+yu, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control (27)
Whenever another Bear you control enters, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
Discard a land card: Create a 2/2 green Bear creature token.
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Reach
When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Guan Yu is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Destroy all tapped creatures.
Equipped creature has ": Put an aim counter on Hankyu" and ", Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Flying
When Ryusei dies, it deals 5 damage to each creature without flying.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
CARDNAME enters the battlefield tapped unless you control a white, blue, or black permanent.
: Add or .
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Each creature you control can't be blocked by more than one creature.
Whenever this creature attacks alone, this creature can't be blocked this combat.
Deathtouch
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
This creature can't be blocked as long as it's attacking alone.
Permanents you control gain hexproof and indestructible until end of turn.
Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
When this creature enters, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.
This spell costs less to cast for each land card in your graveyard.
Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .
Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Zhou Yu can't attack unless defending player controls an Island.
Gatherer works better in the Companion app!