothecary Initiate White (1)
Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Shadowmoor (Common)
Apothecary Stomper
Apothecary Stomper 4GreenGreen (6)
Creature — Elephant (4/4)

Vigilance (Attacking doesn't cause this creature to tap.)

When this creature enters, choose one —

• Put two +1/+1 counters on target creature you control.

• You gain 4 life.

Magic: The Gathering Foundations (Common)
Apothecary White
Apothecary White 3White (4)
Legendary Creature — Human Cleric (3/4)

Vigilance

Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

White, Tap, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.

Ravnica Clue Edition (Rare)
Appeal // Authority (Appeal)
Appeal // Authority (Appeal) Green (1)
Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Applied Biomancy
Applied Biomancy GreenBlue (2)
Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.

Ravnica Allegiance (Common)
Aquamorph Entity
Aquamorph Entity 2BlueBlue (4)
Creature — Shapeshifter (*/*)

As Aquamorph Entity enters or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Planar Chaos (Common)
Aragorn, Company Leader
Aragorn, Company Leader 1GreenWhite (3)
Legendary Creature — Human Ranger (3/3)

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.

Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Arashi, the Sky Asunder
Arashi, the Sky Asunder 3GreenGreen (5)
Legendary Creature — Spirit (5/5)

Variable ColorlessGreen, Tap: Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel — Variable ColorlessGreenGreen, Discard Arashi: Arashi deals X damage to each creature with flying.

Commander 2021 (Rare)
Other Versions
Saviors of Kamigawa (Rare)
Arcane Archery
Arcane Archery 2Green (3)
Instant

Target creature gets +3/+3 and gains reach and trample until end of turn.

You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."

Alchemy Horizons: Baldur's Gate (Common)
Arcane Encyclopedia
Arcane Encyclopedia 3 (3)
Artifact

3, Tap: Draw a card.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Jumpstart (Uncommon)
Arcane Epiphany
Arcane Epiphany 3BlueBlue (5)
Instant

This spell costs 1 less to cast if you control a Wizard.

Draw three cards.

Magic: The Gathering Foundations (Uncommon)
Arcane Laboratory
Arcane Laboratory 2Blue (3)
Enchantment

Each player can't cast more than one spell each turn.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Arcane Proxy
Arcane Proxy 7 (7)
Artifact Creature — Wizard (4/3)

When Arcane Proxy enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

//PRT-Prototype_Mech//

1BlueBlue

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/1

The Brothers' War (Mythic Rare)
Arcane Spyglass
Arcane Spyglass 4 (4)
Artifact

2, Tap, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

Darksteel (Common)
Arcanum Things (playtest)
Arcanum Things (playtest) 1White (2)
Artifact — — Equipment

Equipped creature has flying.

Equip 2

Equipment swap 2White (2White: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)

Mystery Booster 2: Convention Edition (Rare)
Arcbound Hybrid
Arcbound Hybrid 4 (4)
Artifact Creature — Beast (0/0)

Haste

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Arcbound Prototype
Arcbound Prototype 1White (2)
Artifact Creature — Assembly-Worker (0/0)

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Common)
Archangel Avacyn
Archangel Avacyn 3WhiteWhite (5)
Legendary Creature — Angel (4/4)

Flash

Flying, vigilance

When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Archelos, Lagoon Mystic
Archelos, Lagoon Mystic 1BlackGreenBlue (4)
Legendary Creature — Turtle Shaman (2/4)

As long as Archelos, Lagoon Mystic is tapped, other permanents enter tapped.

As long as Archelos is untapped, other permanents enter untapped.

Dominaria United Commander (Rare)
Other Versions
Commander Legends (Rare)
Archery Training
Archery Training White (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has "Tap: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Urza's Destiny (Uncommon)
Archetype of Aggression
Archetype of Aggression 1RedRed (3)
Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

Born of the Gods (Uncommon)
Archetype of Courage
Archetype of Courage 1WhiteWhite (3)
Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Born of the Gods (Uncommon)
Archetype of Endurance
Archetype of Endurance 6GreenGreen (8)
Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Born of the Gods (Uncommon)
Archetype of Finality
Archetype of Finality 4BlackBlack (6)
Enchantment Creature — Gorgon (2/3)

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Born of the Gods (Uncommon)
Archetype of Imagination
Archetype of Imagination 4BlueBlue (6)
Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Commander 2018 (Uncommon)
Archfiend of Depravity
Archfiend of Depravity 3BlackBlack (5)
Creature — Demon (5/4)

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

Archenemy: Nicol Bolas (Rare)
Other Versions
Fate Reforged (Rare)
Archon of Cruelty
Archon of Cruelty 6BlackBlack (8)
Creature — Archon (6/6)

Flying

Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Modern Horizons 3 Commander (Mythic Rare)
Archon's Glory
Archon's Glory White (1)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Wilds of Eldraine (Common)
Archway Angel
Archway Angel 5White (6)
Creature — Angel (3/4)

Flying

When this creature enters, you gain 2 life for each Gate you control.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Archway Commons
Archway Commons (0)
Land

Archway Commons enters tapped.

When Archway Commons enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Strixhaven: School of Mages (Common)
Archway of Innovation
Archway of Innovation (0)
Land

Archway of Innovation enters tapped unless you control an Island.

Tap: Add Blue.

Blue, Tap: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Modern Horizons 3 (Rare)
Arcus Acolyte
Arcus Acolyte GreenWhite (2)
Creature — Human Cleric Archer (2/2)

Reach, lifelink

Outlast Green or White (Green or White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast Green or White.

Modern Horizons 2 (Uncommon)
Virtue of Loyalty (Ardenvale Fealty)
Virtue of Loyalty (Ardenvale Fealty) 1White (2)
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Ardenvale Tactician
Ardenvale Tactician 1WhiteWhite (3)
Creature — Human Knight (2/3)

Flying

Throne of Eldraine (Common)
Arena of Glory
Arena of Glory (0)
Land

Arena of Glory enters tapped unless you control a Mountain.

Tap: Add Red.

Red, Tap, Exert Arena of Glory: Add RedRed. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Modern Horizons 3 (Rare)
Arid Archway
Arid Archway (0)
Land — Desert

Arid Archway enters tapped.

When Arid Archway enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Add ColorlessColorless.

Outlaws of Thunder Junction (Uncommon)
Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon (0)
Legendary Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.

−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to any target.'"

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Arlinn, the Moon's Fury
Arlinn, the Moon's Fury (0)
Legendary Planeswalker — Arlinn (4)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RedGreen.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Innistrad: Midnight Hunt (Mythic Rare)
Armament of Nyx
Armament of Nyx 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Journey into Nyx (Common)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Commander Legends (Common)
Other Versions
Conflux (Common)
Duel Decks: Knights vs. Dragons (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Planechase 2012 Edition (Common)
Commander 2013 Edition (Common)
Planechase Anthology (Common)
Commander Anthology (Common)
Commander 2017 (Common)
Commander 2019 (Common)
Armored Skyhunter
Armored Skyhunter 3White (4)
Creature — Cat Knight (3/3)

Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Commander Legends (Rare)
Armory Automaton
Armory Automaton 3 (3)
Artifact Creature — Construct (2/2)

Whenever Armory Automaton enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

Commander 2016 (Rare)
Armory Guard
Armory Guard 3White (4)
Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Common)
Duel Decks: Heroes vs. Monsters (Common)
Armory Mice
Armory Mice 1White (2)
Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Armory of Iroas
Armory of Iroas 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Journey into Nyx (Uncommon)
Armory Paladin
Armory Paladin 1RedWhite (3)
Creature — Human Knight (3/3)

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Magic The Gathering—Fallout (Rare)
Armory Veteran
Armory Veteran 1Red (2)
Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Adventures in the Forgotten Realms (Common)
Army Ants
Army Ants 1BlackRed (3)
Creature — Insect (1/1)

Tap, Sacrifice a land: Destroy target land.

Visions (Uncommon)
Army of Allah
Army of Allah 1WhiteWhite (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Arabian Nights (Common)
Army of the Damned
Army of the Damned 5BlackBlackBlack (8)
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback 7BlackBlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2016 (Mythic Rare)
Commander 2018 (Mythic Rare)
Innistrad: Midnight Hunt Commander (Mythic Rare)
Arna Kennerüd, Skycaptain
Arna Kennerüd, Skycaptain 2WhiteBlueBlack (5)
Legendary Creature — Human Knight (4/4)

Flying, lifelink

Ward—Discard a card.

Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.

Modern Horizons 3 (Mythic Rare)
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