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Cleansing Ray
( 2)
Sorcery
Choose one — • Destroy target Vampire. • Destroy target enchantment.
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Cleaver Blow (playtest)
( 2)
Instant
Multicleave (You may pay an additional any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target nonblack creature with mana value 3 or less an opponent controls. You and its controller each draw a card and lose 2 life. Create a tapped 1/1 white Spirit creature token with flying.
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Cleaving Skyrider
( 3)
Creature — Human Warrior
(2/2)
Flash Kicker (You may pay an additional as you cast this spell.) Flying When Cleaving Skyrider enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
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Clement, the Worrywort
( 3)
Legendary Creature — Frog Druid
(3/3)
Vigilance Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
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Clergy en-Vec
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Clergy of the Holy Nimbus
( 1)
Creature — Human Cleric
(1/1)
If Clergy of the Holy Nimbus would be destroyed, regenerate it. : Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
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Clinquant Skymage
( 4)
Creature — Bird Wizard
(1/1)
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
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Cloak of Invisibility
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Clockwork Hydra
( 5)
Artifact Creature — Hydra
(0/0)
Clockwork Hydra enters with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. : Put a +1/+1 counter on Clockwork Hydra.
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Cloister Gargoyle
( 3)
Artifact Creature — Gargoyle
(0/4)
When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
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Cloistered Youth
( 2)
Creature — Human
(1/1)
At the beginning of your upkeep, you may transform Cloistered Youth.
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Cloud Key
( 3)
Artifact
As Cloud Key enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast.
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Cloudreach Cavalry
( 2)
Creature — Human Soldier
(1/1)
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
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Coalborn Entity
( 5)
Creature — Elemental
(4/4)
: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker.
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Coalition Skyknight
( 4)
Creature — Human Knight
(2/2)
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Coastal Piracy
( 4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
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Cogwork Spy
( 3)
Artifact Creature — Bird Construct
(2/1)
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying
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Cold-Eyed Selkie
( 3)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
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Colfenor, the Last Yew
( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
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Collected Company
( 4)
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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Collective Brutality
( 2)
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
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Collective Voyage
( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
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Colorful Feiyi Sparrow
( 2)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Colos Yearling
( 3)
Creature — Goat Beast
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) : Colos Yearling gets +1/+0 until end of turn.
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Colossal Majesty
( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Command the Chaff (playtest)
( 6)
Instant
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile CARDNAME.
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Commander Liara Portyr
( 5)
Legendary Creature — Human Soldier
(5/3)
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
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Commander's Authority
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
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Common Black Removal (playtest)
( 4)
Instant
Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.
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Common Courtesy
( 4)
Enchantment
Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
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Company Commander
( 4)
Creature — Human Soldier
(2/4)
Command Section — When Company Commander enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
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Comparative Analysis
( 4)
Instant
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.
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Failure // Comply (Comply)
( 1)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
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Compulsory Rest
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has ", Sacrifice this creature: You gain 2 life."
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Compy Swarm
( 3)
Creature — Dinosaur
(2/2)
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
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Concealed Courtyard
( 0)
Land
Concealed Courtyard enters tapped unless you control two or fewer other lands. : Add or .
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Conceited Witch
( 3)
Creature — Human Warlock
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
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Conduct Electricity
( 5)
Instant
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
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Conductor of Cacophony
( 4)
Creature — Demon
(2/1)
Conductor of Cacophony enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.
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Conduit Pylons
( 0)
Land — Desert
When Conduit Pylons enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add . , : Add one mana of any color.
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Congregation Gryff
( 3)
Creature — Hippogriff Mount
(1/4)
Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Conjured Currency
( 6)
Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
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Conscripted Infantry
( 3)
Creature — Human Soldier
(3/1)
When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.
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Consecrated by Blood
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Consign to Memory
( 1)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target triggered ability or colorless spell.
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Conspiracy
( 5)
Enchantment
As Conspiracy enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Conspiracy Theorist
( 2)
Creature — Human Shaman
(2/2)
Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
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Conspiracy Unraveler
( 7)
Creature — Sphinx Detective
(6/6)
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
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Consulate Skygate
( 2)
Artifact Creature — Wall
(0/4)
Defender Reach (This creature can block creatures with flying.)
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Consumed by Greed
( 3)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
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Consuming Ferocity
( 2)
Enchantment — Aura
Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
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Contingency Plan
( 2)
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Control Win Condition (playtest)
( 6)
Creature — — Whale
(*/*)
This spell can't be countered. Shroud CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
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Cool Fluffy Loxodon
( 0)
Stickers
2 — When this permanent leaves the battlefield, draw a card. 5 — Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn. 2 — 4/2 4 — 5/6
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Copper Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Copy Artifact
( 2)
Enchantment
You may have Copy Artifact enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Copy Catchers
( 2)
Creature — Faerie
(2/1)
Flying Whenever you surveil, you may pay . If you do, create a token that's a copy of Copy Catchers.
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Copy Enchantment
( 3)
Enchantment
You may have Copy Enchantment enter as a copy of any enchantment on the battlefield.
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Copy Land
( 3)
Enchantment
You may have Copy Land enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
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Copycrook
( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have Copycrook enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Coral Colony
( 2)
Creature — Wall
(1/4)
Defender , : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
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Corpseberry Cultivator
( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator.
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Corrupted Key (playtest)
( 1)
Artifact — — Key
As long as CARDNAME is tapped, creatures you control have menace and deathtouch.
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Cosima, God of the Voyage
( 3)
Legendary Creature — God
(2/4)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
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Cosmic Epiphany
( 6)
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
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Costly Plunder
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
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Countryside Crusher
( 3)
Creature — Giant Warrior
(3/3)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
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Court of Bounty
( 4)
Enchantment
When Court of Bounty enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
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Courtly Provocateur
( 3)
Creature — Human Wizard
(1/1)
: Target creature attacks this turn if able. : Target creature blocks this turn if able.
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Covetous Castaway
( 2)
Creature — Human
(1/3)
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Covetous Elegy
( 6)
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Cowed by Wisdom
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand.
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Crackling Cyclops
( 3)
Creature — Cyclops Wizard
(0/4)
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
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Cradle of Safety
( 2)
Enchantment — Aura
Flash Enchant creature you control When Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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Cradle of Vitality
( 4)
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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Crafty Cutpurse
( 4)
Creature — Human Pirate
(2/2)
Flash When Crafty Cutpurse enters, each token that would be created under an opponent's control this turn is created under your control instead.
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Crafty Octopus
( 3)
Host Creature — Octopus Rigger
(1/3)
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Crafty Pathmage
( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Cragsmasher Yeti
( 6)
Creature — Yeti
(4/2)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample
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Crash the Party
( 6)
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Craving of Yeenoghu
( 3)
Enchantment — — Aura
Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. : Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
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Creature Guy
( 4)
Creature — Beast
(3/3)
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha" When you do, return Creature Guy from your graveyard to your hand.
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Creepy Crawler (playtest)
( 4)
Creature — — Spider
(2/4)
Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
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Creepy Doll
( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Creepy Puppeteer
( 4)
Creature — Human Rogue
(4/3)
Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
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Crimson Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from red : Target creature gains protection from red until end of turn.
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Crossbow Infantry
( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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