+zeal (24)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
First strike
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
When Trial of Zeal enters the battlefield, it deals 3 damage to any target.
When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Flash
: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Target creature gets +2/+2 and gains first strike until end of turn.