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Security Detail
( 4)
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
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See Beyond
( 2)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
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Seek Bolas's Counsel (playtest)
( 3)
Sorcery
Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay . If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."
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Seeker of the Way
( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Seeker's Folly
( 3)
Sorcery
Choose one — • Target opponent discards two cards. • Creatures your opponents control get -1/-1 until end of turn.
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Sefris of the Hidden Ways
( 3)
Legendary Creature — Human Wizard
(2/3)
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
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Seize the Day
( 4)
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Selective Memory
( 4)
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
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Selesnya Charm
( 2)
Instant
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
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Selesnya Eulogist
( 3)
Creature — Centaur Druid
(3/3)
: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
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Selesnya Evangel
( 2)
Creature — Elf Shaman
(1/2)
, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
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Selesnya Sagittars
( 5)
Creature — Elf Archer
(2/5)
Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature each combat.
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Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters tapped. When Selesnya Sanctuary enters, return a land you control to its owner's hand. : Add .
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Selesnya Sentry
( 3)
Creature — Elephant Soldier
(3/2)
: Regenerate Selesnya Sentry.
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Selfless Glyphweaver
( 3)
Creature — Human Cleric
(2/3)
Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.
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Sentinel of the Nameless City
( 3)
Creature — Merfolk Warrior Scout
(3/4)
Vigilance Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Sentinel Sarah Lyons
( 5)
Legendary Creature — Human Knight
(4/4)
Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
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Sentinel's Eyes
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sentry Bot
( 5)
Artifact Creature — Robot
(2/5)
Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.
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Sentry Oak
( 5)
Creature — Treefolk Warrior
(3/5)
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Sentry of the Underworld
( 5)
Creature — Griffin Skeleton
(3/3)
Flying, vigilance , Pay 3 life: Regenerate Sentry of the Underworld.
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Senu, Keen-Eyed Protector
( 2)
Legendary Creature — Bird Scout
(2/1)
Flying, vigilance , Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.
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Sephara, Sky's Blade
( 7)
Legendary Creature — Angel
(7/7)
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Seraph of New Phyrexia
( 0)
Creature — Phyrexian Angel
(3/3)
Flying Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.
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Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. : Add .
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Serenity
( 2)
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
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Serpent of Yawning Depths
( 6)
Enchantment Creature — Serpent
(6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
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Serra Aviary
( 4)
World Enchantment
Creatures with flying get +1/+1.
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Serra Bestiary
( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Serra's Emissary
( 7)
Creature — Angel
(7/7)
Flying As Serra's Emissary enters, choose a card type. You and creatures you control have protection from the chosen card type.
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Serra's Hymn
( 1)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
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Serra's Liturgy
( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. , Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
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Serum Visionary
( 3)
Creature — Vedalken Wizard
(2/2)
When Serum Visionary enters, draw a card, then scry 2.
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Servant of Tymaret
( 3)
Creature — Zombie
(1/3)
Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. : Regenerate Servant of Tymaret.
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Settle Beyond Reality
( 5)
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
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Shabraz, the Skyshark
( 5)
Legendary Creature — Shark Bird
(3/3)
Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. : Target Human gains flying until end of turn.
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Shackles of Treachery
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
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Shadow Alley Denizen
( 1)
Creature — Vampire Rogue
(1/1)
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Shadow of Mortality
( 15)
Creature — Avatar
(7/7)
If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.
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Shadow of the Enemy
( 6)
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
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Shadow Prophecy
( 3)
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
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Shadowy Backstreet
( 0)
Land — Plains Swamp
(: Add or .) Shadowy Backstreet enters tapped. When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Shady Traveler
( 3)
Creature — Human Werewolf
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Shaggy Camel
( 4)
Host Creature — Camel
(3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
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Shakedown Heavy
( 3)
Creature — Ogre Warrior
(6/4)
Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
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Shalai, Voice of Plenty
( 4)
Legendary Creature — Angel
(3/4)
Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1 counter on each creature you control.
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Shalai's Acolyte
( 5)
Creature — Angel
(3/4)
Kicker (You may pay an additional as you cast this spell.) Flying If Shalai's Acolyte was kicked, it enters with two +1/+1 counters on it.
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Shanna, Purifying Blade
( 3)
Legendary Creature — Human Warrior
(3/3)
Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
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Shanna, Sisay's Legacy
( 2)
Legendary Creature — Human Warrior
(0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
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Shanodin Dryads
( 1)
Creature — Nymph Dryad
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Shapers' Sanctuary
( 1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Shard Volley
( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.
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Shared Animosity
( 3)
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
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Shared Discovery
( 1)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
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Sharkey, Tyrant of the Shire
( 4)
Legendary Creature — Avatar Rogue
(2/4)
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.
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Sharp-Eyed Rookie
( 2)
Creature — Human Detective
(2/2)
Vigilance Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Shatter the Sky
( 4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
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Shattered Crypt
( 2)
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
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Glassworks // Shattered Yard (Shattered Yard)
( 5)
Enchantment — Room
At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Shaun, Father of Synths
( 5)
Legendary Creature — Human Scientist
(3/4)
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.
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Shay Cormac
( 2)
Legendary Creature — Human Knight Rogue
(1/1)
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
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Sheltered by Ghosts
( 2)
Enchantment — Aura
Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward .
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Sheltered Valley
( 0)
Land
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
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Sheltering Prayers
( 1)
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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Sheoldred, the Apocalypse
( 4)
Legendary Creature — Phyrexian Praetor
(4/5)
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
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Shielded by Faith
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach Shielded by Faith to that creature.
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Shifting Loyalties
( 6)
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
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Shifting Sky
( 3)
Enchantment
As Shifting Sky enters, choose a color. All nonland permanents are the chosen color.
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Shifty Doppelganger
( 3)
Creature — Shapeshifter
(1/1)
, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
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Shimmer Myr
( 3)
Artifact Creature — Myr
(2/2)
Flash You may cast artifact spells as though they had flash.
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Shimmer of Possibility
( 2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Shinen of Fury's Fire
( 3)
Creature — Spirit
(2/1)
Haste Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
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Shiny Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Shipwreck Sentry
( 2)
Creature — Human Pirate
(3/3)
Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
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Shreds of Sanity
( 3)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
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Shrewd Storyteller
( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.
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Shrike Harpy
( 5)
Creature — Harpy
(2/2)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters, if tribute wasn't paid, target opponent sacrifices a creature of their choice.
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Shrine of Loyal Legions
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. , , Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on Shrine of Loyal Legions.
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Shu Cavalry
( 3)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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