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An Offer You Can't Refuse
( 1)
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
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Bayou
( 0)
Land — Swamp Forest
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Bayou Dragonfly
( 2)
Creature — Insect
(1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bayou Groff
( 2)
Creature — Plant Dog
(5/4)
As an additional cost to cast this spell, sacrifice a creature or pay .
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Blow Your House Down
( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Breathe Your Last
( 3)
Instant
Destroy target creature or planeswalker. You gain 1 life for each of its colors.
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Buy Your Silence
( 5)
Sorcery
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Choose Your Weapon
( 3)
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
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Cloistered Youth
( 2)
Creature — Human
(1/1)
At the beginning of your upkeep, you may transform Cloistered Youth.
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Cut Your Losses
( 6)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
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Do-It-Yourself Seraph
( 6)
Artifact Creature — Cyborg Angel
(4/4)
Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
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Fake Your Own Death
( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Forever Young
( 2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Get Your Head in the Game
( 3)
Enchantment
Flash When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
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Guess Your Fate (Guess Your Fate (a))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. Lights — 2, 3, 4, 6
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Guess Your Fate (Guess Your Fate (b))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. Lights — 2, 3, 5, 6
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Guess Your Fate (Guess Your Fate (c))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. Lights — 2, 4, 5, 6
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Guess Your Fate (Guess Your Fate (d))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. Lights — 3, 4, 5, 6
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I'm Rubber, You're Glue
( 2)
Enchantment
When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
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Incorrigible Youths
( 5)
Creature — Vampire
(4/3)
Haste (This creature can attack and as soon as it comes under your control.) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Joyous Respite
( 4)
Sorcery — Arcane
You gain 1 life for each land you control.
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Make Your Mark
( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
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Make Your Move
( 3)
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
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Make Your Own Luck
( 5)
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Meddling Youths
( 5)
Creature — Human Detective
(4/5)
Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Now You See Me . . .
( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
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Pang Tong, "Young Phoenix"
( 3)
Legendary Creature — Human Advisor
(1/2)
: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Pick Your Poison
( 1)
Sorcery
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
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Pick Your Poison (playtest)
( 5)
Sorcery
Choose any number of modes that total exactly 4. You may choose the same mode more than once. 1 Put a +1/+1 counter on target creature. 2 Create a 1/1 black Snake creature token with deathtouch. 4 All creatures get -2/-2 until end of turn.
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Push Your Luck (Push Your Luck (a))
( 0)
Artifact — Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library. Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction. Lights — 2, 3, 6
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Push Your Luck (Push Your Luck (b))
( 0)
Artifact — Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library. Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction. Lights — 4, 5, 6
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Run for Your Life
( 2)
Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Start Your Engines
( 4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Sun Ce, Young Conquerer
( 5)
Legendary Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters, you may return target creature to its owner's hand.
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Timin, Youthful Geist
( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Tor Wauki the Younger
( 5)
Legendary Creature — Human Archer
(3/3)
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.
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When We Were Young
( 4)
Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
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You Are Already Dead
( 1)
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
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You Cannot Pass!
( 1)
Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
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You Come to a River
( 2)
Instant
Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
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You Come to the Gnoll Camp
( 2)
Instant
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
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You Compleat Me (playtest)
( 3)
Sorcery
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
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You Find a Cursed Idol
( 2)
Sorcery
Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
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You Find Some Prisoners
( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
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You Find the Villains' Lair
( 3)
Instant
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
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You Happen On a Glade
( 3)
Instant
Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.
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You Hear Something on Watch
( 2)
Instant
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.
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You Line Up the Shot
( 1)
Instant
Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.
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You Look Upon the Tarrasque
( 5)
Instant
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
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You Meet in a Tavern
( 4)
Sorcery
Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.
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You See a Guard Approach
( 1)
Instant
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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You See a Pair of Goblins
( 3)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
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Young Deathclaws
( 4)
Creature — Lizard Mutant
(4/2)
Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
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Young Necromancer
( 5)
Creature — Human Warlock
(2/3)
When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
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Young Pyromancer
( 2)
Creature — Human Shaman
(2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
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Young Red Dragon
( 4)
Creature — Dragon
(3/2)
Flying Young Red Dragon can't block.
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Young Wolf
( 1)
Creature — Wolf
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Your Temple Is Under Attack
( 3)
Instant
Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.
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Your Wish Is My Command (playtest)
( 2)
Sorcery
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
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You're Ambushed on the Road
( 1)
Instant
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
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You're Confronted by Robbers
( 4)
Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
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You're in Command (playtest)
( 2)
Sorcery
Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of .)
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Youthful Scholar
( 4)
Creature — Human Wizard
(2/2)
When Youthful Scholar dies, draw two cards.
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Youthful Valkyrie
( 2)
Creature — Angel
(1/3)
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
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You've Been Caught Stealing
( 2)
Sorcery
Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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