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Sanctuary Warden
Sanctuary Warden 4WhiteWhite (6)
Creature — Angel Soldier (5/5)

Flying

Sanctuary Warden enters with two shield counters on it.

Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Mythic Rare)
Sanctum Gargoyle
Sanctum Gargoyle 3White (4)
Artifact Creature — Gargoyle (2/3)

Flying

When Sanctum Gargoyle enters, you may return target artifact card from your graveyard to your hand.

Jumpstart 2022 (Common)
Other Versions
Shards of Alara (Common)
Archenemy (Common)
Modern Masters (Common)
Commander 2016 (Common)
Double Masters (Common)
Commander 2021 (Common)
Sanctum of Eternity
Sanctum of Eternity (0)
Land

Tap: Add Colorless.

2, Tap: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Commander 2019 (Rare)
Young Blue Dragon (Sand Augury)
Young Blue Dragon (Sand Augury) 1Blue (2)
Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Sandswirl Wanderglyph
Sandswirl Wanderglyph (0)
Artifact Creature — Golem (5/3)

Flying

Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.

Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

The Lost Caverns of Ixalan (Rare)
Sanguimancy
Sanguimancy 4Black (5)
Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Born of the Gods (Uncommon)
Sanguinary Mage
Sanguinary Mage 1Red (2)
Creature — Vampire Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Shadows over Innistrad (Common)
Sanguinary Priest
Sanguinary Priest 3Black (4)
Creature — Astartes Cleric (2/4)

Lifelink

Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.

Warhammer 40,000 Commander (Uncommon)
Sanguine Spy
Sanguine Spy 2Black (3)
Creature — Vampire Rogue (2/3)

Menace, lifelink

1, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

Streets of New Capenna (Rare)
Sanguine Syphoner
Sanguine Syphoner 1Black (2)
Creature — Vampire Warlock (1/3)

Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.

Magic: The Gathering Foundations (Common)
Sanity Gnawers
Sanity Gnawers 1BlackRed (3)
Creature — Rat (1/1)

When Sanity Gnawers enters, target player discards a card at random.

Alara Reborn (Uncommon)
Sanity Grinding
Sanity Grinding BlueBlueBlue (3)
Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

Eventide (Rare)
Sap Vitality
Sap Vitality BlackBlack (2)
Instant

Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.

Innistrad: Midnight Hunt Alchemy (Rare)
Saprazzan Skerry
Saprazzan Skerry (0)
Land

Saprazzan Skerry enters tapped with two depletion counters on it.

Tap, Remove a depletion counter from Saprazzan Skerry: Add BlueBlue. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

Mercadian Masques (Common)
Saproling Symbiosis
Saproling Symbiosis 3Green (4)
Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Create a 1/1 green Saproling creature token for each creature you control.

Dominaria Remastered (Rare)
Other Versions
Invasion (Rare)
Sarah's Wings (playtest)
Sarah's Wings (playtest) White (1)
Tribal Instant — — Angel

Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)

Mystery Booster (Common)
Sarcomancy
Sarcomancy Black (1)
Enchantment

When Sarcomancy enters, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Rare)
Vintage Masters (Uncommon)
Sarcomite Myr
Sarcomite Myr 2Blue (3)
Artifact Creature — Phyrexian Myr (2/1)

2: Sarcomite Myr gains flying until end of turn.

2, Sacrifice Sarcomite Myr: Draw a card.

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Planechase (Common)
Saruman of Many Colors
Saruman of Many Colors 3WhiteBlueBlack (6)
Legendary Creature — Avatar Wizard (5/4)

Ward—Discard an enchantment, instant, or sorcery card.

Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Saruman's Trickery
Saruman's Trickery 1BlueBlue (3)
Instant

Counter target spell.

Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Saryth, the Viper's Fang
Saryth, the Viper's Fang 2GreenGreen (4)
Legendary Creature — Human Warlock (3/4)

Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

1, Tap: Untap another target creature or land you control.

Murders at Karlov Manor Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Sasaya, Orochi Ascendant
Sasaya, Orochi Ascendant 1GreenGreen (3)
Legendary Creature — Snake Monk (2/3)

Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.

Saviors of Kamigawa (Rare)
Sasaya, Orochi Ascendant (Sasaya's Essence)
Sasaya, Orochi Ascendant (Sasaya's Essence) 1GreenGreen (3)
Legendary Enchantment

Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.

Saviors of Kamigawa (Rare)
Saskia the Unyielding
Saskia the Unyielding BlackRedGreenWhite (4)
Legendary Creature — Human Soldier (3/4)

Vigilance, haste

As Saskia the Unyielding enters, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

Secret Lair Drop (Mythic Rare)
Other Versions
Commander 2016 (Mythic Rare)
Sassy Gremlin Blood
Sassy Gremlin Blood (0)
Stickers

2 — Whenever this creature attacks, create a Treasure token.

5 — 3: Target creature gains flying until end of turn.

2 — 3/2

6 — 10/10

Unfinity (Common)
Satya, Aetherflux Genius
Satya, Aetherflux Genius 1BlueRedWhite (4)
Legendary Creature — Human Artificer (3/5)

Menace, haste

Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get EnergyEnergy (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of Energy equal to its mana value.

Modern Horizons 3 Commander (Mythic Rare)
Satyr Enchanter
Satyr Enchanter 1GreenWhite (3)
Creature — Satyr Druid (2/2)

Whenever you cast an enchantment spell, draw a card.

Commander Masters (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Satyr Firedancer
Satyr Firedancer 1Red (2)
Enchantment Creature — Satyr (1/1)

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

Born of the Gods (Rare)
Satyr Grovedancer
Satyr Grovedancer 1Green (2)
Creature — Satyr Shaman (1/1)

When Satyr Grovedancer enters, put a +1/+1 counter on target creature.

Journey into Nyx (Common)
Satyr Hedonist
Satyr Hedonist 1Green (2)
Creature — Satyr (2/1)

Red, Sacrifice Satyr Hedonist: Add RedRedRed.

Theros (Common)
Other Versions
Duel Decks: Heroes vs. Monsters (Common)
Satyr Hoplite
Satyr Hoplite Red (1)
Creature — Satyr Soldier (1/1)

Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.

Journey into Nyx (Common)
Satyr Nyx-Smith
Satyr Nyx-Smith 2Red (3)
Creature — Satyr Shaman (2/1)

Haste

Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay 2Red. If you do, create a 3/1 red Elemental enchantment creature token with haste.

Born of the Gods (Uncommon)
Satyr Piper
Satyr Piper 2Green (3)
Creature — Satyr Rogue (2/1)

3Green: Target creature must be blocked this turn if able.

Theros (Uncommon)
Satyr Rambler
Satyr Rambler 1Red (2)
Creature — Satyr (2/1)

Trample

Theros (Common)
Satyr Wayfinder
Satyr Wayfinder 1Green (2)
Creature — Satyr (1/1)

When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Modern Horizons 3 Commander (Common)
Other Versions
Born of the Gods (Common)
Magic 2015 Core Set (Common)
Commander 2015 (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Ultimate Masters (Common)
Ikoria Commander (Common)
Zendikar Rising Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Satyr's Cunning
Satyr's Cunning Red (1)
Sorcery

Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—2Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Sauroform Hybrid
Sauroform Hybrid 1Green (2)
Creature — Human Lizard Warrior (2/2)

4GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Sauron, the Lidless Eye
Sauron, the Lidless Eye 3BlackRed (5)
Legendary Creature — Avatar Horror (4/4)

When Sauron, the Lidless Eye enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.

1BlackRed: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Savageborn Hydra
Savageborn Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Double strike

Savageborn Hydra enters with X +1/+1 counters on it.

1Red or Green: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

Double Masters (Rare)
Other Versions
Dragon's Maze (Mythic Rare)
Iconic Masters (Rare)
Guild Kit: Gruul (Mythic Rare)
Savai Crystal
Savai Crystal 3 (3)
Artifact

Tap: Add Red, White, or Black.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Savvy Hunter
Savvy Hunter 1BlackGreen (3)
Creature — Human Warrior (3/3)

Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Savvy Trader
Savvy Trader 3Green (4)
Creature — Human Citizen (3/3)

When Savvy Trader enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.

Spells you cast from anywhere other than your hand cost 1 less to cast.

Outlaws of Thunder Junction Commander (Rare)
Say Its Name
Say Its Name 1Green (2)
Sorcery

Mill three cards. Then you may return a creature or land card from your graveyard to your hand.

Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.

Duskmourn: House of Horror (Common)
Scaled Destruction (playtest)
Scaled Destruction (playtest) 4WhiteWhite (6)
Sorcery

Choose one or more —

• Destroy all small creatures.

• Destroy all medium creatures.

• Destroy all large creatures.

(A small creature has total power and toughness 4 or less, medium is 5–8, and large is 9 or more.)

Mystery Booster (Common)
Scampering Surveyor
Scampering Surveyor 4 (4)
Artifact Creature — Gnome (3/2)

When Scampering Surveyor enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.

The Lost Caverns of Ixalan (Uncommon)
Scatter Ray
Scatter Ray 1Blue (2)
Instant

Counter target artifact or creature spell unless its controller pays 4.

The Brothers' War (Common)
Scavenged Weaponry
Scavenged Weaponry 2Black (3)
Enchantment — Aura

Enchant creature

When Scavenged Weaponry enters, draw a card.

Enchanted creature gets +1/+1.

Invasion (Common)
Scavenging Harpy
Scavenging Harpy 2Black (3)
Creature — Harpy (2/1)

Flying

When Scavenging Harpy enters, exile target card from an opponent's graveyard.

Theros Beyond Death (Common)
Scent of Ivy
Scent of Ivy Green (1)
Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Sceptre of Eternal Glory
Sceptre of Eternal Glory 4 (4)
Legendary Artifact

Tap: Add one mana of any color.

Tap: Add three mana of any one color. Activate only if you control three or more lands with the same name.

Warhammer 40,000 Commander (Rare)
Scheming Symmetry
Scheming Symmetry Black (1)
Sorcery

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Core Set 2020 (Rare)
Scion of Calamity
Scion of Calamity 3GreenGreen (5)
Creature — Dinosaur (5/5)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.

The Lost Caverns of Ixalan Commander (Rare)
Scion of Stygia
Scion of Stygia 2Blue (3)
Creature — Tiefling Shaman (2/1)

Flash

Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.

1–9 | Tap that creature.

10–20 | Tap that creature. It doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Common)
Scorn Effigy
Scorn Effigy 3 (3)
Artifact Creature — Scarecrow (2/3)

Foretell 0 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Scour the Laboratory
Scour the Laboratory 4BlueBlue (6)
Instant

Delirium — This spell costs 2 less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Scourge of the Skyclaves
Scourge of the Skyclaves 1Black (2)
Creature — Demon (*/*)

Kicker 4Black

When you cast this spell, if it was kicked, each player loses half their life, rounded up.

Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

Zendikar Rising (Mythic Rare)
Scrap Mastery
Scrap Mastery 3RedRed (5)
Sorcery

Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Scrappy Bruiser
Scrappy Bruiser 3Red (4)
Creature — Raccoon Warrior (3/4)

Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

March of the Machine (Uncommon)
Scrapyard Mongrel
Scrapyard Mongrel 3Red (4)
Creature — Dog (3/3)

As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2015 Core Set (Common)
Scrapyard Recombiner
Scrapyard Recombiner 3 (3)
Artifact Creature — Construct (0/0)

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Tap, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.

Modern Horizons (Rare)
Scrapyard Salvo
Scrapyard Salvo 1RedRed (3)
Sorcery

Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.

New Phyrexia (Common)
Scrapyard Steelbreaker
Scrapyard Steelbreaker 3Red (4)
Artifact Creature — Human Warrior (3/4)

1, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.

Kamigawa: Neon Dynasty (Common)
Screaming Fury
Screaming Fury 2Red (3)
Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

Fifth Dawn (Common)
Screeching Harpy
Screeching Harpy 2BlackBlack (4)
Creature — Harpy Beast (2/2)

Flying

1Black: Regenerate Screeching Harpy.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Scroll of Avacyn
Scroll of Avacyn 1 (1)
Artifact

1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

Jumpstart (Common)
Other Versions
Avacyn Restored (Common)
Scrounged Scythe
Scrounged Scythe (0)
Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip 2

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Scryb Ranger
Scryb Ranger 1Green (2)
Creature — Faerie Ranger (1/1)

Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Scryb Sprites
Scryb Sprites Green (1)
Creature — Faerie (1/1)

Flying

Masters Edition III (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Battle Royale Box Set (Common)
Masters Edition (Common)
Scrying Glass
Scrying Glass 2 (2)
Artifact

3, Tap: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Urza's Destiny (Rare)
Scrying Sheets
Scrying Sheets (0)
Snow Land

Tap: Add Colorless.

1Snow, Tap: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (Snow can be paid with one mana from a snow source.)

Coldsnap (Rare)
Scurrid Colony
Scurrid Colony 1Green (2)
Creature — Squirrel (2/2)

Reach

Scurrid Colony gets +2/+2 as long as you control eight or more lands.

Strixhaven: School of Mages (Common)
Scurrilous Sentry
Scurrilous Sentry 3Black (4)
Creature — Human Knight Rogue (2/3)

Menace

Whenever Scurrilous Sentry enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Modern Horizons 3 (Common)
Scurry Oak
Scurry Oak 2Green (3)
Creature — Treefolk (1/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

Modern Horizons 2 (Uncommon)
Scurry of Gremlins
Scurry of Gremlins 2RedWhite (4)
Enchantment

When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of Energy (energy counters) equal to the number of creatures you control.

Pay EnergyEnergyEnergyEnergy: Creatures you control get +1/+0 and gain haste until end of turn.

Modern Horizons 3 (Uncommon)
Scurry of Squirrels
Scurry of Squirrels 2Green (3)
Creature — Squirrel Scout (2/2)

Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)

Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.

Bloomburrow Commander (Rare)
Scythe Leopard
Scythe Leopard Green (1)
Creature — Cat (1/1)

Landfall — Whenever a land you control enters, Scythe Leopard gets +1/+1 until end of turn.

Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Scythe of the Wretched
Scythe of the Wretched 2 (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip 4

Mirrodin (Rare)
Scythe Specter
Scythe Specter 4BlackBlack (6)
Creature — Specter (4/4)

Flying

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.

Commander Anthology 2018 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Scythe Tiger
Scythe Tiger Green (1)
Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters, sacrifice it unless you sacrifice a land.

Zendikar (Common)
Scytheclaw
Scytheclaw 5 (5)
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip 3

Commander Masters (Rare)
Other Versions
Commander 2015 (Rare)
Zendikar Rising Commander (Rare)
March of the Machine Commander (Rare)
Scytheclaw Raptor
Scytheclaw Raptor 2Red (3)
Creature — Dinosaur (4/3)

Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.

The Lost Caverns of Ixalan (Uncommon)
Sea Scryer
Sea Scryer 1Blue (2)
Creature — Merfolk Wizard (1/1)

Tap: Add Colorless.

1, Tap: Add Blue.

Mirage (Common)
Seafarer's Quay
Seafarer's Quay (0)
Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Seal Away
Seal Away 1White (2)
Enchantment

Flash

When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Dominaria (Uncommon)
Search Elemental (playtest)
Search Elemental (playtest) Blue (1)
Creature — — Elemental (1/1)

Whenever you search your library, scry 1.

Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

Mystery Booster 2: Convention Edition (Rare)
Search for Glory
Search for Glory 2White (3)
Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each Snow spent to cast this spell. (Snow is mana from a snow source.)

Kaldheim (Rare)
Search Party Captain
Search Party Captain 3White (4)
Creature — Human Soldier (2/2)

This spell costs 1 less to cast for each creature you attacked with this turn.

When Search Party Captain enters, draw a card.

Innistrad: Midnight Hunt (Common)
Search the City
Search the City 4Blue (5)
Enchantment

When Search the City enters, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Return to Ravnica (Rare)
Searing Rays
Searing Rays 2Red (3)
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Invasion (Uncommon)
Searstep Pathway
Searstep Pathway (0)
Land

Tap: Add Red.

Kaldheim (Rare)
Rosethorn Acolyte (Seasonal Ritual)
Rosethorn Acolyte (Seasonal Ritual) Green (1)
Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Seasoned Pyromancer
Seasoned Pyromancer 1RedRed (3)
Creature — Human Shaman (2/2)

When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.

3RedRed, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

Double Masters 2022 (Mythic Rare)
Other Versions
Modern Horizons (Mythic Rare)
Seasoned Weaponsmith (playtest)
Seasoned Weaponsmith (playtest) 2Red (3)
Creature — — Bird Warrior (5/2)

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Mystery Booster (Common)
Seat of the Synod
Seat of the Synod (0)
Artifact Land

Tap: Add Blue.

Jumpstart 2022 (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Commander 2016 (Common)
Duel Decks: Elves vs. Inventors (Common)
Commander 2018 (Common)
The Brothers' War Commander (Common)
Secluded Courtyard
Secluded Courtyard (0)
Land

As this land enters, choose a creature type.

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Commander Masters (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Special Guests (Mythic Rare)
Modern Horizons 3 Commander (Uncommon)
Secret Arcade // Dusty Parlor (Secret Arcade)
Secret Arcade // Dusty Parlor (Secret Arcade) 4White (5)
Enchantment — Room

Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Secrets of the Golden City
Secrets of the Golden City 1BlueBlue (3)
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Rivals of Ixalan (Common)
Secrets of the Key
Secrets of the Key Blue (1)
Instant

Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Flashback 3Blue

Innistrad: Midnight Hunt (Common)
Security Blockade
Security Blockade 2White (3)
Enchantment — Aura

Enchant land

When Security Blockade enters, create a 2/2 white Knight creature token with vigilance.

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to you this turn."

Return to Ravnica (Uncommon)
Security Bypass
Security Bypass 1Blue (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is attacking alone, it can't be blocked.

Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Streets of New Capenna (Common)
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