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Tymna the Weaver
( 3)
Legendary Creature — Human Cleric
(2/2)
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
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Tymora's Invoker
( 2)
Creature — Orc Rogue
(1/3)
Sleight of Hand — : Draw two cards.
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Typhoid Rats
( 1)
Creature — Rat
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Typhoon
( 3)
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
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Tyranid Harridan
( 6)
Creature — Tyranid
(4/4)
Flying, ward Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
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Tyranid Invasion
( 4)
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
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Tyranid Prime
( 3)
Creature — Tyranid
(0/4)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve.
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Tyrannical Pitlord
( 6)
Creature — Demon
(6/6)
Flying, trample As Tyrannical Pitlord enters, choose another creature you control. The chosen creature gets +3/+3 and has flying. When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
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Tyrannize
( 5)
Sorcery
Target player discards their hand unless they pay 7 life.
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Tyrant Guard
( 3)
Creature — Tyranid
(3/3)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
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Tyrant of Discord
( 7)
Creature — Elemental
(7/7)
When Tyrant of Discord enters, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
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Tyrant of Kher Ridges
( 6)
Creature — Dragon
(4/5)
Flying When Tyrant of Kher Ridges enters, it deals 4 damage to any target. : Tyrant of Kher Ridges gets +1/+0 until end of turn.
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Tyrant of Valakut
( 7)
Creature — Dragon
(5/4)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When Tyrant of Valakut enters, if its surge cost was paid, it deals 3 damage to any target.
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Tyrant's Choice
( 2)
Sorcery
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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Tyrant's Familiar
( 7)
Creature — Dragon
(5/5)
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
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Tyrant's Scorn
( 2)
Instant
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
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Tyrranax Atrocity
( 5)
Creature — Phyrexian Dinosaur
(4/4)
Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
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Tyrranax Rex
( 7)
Creature — Phyrexian Dinosaur
(8/8)
This spell can't be countered. Trample, ward , haste Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
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Blessed Hippogriff (Tyr's Blessing)
( 1)
Instant — Adventure
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Tyvar Kell
( 4)
Legendary Planeswalker — Tyvar
(3)
Elves you control have ": Add ." +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. 0: Create a 1/1 green Elf Warrior creature token. −6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
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Tyvar the Bellicose
( 4)
Legendary Creature — Elf Warrior
(5/4)
Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
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Tyvar, Jubilant Brawler
( 3)
Legendary Planeswalker — Tyvar
(3)
You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
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Tyvar, the Pummeler
( 3)
Legendary Creature — Elf Warrior
(3/3)
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. : Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Tyvar's Stand
( 1)
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Ugin's Mastery
( 4)
Enchantment
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
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Ulamog, the Infinite Gyre
( 11)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Ulvenwald Hydra
( 6)
Creature — Hydra
(*/*)
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Ulvenwald Mysteries
( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
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Ulvenwald Mystics
( 4)
Creature — Human Shaman Werewolf
(3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
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Ulvenwald Oddity
( 4)
Creature — Beast
(4/4)
Trample, haste : Transform Ulvenwald Oddity.
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Umara Mystic
( 3)
Creature — Merfolk Wizard
(1/3)
Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
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Umbra Mystic
( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Uncaged Fury
( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Uncanny Speed
( 2)
Instant
Target creature gets +3/+0 and gains haste until end of turn.
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Uncharted Voyage
( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Unclaimed Territory
( 0)
Land
As Unclaimed Territory enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Undead Slayer
( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Undercellar Myconid
( 3)
Creature — Fungus
(1/2)
Whenever Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.
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Undercity
( 0)
Dungeon — Undercity
You can't enter this dungeon unless you "venture into Undercity." Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Forge, Lost Well) Forge — Put two +1/+1 counters on target creature. (Trap, Arena) Lost Well — Scry 2. (Arena, Stash) Trap — Target player loses 5 life. (Archives) Arena — Goad target creature. (Archives, Catacombs) Stash — Create a Treasure token. (Catacombs) Archives — Draw a card. (Throne of the Dead Three) Catacombs — Create a 4/1 black Skeleton creature token with menace. (Throne of the Dead Three) Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
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Undercity Eliminator
( 5)
Creature — Gorgon Assassin
(3/3)
When Undercity Eliminator enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undercity Informer
( 3)
Creature — Human Rogue
(2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Undercity Necrolisk
( 4)
Creature — Zombie Lizard
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Undercity Plague
( 6)
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Undercity Plunder
( 2)
Sorcery
Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Undercity Scavenger
( 4)
Creature — Ogre Warrior
(3/3)
When Undercity Scavenger enters, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
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Undercity Scrounger
( 3)
Artifact Creature — Human Rogue
(1/4)
: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Undercity Sewers
( 0)
Land — Island Swamp
(: Add or .) Undercity Sewers enters tapped. When Undercity Sewers enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Undercity Shade
( 5)
Creature — Shade
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Undercity Shade gets +1/+1 until end of turn.
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Undercity Troll
( 2)
Creature — Troll
(2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Undercity Upheaval
( 3)
Sorcery
Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
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Undercity Uprising
( 4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Undercity's Embrace
( 3)
Instant
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
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Underdark Beholder (playtest)
( 6)
Creature — — Beholder
(6/6)
CARDNAME enters the battlefield with ten eyestalk counters on it. If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters tapped. When Underground Mortuary enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Undersimplify
( 2)
Instant
Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays .
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Underwater Tunnel // Slimy Aquarium (Underwater Tunnel)
( 1)
Enchantment — Room
When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Undying Beast
( 4)
Creature — Beast
(3/2)
When Undying Beast dies, put it on top of its owner's library.
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Undying Evil
( 1)
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Undying Flames
( 6)
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Undying Malice
( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
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Undying Rage
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
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Unearthly Blizzard
( 3)
Sorcery — Arcane
Up to three target creatures can't block this turn.
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Unexpectedly Absent
( 2)
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
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Unholy Annex // Ritual Chamber (Unholy Annex)
( 3)
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Unholy Citadel
( 0)
Land
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Unholy Fiend
( 0)
Creature — Horror
(3/3)
At the beginning of your end step, you lose 1 life.
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Unholy Heat
( 1)
Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
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Unholy Hunger
( 5)
Instant
Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
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Unholy Indenture
( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
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Unholy Officiant
( 1)
Creature — Vampire Cleric
(1/2)
Vigilance : Put a +1/+1 counter on Unholy Officiant.
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Unholy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
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Unicycle (playtest)
( 2)
Artifact — — Equipment Vehicle
(3/1)
First strike, haste Equipped creature has first strike and haste. Equip Crew 1
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Unifying Theory
( 2)
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
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Unity of Purpose
( 4)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.
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Unlawful Entry
( 2)
Instant
Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
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Unleash Fury
( 2)
Instant
Double the power of target creature until end of turn.
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Unlikely Aid
( 2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Unlikely Alliance
( 2)
Enchantment
: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
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Unliving Psychopath
( 4)
Creature — Zombie Assassin
(0/4)
: Unliving Psychopath gets +1/-1 until end of turn. , : Destroy target creature with power less than Unliving Psychopath's power.
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Unlucky Drop
( 4)
Instant
Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
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Unlucky Witness
( 1)
Creature — Human Citizen
(1/1)
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
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Unpredictable Cyclone
( 5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.)
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Unquenchable Fury
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
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Unquestioned Authority
( 3)
Enchantment — Aura
Enchant creature When Unquestioned Authority enters, draw a card. Enchanted creature has protection from creatures.
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Unruly Catapult
( 3)
Artifact Creature — Construct
(0/4)
Defender : Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
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Unruly Krasis
( 3)
Creature — Shark Octopus Lizard
(4/4)
Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Unruly Mob
( 2)
Creature — Human
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
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Unscythe, Killer of Kings
( 4)
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip
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