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Ajani Unyielding
   ( 6)
Legendary Planeswalker — Ajani
(4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. −9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
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Apostle of Purifying Light
  ( 2)
Creature — Human Cleric
(2/1)
Protection from black <i>(This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)</i> : Exile target card from a graveyard.
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Colorful Feiyi Sparrow
  ( 2)
Creature — Bird
(1/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i>
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Decaying Soil
   ( 3)
Enchantment
At the beginning of your upkeep, exile a card from your graveyard. <i>Threshold</i> — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."
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Delaying Shield
  ( 4)
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay  .
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Denying Wind
   ( 9)
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
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Dizzying Gaze
 ( 1)
Enchantment — Aura
Enchant creature you control : Enchanted creature deals 1 damage to target creature with flying.
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Dying to Serve
  ( 3)
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
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Dying Wail
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, target player discards two cards.
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Dying Wish
  ( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
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Feiyi Snake
  ( 2)
Creature — Snake
(2/1)
Reach <i>(This creature can block creatures with flying.)</i>
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Field-Tested Frying Pan
  ( 3)
Artifact — Equipment
When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip 
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Flaying Tendrils
   ( 3)
Sorcery
Devoid <i>(This card has no color.)</i> All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Flying Carpet
 ( 4)
Artifact
, : Target creature gains flying until end of turn.
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Flying Crane Technique
    ( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
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Fortifying Draught
 ( 1)
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
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Fortifying Provisions
  ( 3)
Enchantment
Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. <i>(It's an artifact with " , , Sacrifice this artifact: You gain 3 life.")</i>
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Fraying Line
 ( 4)
Artifact
When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
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Fraying Omnipotence
   ( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
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Fraying Sanity
  ( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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Hazoret's Undying Fury
   ( 6)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
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Kogla and Yidaro
     ( 6)
Legendary Creature — Ape Dinosaur Turtle
(7/7)
When Kogla and Yidaro enters the battlefield, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control.   , Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.
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Prying Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i> Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Prying Eyes
   ( 6)
Instant
Draw four cards, then discard two cards.
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Prying Questions
  ( 3)
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
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Purifying Dragon
   ( 5)
Creature — Dragon
(4/3)
Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
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Rallying Roar
  ( 3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
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Refuse to Yield
  ( 2)
Instant
Target creature gets +2/+7 until end of turn. Untap it.
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Rhystic Scrying
   ( 4)
Sorcery
Draw three cards. Then if any player pays , discard three cards.
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Saskia the Unyielding
    ( 4)
Legendary Creature — Human Soldier
(3/4)
Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
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Scrying Glass
 ( 2)
Artifact
, : Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
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Shanna, Purifying Blade
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
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Sima Yi, Wei Field Marshal
  ( 6)
Legendary Creature — Human Soldier
(*/4)
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
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Skeletal Scrying
  ( 1)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
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Slaying Fire
  ( 3)
Instant
Slaying Fire deals 3 damage to any target. <i>Adamant</i> — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
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Slaying Mantis
   ( 7)
Creature — Insect Wrestler
(6/6)
Just a second <i>(As long as this spell is on the stack, players can't move cards on the battlefield.)</i> Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
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Staying Power
  ( 3)
Enchantment
"Until end of turn" and "this turn" effects don't end.
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Stupefying Touch
  ( 2)
Enchantment — Aura
Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
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Sylvan Scrying
  ( 2)
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
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Terrifying Presence
  ( 2)
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
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Transmogrifying Licid
 ( 3)
Artifact Creature — Licid
(2/2)
, : Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
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Transmogrifying Wand
 ( 3)
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it. , , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
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Undying Beast
  ( 4)
Creature — Beast
(3/2)
When Undying Beast dies, put it on top of its owner's library.
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Undying Evil
 ( 1)
Instant
Target creature gains undying until end of turn. <i>(When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Undying Flames
   ( 6)
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic <i>(For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)</i>
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Undying Malice
 ( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
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Undying Rage
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
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Unifying Theory
  ( 2)
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
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Unyielding Krumar
  ( 4)
Creature — Orc Warrior
(3/3)
 : Unyielding Krumar gains first strike until end of turn.
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Vivid Flying Fish
  ( 2)
Creature — Fish Lizard
(1/1)
Vivid Flying Fish has flying as long as it's attacking. <i>(It can't be blocked except by creatures with flying or reach.)</i>
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Yahenni, Undying Partisan
  ( 3)
Legendary Creature — Aetherborn Vampire
(2/2)
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Yidaro, Wandering Monster
   ( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling   When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. <i>(Do this before you draw.)</i>
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Yidris, Maelstrom Wielder
    ( 4)
Legendary Creature — Ogre Wizard
(5/4)
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. <i>(When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Yixlid Jailer
  ( 2)
Creature — Zombie Wizard
(2/1)
Cards in graveyards lose all abilities.
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