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Alaborn Zealot
 ( 1)
Creature — Human Soldier
(1/1)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
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Arrester's Zeal
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. <i>Addendum</i> — If you cast this spell during your main phase, that creature gains flying until end of turn.
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Ash Zealot
  ( 2)
Creature — Human Warrior
(2/2)
First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
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Blind Zealot
   ( 3)
Creature — Phyrexian Human Cleric
(2/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i> Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
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Cartouche of Zeal
 ( 1)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
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Dusk Legion Zealot
  ( 2)
Creature — Vampire Soldier
(1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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Farrel's Zealot
   ( 3)
Creature — Human
(2/2)
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
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Flame-Kin Zealot
    ( 4)
Creature — Elemental Berserker
(2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
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Gouged Zealot
  ( 4)
Creature — Cyclops Berserker
(4/3)
Reach <i>Delirium</i> — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.
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Gut, True Soul Zealot
  ( 3)
Legendary Creature — Goblin Shaman
(2/2)
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. <i>(It can't be blocked except by two or more creatures.)</i> Choose a Background <i>(You can have a Background as a second commander.)</i>
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Kithkin Zealot
  ( 2)
Creature — Kithkin Cleric
(1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
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Mystic Zealot
  ( 4)
Creature — Human Nomad Mystic
(2/4)
<i>Threshold</i> — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
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Nogi, Draco-Zealot
   ( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
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Porcelain Zealot
  ( 4)
Creature — — Phyrexian Soldier
(2/3)
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
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Sigardian Zealot
  ( 5)
Creature — Human Cleric
(3/3)
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
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Surge of Zeal
 ( 1)
Instant
<i>Radiance</i> — Target creature and each other creature that shares a color with it gain haste until end of turn.
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Trial of Zeal
  ( 3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to any target. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.
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Vampire's Zeal
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
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Viridian Zealot
  ( 2)
Creature — Elf Warrior
(2/1)
 , Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
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Zealot il-Vec
  ( 3)
Creature — Human Rebel
(1/1)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i> Whenever Zealot <i>il</i>-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot <i>il</i>-Vec would deal this turn.
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Zealot of the God-Pharaoh
  ( 4)
Creature — Minotaur Archer
(4/3)
 : Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
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Zealot's Conviction
 ( 1)
Enchantment — — Aura
Flash Enchant creature Enchanted creature gets +1/+1. <i>Corrupted</i> — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
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Zealots en-Dal
  ( 4)
Creature — Human Soldier
(2/4)
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
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Zealous Conscripts
  ( 5)
Creature — Human Warrior
(3/3)
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Zealous Inquisitor
  ( 3)
Creature — Human Cleric
(2/2)
 : The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
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Zealous Persecution
  ( 2)
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
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Zealous Strike
  ( 2)
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
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