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Diversionary Tactics
Diversionary Tactics 3White (4)
Enchantment

Tap two untapped creatures you control: Tap target creature.

Apocalypse (Uncommon)
Divide by Zero
Divide by Zero 2Blue (3)
Instant

Return target spell or permanent with mana value 1 or greater to its owner's hand.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Divinity of Pride
Divinity of Pride White or BlackWhite or BlackWhite or BlackWhite or BlackWhite or Black (5)
Creature — Spirit Avatar (4/4)

Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Commander 2013 Edition (Rare)
Other Versions
Eventide (Rare)
Modern Masters (Rare)
Dizzy Spell
Dizzy Spell Blue (1)
Instant

Target creature gets -3/-0 until end of turn.

Transmute 1BlueBlue (1BlueBlue, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Ravnica: City of Guilds (Common)
Dizzying Gaze
Dizzying Gaze Red (1)
Enchantment — Aura

Enchant creature you control

Red: Enchanted creature deals 1 damage to target creature with flying.

Exodus (Common)
Ardenvale Tactician (Dizzying Swoop)
Ardenvale Tactician (Dizzying Swoop) 1White (2)
Instant — Adventure

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Djeru, With Eyes Open
Djeru, With Eyes Open 3WhiteWhite (5)
Legendary Creature — Human Warrior (4/3)

Vigilance

When Djeru, With Eyes Open enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

Hour of Devastation (Rare)
Dodgy Jalopy
Dodgy Jalopy 2Green (3)
Artifact — Vehicle (*/5)

Trample

Dodgy Jalopy's power is equal to the highest mana value among creatures you control.

Crew 3

Scavenge 2Green (2Green, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Streets of New Capenna Commander (Rare)
Dogmeat, Ever Loyal
Dogmeat, Ever Loyal RedGreenWhite (3)
Legendary Creature — Dog (3/3)

When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.

Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Mythic Rare)
Do-It-Yourself Seraph
Do-It-Yourself Seraph 4WhiteWhite (6)
Artifact Creature — Cyborg Angel (4/4)

Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

Unstable (Mythic Rare)
Dollmaker's Shop // Porcelain Gallery (Dollmaker's Shop)
Dollmaker's Shop // Porcelain Gallery (Dollmaker's Shop) 1White (2)
Enchantment — Room

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Domesticated Hydra
Domesticated Hydra 2GreenGreen (4)
Creature — Hydra (3/3)

Variable ColorlessGreenGreenGreen: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

As long as Domesticated Hydra is monstrous, it has trample.

Jumpstart 2022 (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Domesticated Mammoth (playtest)
Domesticated Mammoth (playtest) 1Green (2)
Snow Creature — — Mammoth (5/4)

CARDNAME enters the battlefield with a token copy of Pacifism attached to it.

Mystery Booster (Common)
Domesticated Watercourse (playtest)
Domesticated Watercourse (playtest) (0)
Land

CARDNAME enters the battlefield tapped.

Tap: Add Blue or Black.

BlueBlack: Until end of turn, CARDNAME becomes an Equipment artifact with equip 2.

Whenever equipped creature deals combat damage to a player, draw a card.

Mystery Booster (Common)
Dominus of Fealty
Dominus of Fealty Blue or RedBlue or RedBlue or RedBlue or RedBlue or Red (5)
Creature — Spirit Avatar (4/4)

Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Magic: The Gathering-Commander (Rare)
Other Versions
Eventide (Rare)
Domri, City Smasher
Domri, City Smasher 4RedGreen (6)
Legendary Planeswalker — Domri (4)

+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.

−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Ravnica Allegiance (Mythic Rare)
Done for the Day
Done for the Day 2Green (3)
Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get Ticket or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

Unfinity (Uncommon)
Dong Zhou, the Tyrant
Dong Zhou, the Tyrant 4Red (5)
Legendary Creature — Human Soldier (3/3)

When Dong Zhou, the Tyrant enters, target creature an opponent controls deals damage equal to its power to that player.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Don't Try This at Home
Don't Try This at Home 1Red (2)
Enchantment

If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)

1Red, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

Unfinity (Acorn) (Rare)
Don't Worry About It (playtest)
Don't Worry About It (playtest) 1GreenBlue (3)
Enchantment — — Aura

Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)

Enchanted card costs 1 less to cast.

When you cast enchanted card, copy it.

Mystery Booster 2: Convention Edition (Rare)
Doomsday
Doomsday BlackBlackBlack (3)
Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Classic Sixth Edition (Rare)
Weatherlight (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Masters 25 (Mythic Rare)
Doomsday Confluence
Doomsday Confluence Variable ColorlessVariable ColorlessBlack (1)
Sorcery

Choose X. You may choose the same mode more than once.

• Each player sacrifices a nonartifact creature of their choice.

• Create a 3/3 black Dalek artifact creature token with menace.

• Each opponent discards a card.

Doctor Who Commander (Rare)
Doomsday Excruciator
Doomsday Excruciator BlackBlackBlackBlackBlackBlack (6)
Creature — Demon (6/6)

Flying

When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.

At the beginning of your upkeep, draw a card.

Duskmourn: House of Horror (Rare)
Doomsday Specter
Doomsday Specter 2BlueBlack (4)
Creature — Specter (2/3)

Flying

When Doomsday Specter enters, return a blue or black creature you control to its owner's hand.

Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Planeshift (Rare)
Do-Over (playtest)
Do-Over (playtest) 1Blue (2)
Instant

Restart the turn, except with CARDNAME in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Mystery Booster (Common)
Double Play
Double Play 3GreenGreen (5)
Sorcery

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

Unglued (Common)
Dovin's Acuity
Dovin's Acuity 1WhiteBlue (3)
Enchantment

When Dovin's Acuity enters, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Ravnica Allegiance (Uncommon)
Down // Dirty (Down)
Down // Dirty (Down) 3Black (4)
Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Drach'Nyen
Drach'Nyen 4BlackRed (6)
Legendary Artifact — Equipment

Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature.

Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Draconian Cylix
Draconian Cylix 3 (3)
Artifact

2, Tap, Discard a card at random: Regenerate target creature.

Fallen Empires (Rare)
Draconic Destiny
Draconic Destiny 1RedRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying, haste, and "1: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.

When enchanted creature dies, return Draconic Destiny to its owner's hand.

The Brothers' War (Mythic Rare)
Dragon Tyrant
Dragon Tyrant 8RedRed (10)
Creature — Dragon (6/6)

Flying, trample

Double strike (This creature deals both first-strike and regular combat damage.)

At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay RedRedRedRed.

Red: Dragon Tyrant gets +1/+0 until end of turn.

Scourge (Rare)
Dragonfly Pilot
Dragonfly Pilot White (1)
Creature — — Fox Pilot (1/1)

Whenever Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.

Dragonfly Pilot crews Vehicles as though its power were 2 greater.

Kamigawa: Neon Dynasty Alchemy (Uncommon)
Dragonfly Suit
Dragonfly Suit 2White (3)
Artifact — Vehicle (3/2)

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty (Common)
Dragon's Eye Savants
Dragon's Eye Savants 1Blue (2)
Creature — Human Wizard (0/6)

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Dragon's Eye Savants is turned face up, look at target opponent's hand.

Masters 25 (Common)
Other Versions
Khans of Tarkir (Uncommon)
Dragon's Eye Sentry
Dragon's Eye Sentry White (1)
Creature — Human Monk (1/3)

Defender, first strike

Dragons of Tarkir (Common)
Dragon-Style Twins
Dragon-Style Twins 3RedRed (5)
Creature — Human Monk (3/3)

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Rare)
Drana's Emissary
Drana's Emissary 1WhiteBlack (3)
Creature — Vampire Cleric Ally (2/2)

Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

Battle for Zendikar (Uncommon)
Dread Statuary
Dread Statuary (0)
Land

Tap: Add Colorless.

4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Worldwake (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Dreadful Apathy
Dreadful Apathy 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

2White: Exile enchanted creature.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Dreadlight Monstrosity
Dreadlight Monstrosity 4BlueBlue (6)
Creature — Crab Horror (5/5)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

3BlueBlue: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.

Innistrad: Crimson Vow (Common)
Dreg Recycler
Dreg Recycler 1Black (2)
Creature — Phyrexian Beast (2/2)

Tap, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.

March of the Machine (Common)
Drey Keeper
Drey Keeper 3BlackGreen (5)
Creature — Elf Druid (2/2)

When Drey Keeper enters, create two 1/1 green Squirrel creature tokens.

3Black: Squirrels you control get +1/+0 and gain menace until end of turn.

Modern Horizons 2 (Common)
Driftgloom Coyote
Driftgloom Coyote 3WhiteWhite (5)
Creature — Elemental Coyote (3/4)

When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.

Bloomburrow (Uncommon)
Drogskol Cavalry
Drogskol Cavalry 5WhiteWhite (7)
Creature — Spirit Knight (4/4)

Flying

Whenever another Spirit you control enters, you gain 2 life.

3White: Create a 1/1 white Spirit creature token with flying.

Shadows over Innistrad (Rare)
Drogskol Infantry
Drogskol Infantry 1White (2)
Creature — Spirit Soldier (2/2)

Disturb 3White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Common)
Drop of Honey
Drop of Honey Green (1)
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Drover Grizzly
Drover Grizzly 2Green (3)
Creature — Bear Mount (4/2)

Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Drover of the Mighty
Drover of the Mighty 1Green (2)
Creature — Human Druid (1/1)

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Tap: Add one mana of any color.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Jumpstart (Uncommon)
Drownyard Amalgam
Drownyard Amalgam 4Blue (5)
Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

2Blue: Drownyard Amalgam can't be blocked this turn.

Innistrad: Midnight Hunt (Common)
Drownyard Behemoth
Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)

Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered this turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Drownyard Explorers
Drownyard Explorers 3Blue (4)
Creature — Human Wizard (2/4)

When Drownyard Explorers enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart 2022 (Common)
Drownyard Lurker
Drownyard Lurker 7 (7)
Creature — Eldrazi Trilobite (7/7)

Vigilance

When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add Colorless."

Cycling 2Blue (2Blue, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Drownyard Temple
Drownyard Temple (0)
Land

Tap: Add Colorless.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Shadows over Innistrad (Rare)
Commander 2019 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Murders at Karlov Manor Commander (Rare)
Drowsing Tyrannodon
Drowsing Tyrannodon 1Green (2)
Creature — Dinosaur (3/3)

Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Druid Lyrist
Druid Lyrist Green (1)
Creature — Human Druid (1/1)

Green, Tap, Sacrifice Druid Lyrist: Destroy target enchantment.

Odyssey (Common)
Druids' Repository
Druids' Repository 1GreenGreen (3)
Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.

Avacyn Restored (Rare)
Dry Spell
Dry Spell 1Black (2)
Sorcery

Dry Spell deals 1 damage to each creature and each player.

Masters Edition II (Common)
Other Versions
Classic Sixth Edition (Common)
Homelands (Common)
Portal (Uncommon)
Dryad Arbor
Dryad Arbor (0)
Land Creature — Forest Dryad (1/1)

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "Tap: Add Green.")

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Future Sight (Uncommon)
From the Vault: Realms (Mythic Rare)
Time Spiral Remastered (Rare)
Duskmourn: House of Horror Commander (Rare)
Dryad Greenseeker
Dryad Greenseeker 1Green (2)
Creature — Dryad (1/3)

Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

Core Set 2019 (Uncommon)
Dryad Militant
Dryad Militant Green or White (1)
Creature — Dryad Soldier (2/1)

(Green or White can be paid with either Green or White.)

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Guild Kit: Selesnya (Uncommon)
Dryad of the Ilysian Grove
Dryad of the Ilysian Grove 2Green (3)
Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

Modern Horizons 3 Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Commander Masters (Rare)
Dryad Sophisticate
Dryad Sophisticate 1Green (2)
Creature — Dryad (2/1)

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Guildpact (Uncommon)
Dryad's Caress
Dryad's Caress 4GreenGreen (6)
Instant

You gain 1 life for each creature on the battlefield. If White was spent to cast this spell, untap all creatures you control.

Ravnica: City of Guilds (Common)
Dryad's Favor
Dryad's Favor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Magic 2011 (Common)
Dryad's Revival
Dryad's Revival 2Green (3)
Sorcery

Return target card from your graveyard to your hand.

Flashback 4Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Duchess, Wayward Tavernkeep
Duchess, Wayward Tavernkeep 3Red (4)
Legendary Creature — Human Citizen (4/3)

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.

1, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Rare)
Duelists' Convocation International (playtest)
Duelists' Convocation International (playtest) 2Blue (3)
Enchantment

When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.

Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

Mystery Booster 2: Convention Edition (Rare)
Duplicity
Duplicity 3BlueBlue (5)
Enchantment

When Duplicity enters, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

Tempest (Rare)
Durnan of the Yawning Portal
Durnan of the Yawning Portal 3Green (4)
Legendary Creature — Human Warrior (3/3)

Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs 1​ less to cast for each opponent.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Dusk Rose Reliquary
Dusk Rose Reliquary White (1)
Artifact

As an additional cost to cast this spell, sacrifice an artifact or creature.

Ward 2

When Dusk Rose Reliquary enters, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.

The Lost Caverns of Ixalan (Uncommon)
Duskborne Skymarcher
Duskborne Skymarcher White (1)
Creature — Vampire Cleric (1/1)

Flying

White, Tap: Target attacking Vampire gets +1/+1 until end of turn.

Ixalan (Uncommon)
Secret Arcade // Dusty Parlor (Dusty Parlor)
Secret Arcade // Dusty Parlor (Dusty Parlor) 2White (3)
Enchantment — Room

Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Duty-Bound Dead
Duty-Bound Dead Black (1)
Creature — Skeleton (0/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

3Black: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2013 (Common)
Dwarven Armory
Dwarven Armory 2RedRed (4)
Enchantment

2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.

Ice Age (Rare)
Dwarven Confluencer (playtest)
Dwarven Confluencer (playtest) 2Red (3)
Creature — — Dwarf (1/1)

Tap: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "Tap, Pay 1 life: Add one mana of any color.")

Mystery Booster 2: Convention Edition (Rare)
Dwarven Pony
Dwarven Pony Red (1)
Creature — Horse (1/1)

1Red, Tap: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Homelands (Rare)
Dwynen, Gilt-Leaf Daen
Dwynen, Gilt-Leaf Daen 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/4)

Reach (This creature can block creatures with flying.)

Other Elf creatures you control get +1/+1.

Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Magic Origins (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Kaldheim Commander (Rare)
Dwynen's Elite
Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)

When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Magic: The Gathering Foundations (Common)
Other Versions
Magic Origins (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Jumpstart (Uncommon)
Game Night: Free-For-All (Uncommon)
Jumpstart 2022 (Uncommon)
Dying to Serve
Dying to Serve 2Black (3)
Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

Innistrad: Crimson Vow (Rare)
Dying Wail
Dying Wail 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

Urza's Destiny (Common)
Dying Wish
Dying Wish 1Black (2)
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Gatecrash (Uncommon)
Dynacharge
Dynacharge Red (1)
Instant

Target creature you control gets +2/+0 until end of turn.

Overload 2Red (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Masters 2017 Edition (Common)
Other Versions
Return to Ravnica (Common)
Dynaheir, Invoker Adept
Dynaheir, Invoker Adept 1BlueRedWhite (4)
Legendary Creature — Human Wizard (4/4)

Haste

You may activate abilities of other creatures you control as though those creatures had haste.

Tap: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
Dynavolt Tower
Dynavolt Tower 3 (3)
Artifact

Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to any target.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Dystopia
Dystopia 1BlackBlack (3)
Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Eager First-Year
Eager First-Year 1White (2)
Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Early Frost
Early Frost 1Blue (2)
Instant

Tap up to three target lands.

Fifth Dawn (Common)
Early Harvest
Early Harvest 1GreenGreen (3)
Instant

Target player untaps all basic lands they control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Early Winter
Early Winter 4Black (5)
Instant

Choose one —

• Exile target creature.

• Target opponent exiles an enchantment they control.

Bloomburrow (Common)
Earth-Origin Yak
Earth-Origin Yak 3White (4)
Creature — Ox (2/4)

When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Easy Prey
Easy Prey 1Black (2)
Instant

Destroy target creature with mana value 2 or less.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Eaten by Piranhas
Eaten by Piranhas 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Magic: The Gathering Foundations (Uncommon)
Other Versions
The Lost Caverns of Ixalan (Uncommon)
Eaten by Spiders
Eaten by Spiders 2Green (3)
Instant

Destroy target creature with flying and all Equipment attached to that creature.

Avacyn Restored (Uncommon)
Eater of Days
Eater of Days 4 (4)
Artifact Creature — Leviathan (9/8)

Flying, trample

When Eater of Days enters, you skip your next two turns.

Darksteel (Rare)
Ebony Charm
Ebony Charm Black (1)
Instant

Choose one —

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Mirage (Common)
Ebony Fly
Ebony Fly 2 (2)
Artifact

Ebony Fly enters tapped.

Tap: Add Colorless.

4: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.

Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.

Adventures in the Forgotten Realms Commander (Uncommon)
Ebony Horse
Ebony Horse 3 (3)
Artifact

2, Tap: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Masters Edition IV (Common)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Arabian Nights (Rare)
Ebony Owl Netsuke
Ebony Owl Netsuke 2 (2)
Artifact

At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.

Saviors of Kamigawa (Uncommon)
Ebony Rhino
Ebony Rhino 7 (7)
Artifact Creature — Rhino (4/5)

Trample

Masters Edition IV (Common)
Other Versions
Homelands (Common)
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