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Ballyrush Banneret
( 2)
Creature — Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
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Balustrade Spy
( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Banding Sliver (playtest)
( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Bane Alley Broker
( 3)
Creature — Human Rogue
(0/3)
: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. , : Return a card exiled with Bane Alley Broker to its owner's hand.
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Bane's Contingency
( 3)
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
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Baneslayer Angel
( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Baneslayer Aspirant (playtest)
( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
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Bar Entry
( 4)
Instant
Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
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Barbarian Bully
( 3)
Creature — Human Barbarian
(2/2)
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
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Baron Bertram Graywater
( 4)
Legendary Creature — Vampire Noble
(3/4)
Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. , Sacrifice another creature or artifact: Draw a card.
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Barrage Tyrant
( 5)
Creature — Eldrazi
(5/3)
Devoid (This card has no color.) , Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
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Barren Glory
( 6)
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
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Barrow Naughty
( 2)
Creature — Faerie
(1/3)
Flying Barrow Naughty has lifelink as long as you control another Faerie. : Barrow Naughty gets +1/+0 until end of turn.
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Barrowgoyf
( 3)
Creature — Lhurgoyf
(*/1+*)
Deathtouch, lifelink Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
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Basalt Gargoyle
( 3)
Creature — Gargoyle
(3/2)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Basalt Gargoyle gets +0/+1 until end of turn.
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Basking Capybara
( 2)
Creature — Capybara
(1/3)
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
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Basri's Acolyte
( 4)
Creature — Cat Cleric
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters, put a +1/+1 counter on each of up to two other target creatures you control.
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Bat Colony
( 3)
Enchantment
When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
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Battery Bearer
( 4)
Creature — Human Artificer
(3/4)
Creatures you control have ": Add . This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
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Battle Angels of Tyr
( 4)
Creature — Angel Knight
(4/4)
Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
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Battle Cry
( 3)
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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Battle Cry Goblin
( 2)
Creature — Goblin
(2/2)
: Goblins you control get +1/+0 and gain haste until end of turn. Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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Battle Frenzy
( 3)
Instant
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
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Battle Hymn
( 2)
Instant
Add for each creature you control.
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Battle Mastery
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Battlefly Swarm
( 1)
Creature — Phyrexian Insect
(1/1)
Flying : Battlefly Swarm gains deathtouch until end of turn.
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Battlewing Mystic
( 2)
Creature — Bird Wizard
(2/1)
Kicker (You may pay an additional as you cast this spell.) Flying When Battlewing Mystic enters, if it was kicked, discard your hand, then draw two cards.
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Baylen, the Haymaker
( 3)
Legendary Creature — Rabbit Warrior
(4/3)
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
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Bayou
( 0)
Land — Swamp Forest
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Bayou Dragonfly
( 2)
Creature — Insect
(1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bayou Groff
( 2)
Creature — Plant Dog
(5/4)
As an additional cost to cast this spell, sacrifice a creature or pay .
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Beacon of Destiny
( 2)
Creature — Human Cleric
(1/3)
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
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Beacon of Immortality
( 6)
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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Bear with Set's Mechanic (playtest)
( 2)
Creature — — Bear
(2/2)
Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
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Bearer of Memory
( 3)
Enchantment Creature — Human Monk
(3/2)
: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
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Become Anonymous
( 4)
Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
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Behold the Beyond
( 7)
Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
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Belfry Spirit
( 5)
Creature — Spirit
(1/1)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
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Belligerent Yearling
( 2)
Creature — Dinosaur
(3/2)
Trample Whenever another Dinosaur you control enters, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
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Benalish Cavalry
( 2)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Benalish Infantry
( 3)
Creature — Human Soldier
(1/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Benevolent Bodyguard
( 1)
Creature — Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
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Benevolent Hydra
( 2)
Creature — Hydra
(1/1)
Benevolent Hydra enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
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Benthic Anomaly
( 7)
Creature — Eldrazi Serpent
(7/8)
Devoid (This card has no color.) When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
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Berserker's Frenzy
( 3)
Instant
Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1–14 | Choose any number of creatures. They block this turn if able. 15–20 | You choose which creatures block this turn and how those creatures block.
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Bestial Fury
( 3)
Enchantment — Aura
Enchant creature When Bestial Fury enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Betrayal
( 1)
Enchantment — Aura
Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.
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Betrayal at the Vault
( 6)
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
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Betrayal of Flesh
( 6)
Instant
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
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Betrayer's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay . Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Beyeen Veil
( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Big Play
( 2)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
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Bill Ferny, Bree Swindler
( 2)
Legendary Creature — Human Rogue
(2/1)
Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
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Bill the Pony
( 4)
Legendary Creature — Horse
(1/4)
When Bill the Pony enters, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
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Bind to Secrecy
( 2)
Instant
Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
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Bind//Liberate (playtest)
( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.)<i/> Draw a card. // Liberate Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Binding Agony
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
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Binding Mummy
( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, you may tap target artifact or creature.
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Bioessence Hydra
( 5)
Creature — Hydra Mutant
(4/4)
Trample Bioessence Hydra enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
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Bioluminary
( 3)
Creature — Merfolk Performer
(1/3)
Whenever Bioluminary deals combat damage to a player, you get , then you may put a sticker on a nonland permanent you own.
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Biomantic Mastery
( 7)
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
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Biorhythm
( 8)
Sorcery
Each player's life total becomes the number of creatures they control.
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Biovisionary
( 3)
Creature — Human Wizard
(2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
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Birgi, God of Storytelling
( 3)
Legendary Creature — God
(3/3)
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.
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Biting Remark (playtest)
( 4)
Creature — — Elemental
(3/3)
Scrycast (If you see this card while scrying, you may reveal it and cast it by paying .) Flying
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Black Market Tycoon
( 2)
Creature — Cat Rogue
(2/2)
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control. : Create a Treasure token.
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Bladegriff Prototype
( 5)
Artifact Creature — Griffin
(3/2)
Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
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Bladewing, Deathless Tyrant
( 7)
Legendary Creature — Dragon Skeleton
(6/6)
Flying, haste Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
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Blatant Thievery
( 7)
Sorcery
For each opponent, gain control of target permanent that player controls.
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Blaze of Glory
( 1)
Instant
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
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Blazing Effigy
( 2)
Creature — Elemental
(0/3)
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
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Blazing Volley
( 1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Bleed Dry
( 4)
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
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Blessed Hippogriff
( 4)
Creature — Hippogriff
(2/3)
Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
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Blessed Sanctuary
( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
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Blightbelly Rat
( 2)
Creature — Phyrexian Rat
(2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Blind Fury
( 4)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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Blinding Spray
( 5)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
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Blistering Dieflyn
( 4)
Creature — Imp
(0/1)
Flying : Blistering Dieflyn gets +1/+0 until end of turn.
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Bloatfly Swarm
( 4)
Creature — Insect Mutant
(0/0)
Flying Bloatfly Swarm enters with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
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