|
Haystack
( 2)
Artifact
, : Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
|
|
|
Haytham Kenway
( 4)
Legendary Creature — Human Knight
(3/3)
Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
|
|
|
Haywire Mite
( 1)
Artifact Creature — Insect
(1/1)
When Haywire Mite dies, you gain 2 life. , Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
|
|
|
Hazoret's Undying Fury
( 6)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
|
|
|
Hazy Homunculus
( 2)
Creature — Homunculus Illusion
(1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
|
|
|
Heart of a Duelist (playtest)
( 2)
Enchantment
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.
|
|
|
Heart of Yavimaya
( 0)
Land
If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. : Add . : Target creature gets +1/+1 until end of turn.
|
|
|
Heartwood Dryad
( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
|
|
|
Heartwood Storyteller
( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
|
|
|
Heat Ray
( 1)
Instant
Heat Ray deals X damage to target creature.
|
|
|
Heavenly Blademaster
( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
|
|
|
Heavenly Qilin
( 3)
Creature — Kirin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
|
|
|
Heavy Arbalest
( 3)
Artifact — Equipment
Equipped creature doesn't untap during its controller's untap step. Equipped creature has ": This creature deals 2 damage to any target." Equip
|
|
|
Heavy Ballista
( 4)
Creature — Human Soldier
(2/3)
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
|
|
|
Heavy Fog
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
|
|
|
Heavy Infantry
( 5)
Creature — Human Soldier
(3/4)
When Heavy Infantry enters, tap target creature an opponent controls.
|
|
|
Heavy Mattock
( 3)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Heiko Yamazaki, the General
( 4)
Legendary Creature — Human Samurai
(3/3)
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
|
|
|
Heliod's Emissary
( 4)
Enchantment Creature — Elk
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
|
|
|
Hell to Pay
( 1)
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
|
|
|
Hellkite Tyrant
( 6)
Creature — Dragon
(6/5)
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
|
|
|
Henry Wu, InGen Geneticist
( 3)
Legendary Creature — Human Scientist
(1/4)
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
|
|
|
Hermetic Study
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
|
|
|
Hero of the Nyxborn
( 3)
Enchantment Creature — Human Soldier
(2/2)
When Hero of the Nyxborn enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
|
|
|
Hickory Woodlot
( 0)
Land
Hickory Woodlot enters tapped with two depletion counters on it. , Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
|
|
|
Hidden Dragonslayer
( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
|
|
|
High Troller (playtest)
( 4)
Creature — — Troll Shaman
(4/1)
All targeted spells and abilities cost less and have their targets chosen randomly.
|
|
|
High-Society Hunter
( 5)
Creature — Vampire Noble
(5/3)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
|
|
|
Highway Robber
( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters, target opponent loses 2 life and you gain 2 life.
|
|
|
Hint of Insanity
( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
|
|
|
Hish of the Snake Cult (playtest)
( 5)
Legendary Creature — — Snake
(2/5)
Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
|
|
|
History of Benalia
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
|
|
|
Hive of the Eye Tyrant
( 0)
Land
If you control two or more other lands, Hive of the Eye Tyrant enters tapped. : Add . : Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
|
|
|
Hold at Bay
( 2)
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
|
|
|
Hollow Scavenger
( 3)
Creature — Wolf
(3/2)
, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.
|
|
|
Holy Armor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn.
|
|
|
Holy Avenger
( 3)
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip
|
|
|
Holy Cow
( 3)
Creature — Ox Angel
(2/2)
Flash Flying When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Holy Day
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
|
|
|
Holy Frazzle-Cannon
( 0)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. Equip
|
|
|
Holy Light
( 3)
Instant
Nonwhite creatures get -1/-1 until end of turn.
|
|
|
Holy Mantle
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
|
|
|
Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
|
|
|
Honey Mammoth
( 6)
Creature — Elephant
(6/6)
When Honey Mammoth enters, you gain 4 life.
|
|
|
Honeymoon Hearse
( 3)
Artifact — Vehicle
(5/5)
Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
|
|
|
Honored Dreyleader
( 3)
Creature — Squirrel Warrior
(1/1)
Trample When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader.
|
|
|
Hooded Hydra
( 2)
Creature — Snake Hydra
(0/0)
Hooded Hydra enters with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph As Hooded Hydra is turned face up, put five +1/+1 counters on it.
|
|
|
Hope and Glory
( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
|
|
|
Horn of Plenty
( 6)
Artifact
Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.
|
|
|
Horn of Valhalla
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip
|
|
|
Horribly Awry
( 2)
Instant
Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Hostility
( 6)
Creature — Elemental Incarnation
(6/6)
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
|
|
|
Hour of Glory
( 4)
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
|
|
|
Hovermyr
( 2)
Artifact Creature — Myr
(1/2)
|
|
|
Howling Fury
( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
|
|
|
Hua Tuo, Honored Physician
( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
|
|
|
Huatli, Poet of Unity
( 3)
Legendary Creature — Human Warrior Bard
(2/3)
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
|
|
|
Hugs, Grisly Guardian
( 4)
Legendary Creature — Badger Warrior
(5/5)
Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
|
|
|
Humility
( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
|
|
|
Hungering Hydra
( 1)
Creature — Hydra
(0/0)
Hungering Hydra enters with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
|
|
|
Hungering Yeti
( 5)
Creature — Yeti
(4/4)
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
|
|
|
Hungry Flames
( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
|
|
|
Hungry for More
( 2)
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Hungry Ghoul
( 2)
Creature — Zombie
(2/2)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
|
|
|
Hungry Hungry Heifer
( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
|
|
|
Hungry Lynx
( 2)
Creature — Cat
(2/2)
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
|
|
|
Hungry Ridgewolf
( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
|
|
|
Hungry Spriggan
( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
|
|
|
Hunted by The Family
( 7)
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
|
|
|
Hunter of Eyeblights
( 5)
Creature — Elf Assassin
(3/3)
When Hunter of Eyeblights enters, put a +1/+1 counter on target creature you don't control. , : Destroy target creature with a counter on it.
|
|
|
Hurkyl, Master Wizard
( 3)
Legendary Creature — Human Wizard Advisor
(2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Hurkyl's Final Meditation
( 7)
Instant
During turns other than yours, this spell costs more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
|
|
|
Hurkyl's Recall
( 2)
Instant
Return all artifacts target player owns to their hand.
|
|
|
Hurl into History
( 5)
Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Hurler Cyclops
( 5)
Creature — Cyclops
(5/4)
, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.
|
|
|
Hurloon Battle Hymn
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
|
|
|
Hurly-Burly
( 2)
Sorcery
Choose one — • Hurly-Burly deals 1 damage to each creature without flying. • Hurly-Burly deals 1 damage to each creature with flying.
|
|
|
Hushwing Gryff
( 3)
Creature — Hippogriff
(2/1)
Flash Flying Creatures entering don't cause abilities to trigger.
|
|
|
Hyalopterous Lemure
( 5)
Creature — Spirit
(4/3)
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
|
|
|
Hydra Broodmaster
( 6)
Creature — Hydra
(7/7)
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
|
|
|
Hydra Omnivore
( 6)
Creature — Hydra
(8/8)
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
|
|
|